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    posted a message on TradeSkillMaster_Destroying - Milling/Prospecting Addon
    While this addon is part of my TradeSkillMaster suite of addons, this has just recently been added to the suite and is probably the most useful one to use for what it is rather than alongside side all the other TSM modules. Also, I know there are dozens of milling and prospecting addons (and many people are fine with just using a macro), but I have found a way to very significantly increase the speed at which you can mill or prospect.

    See this post for an in depth description of how exactly this addon is faster than the ones already out there. Download TradeSkillMaster_Destroying here and the main TradeSkillMaster addon here (required). The main one simply provides the framework for all the modules and does nothing by itself but is required by all the modules.

    It's not completely polished yet obviously but has been pretty extensively tested and is working without obvious bugs.
    Posted in: General AddOns
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    posted a message on Automatically Syncronizing Localization from Repository to Curseforge


    That would be perfect but after an hour of messing around with it, I wasn't able to get it working :(.

    I was able to get it to find all my locale files but couldn't figure out why no matter what url I gave it, it would always get a 301 or 303 error and not redirect properly.
    Posted in: General Chat
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    posted a message on Automatically Syncronizing Localization from Repository to Curseforge
    Well, that doesn't really work cause then I'd have to download the addon from curseforge in order to avoid AceLocale errors on my computer. I suppose I could make AceLocale silent if a phrase doesn't exist...but I'd rather not because the errors are a nice reminder that I forgot to add the phrase to the locale file.

    Also, I'm not sure having to go into curseforge's localization widget to add a phrase is a whole lot better than my current situation of having to add a line to the locale file and then occasionally copy paste into curseforge's "import" page.

    Or am I missing something / just plain doing it wrong?
    Posted in: General Chat
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    posted a message on Automatically Syncronizing Localization from Repository to Curseforge
    So, I have my addons set up so that curseforge will automatically fill in all the non-enUS localizations in my repository. However, currently if I add a new phrase to the addon, I put the phrase into the enUS.lua file in my local repository folder for the addon and then I commit my changes. However, an additional step is then required to get the new phrase into curseforge's localization widget.

    My question is: Is there something I'm missing here? Is there some way to have curseforge automatically import the new enUS file into the localization widget?

    Thanks
    Posted in: General Chat
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    posted a message on Is there an auction addon that searches for best prices on crafting mats?
    TradeSkillMaster can scan the AH (auctionDB module) and then give you a list of crafting costs / profit and allow you to queue profitable enchants (Crafting module) and then export the mats you need for your current queue to a shopping list which will prompt you to buy as many of the item as you need as cheaply as possible (Shopping module). The market value from auctiondb is specifically designed to as accurately as possible estimate how much you will actually pay for mats.
    Posted in: Addon Ideas
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    posted a message on Transferring Reward Points
    I'm signed up but he's not...and I forget what I did to sign up. Is it just as simple as going to his profile and clicking on some reward points link on the right hand side?

    EDIT: figured out that going to https://www.curseforge.com/home/reward-points/ will allow you to sign up
    Posted in: General Chat
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    posted a message on Transferring Reward Points
    So I tried transferring reward points to somebody who is helping me with my addons but does not have his own addon. It gave me an error saying something like "___ is not enrolled in the rewards program". How would he get enrolled / eligible for a points transfer? Also, on the same topic, any ETA on the 10/20 USD gift cards being restocked?

    Thanks
    Posted in: General Chat
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    posted a message on Creating a Selection List
    Quote from OrionShock
    you could do this with an AceConfig (not to be confused with AceGUI) and some Multiselect groups.... granted it be some strange function magic to make it work.


    yea...not quite what I had in mind...
    Posted in: Lua Code Discussion
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    posted a message on looking for refrence code
    Maybe if you said exactly what you want to do we could help you with that rather than searching for a specific page :)
    Posted in: Lua Code Discussion
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    posted a message on Creating a Selection List
    So a selection list would work perfectly for what I'm trying to do (thinking of creating my own AceGUI widget for it so I can use it in my AceGUI styled settings eventually but for now outside of AceGUI).

    If you don't know what a selection list is, here is a random example from google images: http://www.montparnas.com/articles/wp-content/uploads/2006/11/form-select-list-boxes-right-to-left.jpg

    Anybody done or seen this done before in a wow addon? It's not something I couldn't write but don't want to be reinventing the wheel if I don't have to so thought I'd ask. I don't care about the "submit" button or the label at the top in that link btw. I just want the two scroll frames where you can select multiple items at once from each (and they lock highlight when selected) and the two buttons in the middle.
    Posted in: Lua Code Discussion
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    posted a message on Import table info to buttons
    Well can't really help with your addon not loading correctly without seeing all the code.
    Posted in: Lua Code Discussion
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    posted a message on Import table info to buttons
    Quote from joofumble
    As I have
      <Button name="$parent_druids1" inherits="InviteTemplate">
    	<Anchors>
          <Anchor point="TOPLEFT" relativeTo="Class2" relativePoint="BOTTOMLEFT"/>
        </Anchors>
      </Button>
    


    As a child to RDI, wouldn't it connect to that button?


    One would think so yes but it's obviously not. Try switching the order of the files in your .toc file so that the .xml file is being loaded first and see if that helps.
    Posted in: Lua Code Discussion
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    posted a message on Number format with commas
    You actually want the "not number" part of the if statement first because if the number is nil, you will get an lua error saying you can't compare nil with a number (nil <= 0). Also <= is the proper form for less than or equal. So that first if statement should just be:

    if not number or number <= 0 then

    Being picky here, but you don't need to specify the "number > 0" in the first elseif because there's no way it'll get to that statement if the number isn't > 0 :)
    Posted in: Lua Code Discussion
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    posted a message on Import table info to buttons
    well that error is telling you that you havent initialized anything called RDI_druids1
    Posted in: Lua Code Discussion
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    posted a message on Import table info to buttons
    Well I've always used Ace3 for my addons but if you put the following at the top of both your lua files it should work.

    local RDI = select(2, ...)


    Blizzard passes into your addon some things when it loads the files. The second things it passes is an object reference for your addon. If you put that same line at the top of both your lua files both of the local RDI variables will actually point to the same table object. Essentially, they are exactly the same variable so anything you do to RDI in file1 will change RDI in file2. So, in your phpRaid_Data file change your 'phpRaid_Data' variable to 'RDI.phpRaid_Data' (without the ' ' obviously).


    I would setup all your SetScript stuff in your frame's OnLoad function and put the for loop into a PreClick function. That way all the name properties of the buttons will be updated immediately before the click is sent to them but the OnClick handlers are already setup for the buttons.
    Posted in: Lua Code Discussion
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