Beautiful UI, curious though, what are the buff/debuff icons under your unitframes, or rather, which mods were used to accomplish this? I'm very curious cause I'd like to setup something similar on my mage ui.
It is rFilter2 originally from RothUI. I used the rFilter2 from RufioUI as my starting point since it already had the mage and warrior (The two classes I play) buffs in the code. You have to edit the Lua code to set up the spells and position it.
You could save your tradeskill links or have guildies send you their links. Then the mod would export the data putting it into wowhead links for posting in a forum.
[2008/08/31 10:49:14-1999-x1]: Yatba-r81181\Options.lua:296: attempt to index global 'notdb' (a nil value)
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:242: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:190>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1032: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1022>
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1049: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1022>
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function `FeedGroup'
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1383: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1362>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:257: in function `Fire'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:424: in function `SetSelected':
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:93: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:89>:
Bollo-2.4.3-16Beta\lib\LibButtonFacade\LibButtonFacade.lua:206: attempt to perform arithmetic on local 'A' (a nil value)
<in C code>: in function `SetVertexColor'
Bollo-2.4.3-16Beta\prototype.lua:100: in function `SetBuff'
Bollo-2.4.3-16Beta\core.lua:213: in function `UpdateIcons'
Bollo-2.4.3-16Beta\core.lua:237: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
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It is rFilter2 originally from RothUI. I used the rFilter2 from RufioUI as my starting point since it already had the mage and warrior (The two classes I play) buffs in the code. You have to edit the Lua code to set up the spells and position it.
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Solo | Raid
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http://www.wowinterface.com/downloads/info11931-TradeSecretaryWhoCrafts.html
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You could save your tradeskill links or have guildies send you their links. Then the mod would export the data putting it into wowhead links for posting in a forum.
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Like Neavx's UI too!
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Its rMinimap from Roths UI. Yes the debuffs count down, not sure how xperl does it.
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http://i286.photobucket.com/albums/ll112/Vranx/yatba.jpg
To the right of my character, the red. You can see where it is positioned in this combat shot:
http://i286.photobucket.com/albums/ll112/Vranx/vodunui.jpg
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It is saying this buff doesnt exist.
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http://www.vranx.com/unitframes.htm