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    posted a message on [Pitbull] Threatbar?
    BugSack says: PitBull_ThreatBar requires the library Threat-2.0 to be available. The last part, "-2.0 to be available." is in yellow, could the reference have some color encoding in it, which is causing it to not find the right library?
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Coldfury »

    damn guys, why do you need soooooo many Fubar thing :|


    Not sure who you're addressing, but for me, I like to have as much information as possible available at a glance. FuBar is perfect for a lot of that information.

    :)

    Ricowan
    Posted in: General Chat
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    posted a message on dev.wowace.com down?
    Did I miss a URL change, or is dev.wowace.com just down for a while? I can't commit a change to one of my mods.

    Ricowan
    Posted in: Lua Code Discussion
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    posted a message on UI Screenshots - Show us what you use!
    Here's mine (FuBar, PitBull, Bagnon, Bartender, some of my stuff):


    Posted in: General Chat
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from arjuna »

    if i'm reading this correctly what i need to do is add in a check to make sure the edges of the minimap fall within the UIParent frame.


    I'm trying to come up with the same kind of thing for RicoMiniMap and I'm not having any luck. I was able to prevent Titan from moving the minimap though, feel free to use anything from my mod. My mod has the same stretching problem, it occurs when the entire minimap is moved off screen. In my mod, this happens if the map is near the edge of the screen and then the scale is changed, since for some reason the Blizzard scaling rules aren't being applied to the minimap position (at least I think that's what's happening).

    Rico
    Posted in: Map/Minimap AddOns
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    posted a message on Baggins - Official Thread
    Newest version fixed the moving bag problem. Thanks Nargiddley!

    Ricowan
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    With the latest version, my all in one bag is moving itself to near the middle of the screen any time anything changes. This is kind of annoying. :)

    Ricowan
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Nargiddley »

    Ricowan: My guess is that totems arent in that PTset, also the other rule in the other category overrides other rules in it so the not rule wouldnt work. Alt-right click a totem, goto item info to hopefully get some ideas how to filter them.

    I figured it out... I didn't realize I had to assign the new category to a bag in the Edit Bags section. Sweet!
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Very nice mod; this replaces two FuBar plugins and the three OneBag addons I was using before, I love it!

    I'd like to add my vote to the request to make this replace the default bags by default (ie the default bags never show up no matter how bags are called up).

    I am having one problem though. I want to move my shaman totems into a new category but I've been unable to move them at all. They appear in the "Other" category no matter what. I'm using the All In One Sorted profile as the starting point, then I added a new category. I set the rule to include the PT2 Reagents Shaman set, and in the Other category I put this same set in a NOT rule. The Totems category doesn't show up in Baggins (I have empty categories showing too) and the totems I have are still in the Other category. I even tried manually adding each totem to the Totems category via alt-rightclicking each one, and removing each one from the Other category, but that didn't help either.

    Any ideas?!?!

    Ricowan
    Posted in: General AddOns
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    posted a message on !!!Libs not up to date?
    Apologies for ressurecting a week-old thread. From what I understand, all copies of each Ace library included in each Ace mod are loaded into memory when a character enters the game and the un-necessary copies of the libraries are only removed when garbage collection first happens. This does in fact cause load times to increase each time you enable another Ace addon.

    In my opinion, an increased load time is vastly superior to increased memory usage during game play, but that doesn't invalidate Auralei's point about load times.

    Posted in: Libraries
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    posted a message on GPL licensing of addons and libraries
    Sorry for sticking my nose in, but the one part of any addon that, to me, begs for protection is original artwork integrated into the addon. I haven't seen anything discussed about that, it's been all code so far.

    For the rest, as long as I can easily include whichever license is agreed upon (or better yet, have the svn archives automatically include it) then I'm happy. :)

    Ricowan
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Here's my BC Shaman. Mostly Ace, with Trinity Buttons being the biggest exception. My minimap mod is getting a new ACE2 config menu, so I'm counting that too. :) I've used my own custom tga for the FuBar background; AGUF, OneBag and TinyTip round out the major ACE mods.

    http://www.ricosweb.com/images/Shaman.jpg 1600x1000, about 270k

    Ricowan
    Posted in: General Chat
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    posted a message on Buffalo
    Wow, this sounds really really good!
    Posted in: General AddOns
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    posted a message on PetFu
    Hello all,
    I've uploaded a new FuBar plugin to WoW Interface called PetFu. I'm not at all sure how to upload it here... should it be here, and if so, how? :) This is my first "from scratch" FuBar plugin, so be gentle. I also have a very trimmed down version of ExperienceFu on WoW Interface called RicoXPFu. Anyway, looking for comments, suggestions, etc.

    Ricowan

    EDIT: here's the link (oops) http://www.wowinterface.com/downloads/fileinfo.php?s=&id=5988
    Posted in: FuBar AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Anyone?
    Posted in: General AddOns
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