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    posted a message on CastYeller - announces to your party/raid important spells you cast.
    There seems to be an error in the code you copied for the rogue file. In case I missed something from before, here is the entire contents of the file that works without error. Should be able to just copy and paste it and go.

    local function RogueSetup()
    	local L = AceLibrary("AceLocale-2.2"):new("CastYeller-Rogue")
    
    	L:RegisterTranslations("enUS", function() return {
    	 -- Goofy messages by Mylar@Medivh-US
    		['failure:Kick'] = {
    			"Unable to KICK because '$REASON.'",
    		},
    		['miss:Kick'] = {
    			"KICK MISSED on $TARGET!",
    		},
    		['success:Kick'] = {
    			"$TARGET has just experienced spellus interruptus!",
    			"$TARGET's casting interrupted!",
    		},
    		['success:Sap'] = {
    			"$TARGET SAPPED! Commence the pwnage!",
    			"$TARGET SAPPED! It will now stand there looking drunk with a purple swirl over its head for the next 45 seconds.",
    			"$TARGET SAPPED! Feel free to break it at any time in the next 45 seconds... if you are willing to tank it.",
    			"$TARGET SAPPED! That's what the purple swirl over the mob's head means.",
    			"$TARGET SAPPED! Pull... Hurry up... C'mon, time's a-wastin' here...",
    			"$TARGET SAPPED! Let's go! I feel the urge to kill something!",
    		},
    	} end)
    
    	return {
    		['Kick'] = {
    			events   = { success = true, failure = true, miss = true },
    			channel  = '_BROADCAST',
    			conditions = { 'combat' },
    		},
    		['Sap'] = {
    			events   = { success = true, miss = true },
    			channel  = '_BROADCAST',
    			conditions = { 'nocombat' },
    		},
    	}, L
    end
    
    CastYeller:RegisterAnnounces('ROGUE', RogueSetup)
    Posted in: General AddOns
  • 0

    posted a message on CastYeller - announces to your party/raid important spells you cast.
    I have had a modified file for rogues for some time, and I grow tired of replacing my customizations after every update. So, perhaps my additions are worth sharing with other rogues that use this mod. It has custom calls for Kick, and adds Sap with goofy messages for it.

    If you want to add a credit line, I am Mylar of Medivh-US.

    local function RogueSetup()
    	local L = AceLibrary("AceLocale-2.2"):new("CastYeller-Rogue")
    
    	L:RegisterTranslations("enUS", function() return {
    		['failure:Kick'] = {
    			"Unable to KICK because '$REASON.'",
    		},
    		['miss:Kick'] = {
    			"KICK MISSED on $TARGET!",
    		},
    		['success:Kick'] = {
    			"$TARGET has just experienced spellus interruptus!",
    			"$TARGET's casting interrupted!",
    		},
    		['success:Sap'] = {
    			"$TARGET SAPPED! Commence the pwnage!",
    			"$TARGET SAPPED! It will now stand there looking drunk with a purple swirl over its head for the next 45 seconds.",
    			"$TARGET SAPPED! Feel free to break it at any time in the next 45 seconds... if you are willing to tank it.",
    			"$TARGET SAPPED! That's what the purple swirl over the mob's head means.",
    			"$TARGET SAPPED! Pull... Hurry up... C'mon, time's a-wastin' here...",
    			"$TARGET SAPPED! Let's go! I feel the urge to kill something!",
    		},
    	} end)
    
    	return {
    		['Kick'] = {
    			events   = { success = true, failure = true, miss = true },
    			channel  = '_BROADCAST',
    			conditions = { 'combat' },
    		},
    		['Sap'] = {
    			events   = { success = true, miss = true },
    			channel  = '_BROADCAST',
    			conditions = { 'nocombat' },
    		},
    	}, L
    end
    
    CastYeller:RegisterAnnounces('ROGUE', RogueSetup)
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Quote from splatter »

    is it possible to add a sunder armor counter for warriers like combopoints for rogues?
    with devastate this would be a great help.

    thx splatter


    Can't you just look at the list of debuffs on your target? It's what I do.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    About the energy numbers, I never had a problem with it how it was. I always looked at the bottom line for the literal numbers anyway.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    I just started using your HUD recently, and I like it a lot.

    But I discovered a bit of a problem with it tonight. I walked into a totally unfamiliar inn, and could not tell if I was actually in an inn because when the default UI player frame is hidden, I can't see a resting icon.

    Am I missing something, or would it be possible to add a resting icon to the HUD?
    Posted in: Unit Frames
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