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    posted a message on Best way to create raid unit frames?
    Please note that I'm just trying to understand and I'm not trying to argue. I truly want to understand.

    While writing this reply I figure I would do a little testing first. I must apologize for you are correct. It seems that the header is working like you said. The documentation I have isn't very clear and is technically incorrect.

    Now I have a different question. If I want an option to hide the party frame when in a raid would I simple hide the frame when entering a raid group then show it when leaving?

    I would like to thank you for all your help and standing your ground. My personality needs this. You clearly stated you were correct and I have to prove my statements. Too bad I couldn't. Well I guess a person (me) can always be right. I'm glad you helped me figure it out.

    Thanks,
    Bobtehbuildr


    Quote from Shadowed
    :sigh:

    You misunderstand how party and raid are defined. Read what I said again, groupFilter is unnecessary for showing your party, you do not need to set it.
    Posted in: Lua Code Discussion
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    posted a message on Best way to create raid unit frames?
    We are both talking about SecureGroupHeaderTemplate correct?

    My issue is when you want one frame to display the party and one frame to display the raid. The raid frame works as expect so there is no problem there. However on the party frame unless you have "showRaid" true it will disappear when you go into a raid.

    The documentation from wowprogramming.com.

    showRaid - Boolean - When true, the group header is shown when the player is in a raid.

    showParty - Boolean - When true, the group header is shown when the player is in a party. This attribute doesnÂ’t imply showRaid but can work alongside it.


    Quote from Shadowed
    If I misunderstood how the property works, I would have quite a few bugs in unit frames due to it :p

    There are two group units, party# and raid#. Using showParty tells the header to show all party# units, using showRaid tells the header to show all raid# units. party# will always be your current group, as such it's unnecessary to use groupFilter. I'm not quite sure why Adirelle added groupFilter for showing your party, but unless what you really want is something different from seeing your party, it's unnecessary.
    Posted in: Lua Code Discussion
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    posted a message on Best way to create raid unit frames?
    Quote from Shadowed
    You don't need a groupFilter tag if all you want to do is show your party, showParty already ensures that you see your party but not your raid.


    I think you are misreading the property.

    showParty: When true, the group header is shown when the player is in a party. This attribute doesn't imply showRaid but can work alongside it.

    showRaid: When true, the group header is show when the player is in a raid.
    Posted in: Lua Code Discussion
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    posted a message on Best way to create raid unit frames?
    This works except when you are in a raid and get moved around a lot. I have yet to figure out how to change the group filter while in combat. Having the group number as an attribute really prevents addon from correcting themselves when your in combat but the raid leader is moving people around. If you get moved in combat then your party will be incorrect until you go out of combat.

    Am I missing something?

    Quote from Adirelle
    oUF does use what you tell it to use, e.g. SecureGroupHeaderTemplate if you want to. In this case, oUF takes care of setting up the header to apply your layout to the created unit frames. You still have to layout your different headers. Sample code:

    -- define and select your oUF style here
    
    -- single unit
    local player = oUF:Spawn("player", "oUF_MyPlayerFrame")
    player:SetPoint(...)
    
    -- party group
    local party = oUF:Spawn("header", "oUF_MyParty")
    party:SetManyAttributes("showParty", true, "groupFilter", 1) 
    party:SetPoint(...)
    
    Posted in: Lua Code Discussion
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    posted a message on LibHealComm-3.0 Official Thread
    Quote from HunterZ
    I'm pretty sure that if LHC3 is loaded it will broadcast your healing activity automatically. I could be wrong though.


    I tried it last few night in a Naxx and Vault. It appears that everything is working. Sometimes it fails to detect my prayer of healing and binding heal. Of course this could still be an issue with my addon. :)

    My goal posting here was to not try and report "defects" but to learn more about the library. I must say that this library is very sweet and I would like to thank the developer(s) that provides it for everyone.

    Thanks,
    Bobtehbuildr
    Posted in: Libraries
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    posted a message on LibHealComm-3.0 Official Thread
    Quote from xbeeps
    Why do you consistently write "healz"? If you mean heals, the answer to your first question is no.


    I was just goofing off. I was in a silly mood. :D Thanks for the answer but I'm not sure where to go from here. I will have to go back to the code with this new knowledge and maybe it will lead me down a different path.
    Posted in: Libraries
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    posted a message on LibHealComm-3.0 Official Thread
    I am using LibHealComm in my priest addon call BobsToolbox. I am getting all incoming healz with no problem. My addon shows all incoming healz from other players. I sometime see my own healz on other players and I always see my healz on myself. Now to my question. Do I need to be doing something to send my healz on some channel or something? How do I send notification of my healz? :confused:
    Posted in: Libraries
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    posted a message on Blizzard Config Panel Buttons
    Quote from Tekkub
    Wasn't me, I hate the behavior myself, I wish the default options applied instantly. Far too many times I've ESC'd out of the config and reverted whatever I had just set.


    Yeah but too many times have a made a bunch of changes and wanted to just cancel.

    Note: I didn't want to upset anyone. I did come off like a jerk but I wasn't trying too.
    Posted in: Ace3
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    posted a message on Blizzard Config Panel Buttons
    So why do a fancy library to ignore the WoW interface design? I see this as a very big issue. I will be working around this but I am amazed when I found this. I expected a return event on Ok / Cancel...
    Posted in: Ace3
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