[2008/06/18 19:37:34-471-x1]: Recount-76996\Recount.lua:1308: Usage: UnitClass("unit")
Recount-76996\Recount.lua:1308: in function `AddCombatant'
Recount-76996\LazySync.lua:413: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[4]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceComm-3.0\AceComm-3.0.lua:246: in function <Interface\AddOns\Ace3\AceComm-3.0\AceComm-3.0.lua:235>
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Didn't notice how/whether this affected Recount. Using disembedded 76996
1 - You don't need to set 0% min value. For example: you could set min to 1% and max to 300%
2 - You can mouse-wheel when you want to be precise. I always use it.
Not every mouse has a wheel. Text input field beside the slider would be the right option in my opinion.
I gave Recount a small test run on the 2.4 ptr and I noted that blocked physical damage does get added towards one's overall damage, the event is listed as blocked though.
Combat log says:
Auto Shot hits target for 394 Physical. (50 blocked)
Recount says:
Block min 394 avg 394 max 394 count 1
The whole 394 do count as damage done and the 50 blocked do not display and don't get substracted.
0
had the following error while raiding yesterday:
Didn't notice how/whether this affected Recount. Using disembedded 76996
0
Not every mouse has a wheel. Text input field beside the slider would be the right option in my opinion.
0
I gave Recount a small test run on the 2.4 ptr and I noted that blocked physical damage does get added towards one's overall damage, the event is listed as blocked though.
Combat log says:
Auto Shot hits target for 394 Physical. (50 blocked)
Recount says:
Block min 394 avg 394 max 394 count 1
The whole 394 do count as damage done and the 50 blocked do not display and don't get substracted.