• 0

    posted a message on Using loadscript to load a table
    Your table variable is local and only in the scope of the loadstring function.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Please bring SexyCooldown back
    Yes, I use Coolline, too.
    Posted in: Addon Ideas
  • 0

    posted a message on Need help doing a simple setup addon for my new UI
    How, exactly, does it not work? Do you get an error or anything?
    Posted in: AddOn HELP!
  • 0

    posted a message on Changing AceConsole's Print
    Or... you can just skip using AceConsole's print function altogether and just use the default. (You can color and format it however you want.)
    Posted in: Need Help?
  • 0

    posted a message on Guide: WoW Compatible Images
    You already have it installed, just fyi.
    Posted in: Tips, FAQs, and Guides
  • 0

    posted a message on Guide: WoW Compatible Images
    Okay... So you're using WeakAuras to display your textures in-game.

    I'm pretty sure your file path is more than what WA needs. You probably only need Interface on. There is a Tutorials addon/mode for WA. Have you checked that?
    Posted in: Tips, FAQs, and Guides
  • 0

    posted a message on Guide: WoW Compatible Images
    You said that your texture looked green in-game. I was asking how you are displaying your texture in-game. ;)
    Posted in: Tips, FAQs, and Guides
  • 0

    posted a message on Guide: WoW Compatible Images
    How are you trying to show this texture in game?
    Posted in: Tips, FAQs, and Guides
  • 0

    posted a message on Frame not visible
    You can use any texture in the game, or any texture you create (so long as it follows the guidelines).

    I still don't know why you were having issues. You never showed what you had changed the code to (or maybe there was something affecting it somewhere else in your code), or maybe what you put on the forums wasn't your real code. /shrug
    Posted in: Lua Code Discussion
  • 0

    posted a message on Frame not visible
    :SetVertexColor worked perfectly fine for me and should for you.

    local function SetupBGFrame(frame)
         frame:SetMovable(true)
         frame:EnableMouse(true)
         frame:RegisterForDrag("LeftButton")
         frame:SetScript("OnDragStart", frame.StartMoving)
         frame:SetScript("OnDragStop", frame.StopMovingOrSizing)
         -- frame:SetPoint("CENTER", UIParent, "CENTER")
         -- The code below makes the frame visible
         frame.texture = frame:CreateTexture("ARTWORK")
         frame.texture:SetAllPoints()
         frame.texture:SetVertexColor(0, 0, 0, 1)     <--change to this
         return frame
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on Guide: WoW Compatible Images
    And what is your code?
    Posted in: Tips, FAQs, and Guides
  • 0

    posted a message on Frame not visible
    I was playing around with something else last night and it seems that :SetTexture() no longer takes r,g,b values. It just wasn't giving an error. Use :SetVertexColor() instead.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Question: Taking over an outdated addon?
    Quote from Mizh
    seems all the addons you have listed are "All Rights Reserved". I don't think you are allowed to mess with that. (personally I don't understand why you would put such a strict copyright on a video games addon, my addon is under MIT)


    My addons are ARR because I don't want other versions of my addons floating around in the nether with other people coming to me with random bug reports. I also don't mind if people ASK to use a snippet of code, but if you downright steal it, I won't be friendly. It's much better to learn from something and code it your own way.

    Lastly, the patch JUST went live YESTERDAY. Give them a week before asking about taking them over. If you wanna submit code to their authors though, they might appreciate it.
    Posted in: Project Discussion
  • 0

    posted a message on Frame not visible
    First, your addon shows as being out of date because the Interface number should not be 70300. The current version of WoW is not 7.3, but 7.0. Change that to 70000.

    Second, I see you have the SetPoint line for your frame commented out. Do you provide a location for your frame to appear elsewhere in your code? This is a necessary element for a frame to be visible.

    Lastly, if your texture appears a neon green color, that means that there is a problem loading the texture itself. (File path incorrect, unsupported dimensions, unsupported file-type, etc.) I haven't heard of issues with SetTexture, and if there were any issues loading the texture, it would be that green color all the time...
    Posted in: Lua Code Discussion
  • 0

    posted a message on Reminder!!!
    Quote from Nevcairiel
    You wouldn't dare to subject us to anything but release quality addons, would you Seerah? Would you?!?!


    I never claimed anything was perfect! ;)
    Posted in: General Chat
  • To post a comment, please or register a new account.