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    posted a message on IceHUD
    I guess I can add an option to not use dogtags, though it would be kind of a pain at the moment...I'll see what I can do.

    As for the targetinfo thing, yeah I noticed this morning that it throws an error when the dogtag lib is disabled...I'll get that fixed soon.
    Posted in: Unit Frames
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    posted a message on IceHUD
    LibDogTag is a completely optional library. If you delete anything with LibDogTag in it from the IceHUD\libs directory (and make sure that no other mod is loading it...), the mod will continue to function but not look quite as pretty. In addition, if you use the console command "/console predictedPower 0", you can shave a lot of time off the mana bars since they will fall back to the old event-based mana/energy regen behavior instead of the new update-every-frame behavior that Blizzard added in 3.0. Note that that console command will effect even the blizzard UI (and probably other addons) since it's a console command supplied by Blizzard and not me.

    It's also worth noting that IceHUD's values are far from "static." They're quite the opposite, actually. The purpose of the HUD is to constantly monitor the state of the player and whatever he's targeting and to make sure that the information displayed is accurate and up-to-date. Those values are about as dynamic as you can get unless you're just standing around in a capital city doing nothing.

    Out of curiosity, what are you using to test performance?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Latest alpha is fixed. I'm working on posting a 1.3.11 to fix anybody that downloaded the broken 1.3.10.
    Posted in: Unit Frames
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    posted a message on IceHUD
    I have a similar report on wowinterface from a person who is not seeing the bug on r279 but is seeing the bug on r280. I can't reliably reproduce it, so it must be something with both of your configurations. Either way, I am in the process of fixing it right now as soon as I can figure out what broke. See if r279 is working fine for you or not.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Well that's a crappy bug. I'll investigate and see if I can reproduce.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from kcuhc
    Half works

    the Buffs on people display properly. But Debuffs, it still makes every debuff applied by a player as enlarged/my own.

    Example, tested with a Druid. They applied Moonfire, Fearie Fire, Insect swarm. And it was the same size as My Sunder Armor and Thunderclap.

    But, her Mark of the Wild and Thorns, as a buff, showed up as Small


    I'm not in a position to test this easily, so can you check r261 from here http://www.wowace.com/projects/ice-hud/files/ and let me know if this problem is fully fixed? Thanks :).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Kerecha
    Id like to second the wish for saparate aplha for targeting and "not full".


    Other then that it seems to be running stable for me.


    I'll put it on the wish list.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Spennig
    Parnic: This would be just a thought, but is there a way to separate the transparency settings for "when targetting someone out of combat" and "my health / mana / energy is low"

    I use the HUD mostly as a "HEY something's biting you" (ie: i'm in combat), or a "Hey your health/ mana/ etc isn't full, don't pick a fight" warning. I don't like seeing it if I'm just inspecting people, etc. I can live with it, just thought i'd ask, don't know how hard it would be to separate the two options.


    It's possible (and not terribly difficult) but just one more degree of complication and would probably screw up a lot of people who already have their settings the way they want. I'll put it on my list of things to investigate, though. Thanks for the feedback.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from kcuhc
    Half works

    the Buffs on people display properly. But Debuffs, it still makes every debuff applied by a player as enlarged/my own.

    Example, tested with a Druid. They applied Moonfire, Fearie Fire, Insect swarm. And it was the same size as My Sunder Armor and Thunderclap.

    But, her Mark of the Wild and Thorns, as a buff, showed up as Small


    Okay, I'll look into it. In 3.0 they added a new return value from UnitBuff that indicates that a buff was applied by the current player. I do not see the same new return value for UnitDebuff, but I'm sure there's a way to figure it out ;). Thanks for continuing to help debug the addon :).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from D2pink
    Is there a way to hide the "whole" hud except in combat?

    I only choose the hud to show in combat, however, the persentage down below player health & mana bars is always on my screen. So when I out of combat there are at least 2 "100" (4 if I target someone) in the middle of the screen and it looks really weird.

    I'm not sure if this is only happen to me or the default setting is like this... Please help! Thanks a lot.


    Item #4 in the FAQ:

    Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
    Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from kcuhc
    Looks like the Grow Self Buffs is broken.

    It looks as if it grows the self buffs based on the target. So if you target somebody, it doesnt show your buffs you placed on them enlarged, it shows the buffs they cast on themselves enlarged.

    example, i target one of the shammies above Shat. Their Water Shield is Large, even though I didnt put it on him. My deBuff application does apply large, but obviously I didnt apply the water shield Buff to him.


    Okay, this is fixed in r253 (available here: http://www.wowace.com/projects/ice-hud/files/652-r253/ ). I will be making a new point release soon with several new fixes including this one. Until then, you can get the latest alpha version from the wowace project page.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from dbettac
    hi,

    i've got two questions:

    1st: in archud my combo points could be shown as a bar. any way to copy that in icehud?

    Not right now, but I can put that on the wish list.

    Quote from dbettac
    2nd: maybe a dumb question, but... what is the mirrorbar for? i couldn't figure that out. it doesn't do anything as far as i could see.

    It's for stuff like underwater breathing or channeled/controlled items like a temporary mob control item.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from kcuhc
    Looks like the Grow Self Buffs is broken.

    It looks as if it grows the self buffs based on the target. So if you target somebody, it doesnt show your buffs you placed on them enlarged, it shows the buffs they cast on themselves enlarged.

    example, i target one of the shammies above Shat. Their Water Shield is Large, even though I didnt put it on him. My deBuff application does apply large, but obviously I didnt apply the water shield Buff to him.


    Thanks, I'll check it out. So debuffs are working properly, but buffs aren't? I'm sure it's a new problem courtesy of 3.0 ;).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Looks like rage was already handling this appropriately, but I never fixed it for runic power. I will submit a fix for that shortly.
    Posted in: Unit Frames
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    posted a message on IceHUD
    I could probably reverse the "not full" rule for rage and runic power since the "full" behavior for them should probably be "empty".
    Posted in: Unit Frames
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