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    posted a message on Masque - Official Thread
    Is there a reason why .Font and .FontSize aren't supported anymore?

    They're listed in the documentation but they aren't used in the code and the changelog of all 22 files didn't help me to find an answer.
    Posted in: General AddOns
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Hakker »

    I don't know if it's possible but is there a way to add damage done and damage received in the UF?

    eg you hit someone for 100 it shows in green 100 or red 100 if received


    I also asked that a while ago, but didn't get any answers, so I "tried" it mysef:

    You could try my ouf combat text addon (based on aguf combat text) that is working very well on my "test ui":
    http://www.rootkit.at/files/oUF_CombatText.rar
    Screenshot is here (2,3mb, probably set the screenshot quality too high ;)):
    http://www.rootkit.at/files/wow/screenshots/WoWScrnShot_041008_213546_TestUI_WIP.jpg

    To enable combat text for a specific element (i prefer the health statusbar), set "self.CombatText" and "[fontstring parent object].CombatText" to your FontString.

    For example:

    <SNIP>
    local hp = CreateFrame("StatusBar")
    <SNIP>
    local ct = hp:CreateFontString(nil, "OVERLAY")
    ct:SetPoint("CENTER", 0, -1)
    ct:SetFont("Fonts\\FRIZQT__.ttf", 14)
    ct:SetTextColor(1, 1, 1)

    self.CombatText = ct
    hp.CombatText = ct

    That's all!

    Current limitations:
    - Need to set .CombatText twice (for fontstring and fontstring's parent object), better solutions are welcome :)


    If someone has a better idea for initialization, any help appreciated...
    The problem was that I couldn't use the fontstring for receiving events, so I just used it's parent...
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from ravagernl »

    What I actually want is a row of combined buffs and debuffs, 5 of each max.

    Quote from haste »

    self.Aura is intended for this, it's however not implemented yet. You can write the code yourself using a customized :SetAuraPosition().


    any plans, when you are going to implement this, haste?

    btw, has anyone already done combat text?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from lymphatik »

    Does anyone succeeded to hide party frame when in raid with showparty ?


    in the "old" pUF is code for that, should be this:

    local bunneh = CreateFrame("Frame")
    bunneh:SetScript("OnEvent", function()
    	if UnitInRaid"player" then
    		party:Hide()
    	else
    		party:Show()
    	end
    end)
    
    bunneh:RegisterEvent"PARTY_MEMBERS_CHANGED"
    bunneh:RegisterEvent"PARTY_LEADER_CHANGED"
    bunneh:RegisterEvent"RAID_ROSTER_UPDATE"
    bunneh:RegisterEvent"PLAYER_LOGIN"
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from p3lim »

    use HIGHLIGHT as layer


    thanks p3lim, HIGHLIGHT seems to be working, but I still have a problem:

    i create the power bar text with
    local ppp = self:CreateFontString(nil, "HIGHLIGHT")
    using self as parent instead of pp, so it's shown wherever the mouse pointer is in the whole unit frame

    the problem now is, that the text is behind the power bar:


    i hope somebody can point me to the right direction :)

    ...and sorry for the dump questions, i managed adding smooth health bar coloring, mobhealth and others but i'm still learning *g*
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    hi,

    i'm trying to convert my minimalistic pitbull layout to oUF using pUF-1.1.2 as base.

    i moved the power value (ppp in pUF layout.lua) into the power bar but i want to only show it when the mouse is over the unit frame.

    i tried using i a custom OnEnter/OnLeave event for the whole frame, which is working for changing the backdrop color, but i cannot access the ppp object to :Show() or Hide() it...

    does anyone have an idea how to do this?

    ps: sorry for my bad english, it's not my native language
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Gazban »



    A newer version of my bastard child.

    /Gazban


    what font is that? (the one you are using in your unitframes/castbar)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from uaxli »

    Quote from adamb10 »

    Hey, how do you get the nice transparent box with all your spells? =)

    Thnx


    i gues its eePanels


    right, eePanels :)

    @fuulish: it's aguf, I still have problems with my dogtags, so putbull is currently disabled...
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!

    Raid UI, Click to enlarge...

    Still looking for a way to hide PallyPower in combat, cause it doesn't fit to the rest of the UI and takes too much space...
    Posted in: General Chat
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    posted a message on CooldownTimers 2.0
    works for me... :)

    are you going to add the alert stuff (like it was in cdt1)?
    Posted in: General AddOns
  • 0

    posted a message on WowAceUpdater - An update tool for Windows users.
    loving it, thanks :)

    ...still waiting for the sourceforge page, so i can download the source add some features on myself if you didn't already add them when the page is up ;)

    - backup & restore (most important thing for me)
    - disable automatic update for specific addons
    - some filtering options
    - display changlog/installed version/latest version

    (edit)
    - apply diff after update
    Posted in: Updaters
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