otherwise, a mod that adds alchemy to the game would be great. Maybe you could add the possibility to combine metals with other items, like blaze powder to make them cause fire damage, or a heart of the sea to give water breathing, or a way to turn iron into gold using experience and vise-versa. I think there's quite a lot that can be done with such a mod, but I don't think it's too complicated, and would fit well into the game.
If you can make flying vehicles, I'd love to see a mod that adds steampunk ships. It's one of the only things I'm missing in terms of mods (besides immersive smithing). Here's a few images for reference that might be good:
My idea is to create a mod that adds realistic weapon making, allowing certain people to gain expertize in the area of smithing.
First step: After getting iron, you now don't just smelt it into your average iron ingot, you have to make a cast (out of stone) in which you put the metal. Different cast sizes make different sizes of iron ingots, which each can create their own set of weapons. For example, a small, short and thin iron ingot is perfect for a pike head or a throwing dagger, whilst a large, long and thick iron ingot will work for greatswords.
Second step: After getting an iron ingot, it's time to forge! The anvil could bring up a special GUI which allows you to choose how you hit the metal with your hammer. Hitting it equally on both sides will make a double-edged blade. Hitting it flat in the middle will spread the blade out to create a greatsword, axe head, or metal sheet for armor and shields.
Third step: after forging comes grinding. To sharpen the sword, the grindstone is given a new GUI, where you can carefully remove material from the edge of your blade to sharpen it.
Fourth (and final) step: after the blade is finished, it's time to tinker! add different ornaments and guards to your blade to make it more durable for example, much like in tetra or tinkers construct
If anyone is interested in this idea, lemme know, I'm DESPERATELY looking for a dev who can make some kind of GUI that works with this idea! I also really want to add this to make it so weapon and armor smithing actually requires skill and time and gives opportunities for trade in MP servers.
1.89155180039899
otherwise, a mod that adds alchemy to the game would be great. Maybe you could add the possibility to combine metals with other items, like blaze powder to make them cause fire damage, or a heart of the sea to give water breathing, or a way to turn iron into gold using experience and vise-versa. I think there's quite a lot that can be done with such a mod, but I don't think it's too complicated, and would fit well into the game.
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If you can make flying vehicles, I'd love to see a mod that adds steampunk ships. It's one of the only things I'm missing in terms of mods (besides immersive smithing). Here's a few images for reference that might be good:
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is it possible to make flying vehicles?
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My idea is to create a mod that adds realistic weapon making, allowing certain people to gain expertize in the area of smithing.
First step: After getting iron, you now don't just smelt it into your average iron ingot, you have to make a cast (out of stone) in which you put the metal. Different cast sizes make different sizes of iron ingots, which each can create their own set of weapons. For example, a small, short and thin iron ingot is perfect for a pike head or a throwing dagger, whilst a large, long and thick iron ingot will work for greatswords.
Second step: After getting an iron ingot, it's time to forge! The anvil could bring up a special GUI which allows you to choose how you hit the metal with your hammer. Hitting it equally on both sides will make a double-edged blade. Hitting it flat in the middle will spread the blade out to create a greatsword, axe head, or metal sheet for armor and shields.
Third step: after forging comes grinding. To sharpen the sword, the grindstone is given a new GUI, where you can carefully remove material from the edge of your blade to sharpen it.
Fourth (and final) step: after the blade is finished, it's time to tinker! add different ornaments and guards to your blade to make it more durable for example, much like in tetra or tinkers construct
If anyone is interested in this idea, lemme know, I'm DESPERATELY looking for a dev who can make some kind of GUI that works with this idea! I also really want to add this to make it so weapon and armor smithing actually requires skill and time and gives opportunities for trade in MP servers.