CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Shadowed Unit Frames [official]
    Is anyone intrested in making http://www.wowace.com/addons/shadowed-unit-frames/tickets/185-highlight-stealable-buff-on-target-focus-for-mage/ work?

    petou Tue, 25 Jan 2011 18:00:02 Okay as I said at the forum I've almost done the work : http://forums.wowace.com/showpost.php?p=313078&postcount=172

    nevcairiel offered to include it, WHEN someone makes a FULL patch with options out of it :)
    Posted in: Unit Frames
  • 0

    posted a message on Recount
    The issues for shadowpriests and shamans , can we check that on PTR without grouping or is it just a problem with other people that get the wrong events?
    Posted in: General AddOns
  • 0

    posted a message on Shadowed Unit Frames [official]
    The current PTR Build seems to break SUF.
    I got the following errors after login:

    Date: 2011-03-11 17:10:03
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua line 497:
       attempt to index global 'CompactPartyFrame' (a nil value)
    Debug:
       [C]: ?
       ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:497: HideBlizzardFrames()
       ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:79: OnInitialize()
       ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:683:
          ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:681
          
    Date: 2011-03-11 17:10:05
    ID: 4
    Error occured in: Global
    Count: 7
    Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 347:
       attempt to index a nil value
    Debug:
       [C]: ?
       ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:347: SetupBars()
       ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:121: Load()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:242: SetVisibility()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:550:
          ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:408
       [C]: SetAttribute()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:859: LoadUnit()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1115: InitializeFrame()
       ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:230: LoadUnits()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1216: CheckPlayerZone()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1245:
          ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1236
          
    Date: 2011-03-11 17:10:05
    ID: 5
    Error occured in: Global
    Count: 1
    Message: ...face\AddOns\ShadowedUnitFrames\modules\holypower.lua line 28:
       bad argument #1 to 'pairs' (table expected, got nil)
    Debug:
       [C]: ?
       [C]: pairs()
       ...face\AddOns\ShadowedUnitFrames\modules\holypower.lua:28: ?()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: FullUpdate()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1227: CheckPlayerZone()
       ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1245:
          ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1236
    Posted in: Unit Frames
  • 0

    posted a message on Recount
    [19:07:39]AddonLoader: Loading Collectinator
    [19:07:42]AddonLoader: Loading LoggerHead
    [19:07:45]AddonLoader: Loading HandyNotes
    [19:07:47]AddonLoader: Loading MobSpells
    [19:08:14]Dump: value=GetBuildInfo()
    [19:08:14][1]="4.1.0",
    [19:08:14][2]="13707",
    [19:08:14][3]="Mar 2 2011",
    [19:08:14][4]=40000
    Posted in: General AddOns
  • 0

    posted a message on Recount
    LibBossIDs-1.0 has ZulGurub and ZulAman IDs added, ZulAman are the same as before, not sure if that will stay that way
    Posted in: General AddOns
  • 0

    posted a message on Grid — compact party/raid unit frames
    before i updated my grid today, units out of range had their healthbar faded, now all units seem to be in range visually. How can i make the health bar in the center fade to grey again for iunits further away than 40 yards?
    Posted in: Grid & Grid2
  • 0

    posted a message on Recount
    2/10 19:29:36.865  SPELL_CAST_SUCCESS,0x0480000002AD02EF,"Whø",0x10512,0x0000000000000000,nil,0x80000000,2894,"Totem des Feuerelementars",0x1
    2/10 19:29:37.015  SPELL_SUMMON,0xF1303C4F00065E55,"Totem des Feuerelementars",0xa28,0xF1303C4E00065E56,"Großer Feuerelementar",0xa28,32982,"Totem des Feuerelementars",0x1
    2/10 19:29:37.015  SPELL_SUMMON,0xF1303C4F00065E55,"Totem des Feuerelementars",0xa28,0xF1303C4E00065E56,"Großer Feuerelementar",0xa28,32982,"Totem des Feuerelementars",0x1
    19:29:37.015  SPELL_SUMMON,0xF1303C4F00065E55,"Totem des Feuerelementars",0xa28,0xF1303C4E00065E56,"Großer Feuerelementar",0xa28,32982,"Totem des Feuerelementars",0x1
    2/10 19:29:37.015  SPELL_SUMMON,0x0480000002AD02EF,"Whø",0x10512,0xF1303C4F00065E55,"Totem des Feuerelementars",0xa28,2894,"Totem des Feuerelementars",0x1
    2/10 19:29:37.015  SPELL_SUMMON,0x0480000002AD02EF,"Whø",0x10512,0xF1303C4F00065E55,"Totem des Feuerelementars",0xa28,2894,"Totem des Feuerelementars",0x1
    2/10 19:29:37.166  SPELL_AURA_APPLIED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:37.166  SPELL_AURA_APPLIED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:37.166  SPELL_CAST_SUCCESS,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0000000000000000,nil,0x80000000,32982,"Totem des Feuerelementars",0x1
    2/10 19:29:37.166  SPELL_CAST_SUCCESS,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0000000000000000,nil,0x80000000,32982,"Totem des Feuerelementars",0x1
    2/10 19:29:37.232  SPELL_AURA_REMOVED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0480000002AD02EF,"Whø",0x10512,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:37.232  SPELL_AURA_REMOVED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0480000000A2BB54,"Samirâ",0x511,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:37.632  SPELL_AURA_APPLIED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0480000002AD02EF,"Whø",0x10512,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:37.633  SPELL_AURA_APPLIED,0xF1303C4F00065E55,"Totem des Feuerelementars",0x2112,0x0480000000A2BB54,"Samirâ",0x511,77747,"Totemischer Zorn",0x1,BUFF
    2/10 19:29:38.098  SWING_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x2112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,5118,-1,4,0,0,0,nil,1,nil
    2/10 19:29:38.364  SPELL_CAST_SUCCESS,0xF1303C4E00065E56,"Großer Feuerelementar",0x2112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,57984,"Feuerschlag",0x4
    2/10 19:29:38.464  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x2112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,57984,"Feuerschlag",0x4,2721,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:40.429  SWING_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x2112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,6951,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:40.762  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,13376,"Feuerschild",0x4,285,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:42.395  SWING_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,6949,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:42.661  SPELL_CAST_START,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0x0000000000000000,nil,0x80000000,12470,"Feuernova",0x4
    2/10 19:29:43.610  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,13376,"Feuerschild",0x4,285,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:44.993  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA000092B8,"Trainingsattrappe des Schlachtzuges",0xa28,12470,"Feuernova",0x4,6178,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:44.993  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,12470,"Feuernova",0x4,6195,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:46.675  SWING_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,6937,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:46.842  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,13376,"Feuerschild",0x4,286,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:47.625  SPELL_CAST_SUCCESS,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,57984,"Feuerschlag",0x4
    2/10 19:29:47.791  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,57984,"Feuerschlag",0x4,2712,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:49.523  SPELL_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,13376,"Feuerschild",0x4,286,-1,4,0,0,0,nil,nil,nil
    2/10 19:29:49.656  SWING_DAMAGE,0xF1303C4E00065E56,"Großer Feuerelementar",0x12112,0xF13079AA00000D77,"Trainingsattrappe des Schlachtzuges",0xa28,6957,-1,4,0,0,0,nil,nil,nil
    Posted in: General AddOns
  • 0

    posted a message on RaidBuffStatus
    Quote from danielbarron
    If the Paladin is out of range, phase, dead, etc then you will be glad of the Priest buff.


    paladin auras persist throught death, i was told. Was introduced some time ago it seems.
    Posted in: Raid AddOns
  • 0

    posted a message on RaidBuffStatus
    You tell me :wink:


    its a combatlog issue i think, it seems that the _broken events dont fire for all cc-spells, just for some of them.

    Not your fault ;)
    Posted in: Raid AddOns
  • 0

    posted a message on RaidBuffStatus
    RBS says shadowprotection from priests is missing, although i have the paladin resistance aura active, as far as i know, both add the same amount of resistance.

    do cc break.-warnings work right now?
    Posted in: Raid AddOns
  • 0

    posted a message on Recount
    GM said they are aware but cant promise a fix in 406.

    I remember an addon to have a combined view of heal and absorb back when you had to guess absorbs.
    Is there something similiar for the new recount.main method of absorbs?
    Posted in: General AddOns
  • 0

    posted a message on RaidBuffStatus
    Inventory checks are not possible , all you can do is check which buff a player has active.
    As danielbarron said earlier, we need combatlogentries for summoning the cauldron and drinking from it, taking a flask and drinking it.
    If you can supply that the de-activated code will get active, but for now its drycoded from spellids , not tested.
    Posted in: Raid AddOns
  • 0

    posted a message on Recount
    From the current PTR build i report back with no changes on shadow priests . We still have no summon.event, but that might come later
    Posted in: General AddOns
  • 0

    posted a message on GridStatusRaidDebuff
    Quote from creepy_inc
    Any chance this is getting updated for Cataclysm raids?


    try : http://wow.curse.com/downloads/wow-addons/details/gridstatusrd_cata.aspx
    Posted in: Grid & Grid2
  • 0

    posted a message on RaidBuffStatus
    Blizzard did quite a few hotfixes on Alchemy tonight, so:

    We announce fish feasts, how about the Cauldrons of Battle , which supply most of the raiders with flasks`?

    http://www.wowhead.com/spell=92649 Cauldron of Battle (3 sec cast)
    http://www.wowhead.com/spell=92688 Big Cauldron of Battle (3 sec cast)
    Posted in: Raid AddOns
  • To post a comment, please or register a new account.