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    posted a message on IceHUD
    Quote from Wognog
    Could the Slice & Dice timer be made to work for Druid's Savage Roar?

    Debuff tracking is more complicated in WotLK for a lot of classes. It'd be great if TargetInfo allowed debuffs to be displayed by priority order via a customizeable list. E.g, I could input "Rake, Rip, Mangle" and their icons would always appear in that order (regardless of when applied) and before all my other debuffs.

    Alternatively extra bars like the Slice and Dice module would work great, but I don't think there's any easy way to make a few "blank" debuff bars that the user can customize.

    My programming knowledge is very basic but if I could help by collecting ability info etc. I'd be glad to help.



    I have tons of people requesting different modules for each and every individual class ability. The sheer amount of testing required to verify that every new bar works would be too much for me and require way too many different high-level characters to develop and debug. In the future, I hope to provide bars that people can specify a buff/debuff to track and create their own, but that's not something that's available at the moment.

    I don't think that WotLK made debuff tracking any different than it was before, honestly. I understand why you'd want to setup a priority debuff list, but the mod doesn't currently support that. I can add it to the wish list.
    Posted in: Unit Frames
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    posted a message on IceHUD
    r325 has fixes for vehicles and the pet mana bar. There were a lot of problems on top of the mana/energy not updating properly such as the bar not being colored to the vehicle's mana type and not appearing at the right times, etc. All repaired. If a few of you guys could try out the alpha and let me know your results, that'd be great. I can post a new version sooner that way :).

    http://www.wowace.com/projects/ice-hud/files/794-r325/
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Savantfaire
    Would it be possible to add a feature to disable clicking on the target info box while in combat. Whilst i find it very useful to be able to click on target info out of combat, in combat it can be very frustrating if i am trying to target a mob and the target info box is in the way.

    If you could add this feature it would be greatly appreciated.

    Savantfaire


    Sure, I'll put it on the wish list.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from toin7
    Parnic, an easy daily to test this with is Shoot 'Em Up in icecrown, starting in Shadowvault from The Leaper.

    EDIT: Also, pitbull's pet frame seems to work fine with the filling up of the power bar if that helps. I've only noticed the behavior in your pet power module thus far.


    Thanks. As soon as I grab a couple more levels, I'll be sure to give this a try :). Shouldn't be too hard to patch up.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Kerecha
    what OS do yu have? (Vista has issues with saving SV's)


    I'm on vista with no probs, but I am on an admin user. Kerecha's right, but if it were a problem with Vista, you'd be having the issue with all addons that save settings.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Suzuru
    I have another issue. When I exit game and come back, all IceHud settings are reset to default and I gotta re enable my custom selections. What is causing this?


    I don't know...no other user has reported this. I just tested with my rogue (who is using a custom profile) and it worked fine. I also tested with my priest (using the default profile) and it works as well. Check your WTF directory and make sure that IceHUD.lua exists and isn't set read-only.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from toin7
    I've noticed an odd behavior with the petpower module and at least energy based type vehicles. When using energy, the bar animates/drains as usual. But, when regenning energy, the text updates fine with the 1 energy/0.1 second (ie number climbing to 100 fast) but the bar itself doesn't update as such like it normally does with the player energy bar. Instead, it tends to update at quarter energy marks (25, 75, 100) but not always.
    Here is a picture of what I mean. Energy is at 75 as of the screenshot, yet the bar is only 25-30% filled. http://i33.tinypic.com/30mwh38.jpg
    Is this intended behavior? I've tried it with and without animate amount changes enabled.


    I'm sure it's just some new functionality with vehicles that the bar is not looking out for. Do you have an easy way to test the fix? Maybe a daily that uses vehicles with mana?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from swiftytom
    Yep, the latest version from curse (1.3.14).
    edit: It seems to be working for buffs only - if I select another player, I can't see his buffs with the filter on. But on actual enemy targets, I still see all the debuffs.


    This is fixed in r316. I will be publishing a new version to curse sometime soon.
    Posted in: Unit Frames
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    posted a message on IceHUD
    The HfB animation bug is fixed in r315. Even if you're in a broken state (can't open options, mod keeps throwing errors), downloading this version will fix it without having to delete your saved settings. Thanks for the report :).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Suzuru
    Thanks for help.
    It wasn't me. I can most likely reproduce it. It was "Animate amount changes" checkbox or one of the sliders below.

    Getting errors like these when I click on it.
    [snip]


    Perfect, thanks! I will try to get a fix for this today or tomorrow :).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Suzuru
    How do I reset setting of IceHud? I was playing with options for Hunger for Blood and enabling one of the check boxes, not sure which. Made some sort of error and now the frame for HfB is frozen and I cannot access config or do anything. Deleting Icehud folder and reinstalling it, didn't seem to do anything. Same issue persists. Is there a file somewhere that remembers config selection for IceHud? So I can get rid of it.


    Addon settings for IceHUD are saved in:
    wow folder\WTF\Account\[Your Account]\SavedVariables\IceHUD.lua
    Deleting that file will reset everything. If you can tell me the steps you took that caused the error, I can contact the author of that module and ask him to fix it.

    Also, I saw a very similar post on Curse with the same issue. Was that you as well or is this just a pervasive problem? Do you remember which checkbox caused it?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from toin7
    Hrm, I downloaded that one but I may not have reloaded ui. I'll test again next reset.


    I've had several reports that this is working in the Malygos fight now. The latest rev removes the rogue/druid restriction on the combo points module, so it should show up for all classes.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from toin7
    I haven't tried that quest, but I'm not getting it on the malygos fight. Doing attempts atm. Anyway for me to help figure out how to get the combo points to show up?


    You're using the latest alpha version that I linked above, not the one from Curse, right? r306 or later?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Srosh
    There is a daily which features the exactly same drakes like those in the Malygos fight:

    http://www.wowhead.com/?quest=13414


    I don't have an 80 yet, so anyone who wants to try it out, please do :).
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from toin7
    Is there anyway for icehud to pick up combo points from vehicles/pets? Currently, I rely on IceHUD to keep track of my combo points normally as a druid. But on the malygos fight, in phase 3 the dragons you ride also use combo points, but they do not show up on the IceHUD combo points "bar".

    Thanks.


    Can you do me a favor and try out r306 ( http://www.wowace.com/projects/ice-hud/files/756-r306/ ) and let me know if it works? :)
    Posted in: Unit Frames
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