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    posted a message on Macro Character Limit
    Quote from Anolin »

    but almost everything I've found is old and outdated and/or not supported by the author anymore.

    have you tried the mods tho?

    edit: searched through the wow api and the default ui made by blizz, somehow its locked..
    all i found was this global, tho all it does is a dummy to show the text "?/255 characters left"
    MACROFRAME_CHAR_LIMIT

    found a function, but you gotta find what frame it belongs to :)
    :SetMaxLetters()
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    lyn, what "glow"?
    looks good anyways :)
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Coldfury »

    i think you dont have to touch oUF.lua in anyway way to spawn a unit.
    all changes are mare in the layout.lua.

    the only thing you need to add in oUF.lua is to add the subtypes ie: ["Pvp"] = "UpdatePvp", and to add the according Events to watch to make it update.



    exactly, as i quote myself, if you want to add stuff haste havent added (like pvp, raid etc) you have to edit the ouf.lua, if not the layout does everything else
    Posted in: Unit Frames
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    posted a message on Reputation Calculator Tool
    very nice site btw, i bookmarked it for later, i liked it more than www.wowreputationcalculator.com due the ease to read and the ease to use :)

    please add factions from pre-tbc too, like wintersabers, furbolgs etc
    Posted in: General Chat
  • 0

    posted a message on /1 AceComm
    i bet my bony ass its Smammenot
    Posted in: General Chat
  • 0

    posted a message on Reputation Calculator Tool
    where it says "( x till next level)" you put the same code as the current rep is..
    say i have 5000/21000 revered with CE it will say 5000 till next lvl
    Posted in: General Chat
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Mikma »

    Gief userfriendly config that doesn't have the need to edit the oUF core code. :P

    you dont have to touch the core at all, unless you want to spawn frames that has yet not been added by haste himself.
    you have the layout for anything else, which is pretty much self-explaining at most points if you know lua.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    i got both buffs and debuffs for party working today, using a default aura.lua and ouf.lua.
    here is the code i used:
    	if(self:GetParent():GetName()=="oUF_Party") then
    		local debuffs = CreateFrame("Frame", nil, self)
    		debuffs:SetHeight(self:GetHeight())
    		debuffs:SetWidth(30)
    		debuffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 4, .5)
    		debuffs.size = 22
    		self.Debuffs = debuffs
    
    		local buffs = CreateFrame("Frame", nil, self)
    		buffs:SetHeight(self:GetHeight())
    		buffs:SetWidth(30)
    		buffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, 10)
    		buffs.size = 16
    		self.Buffs = buffs
    	end


    Quote from Mikma »

    Haste! Gief a userfriendly config.

    No, i like it like it is, gives me/us a challenge ;)
    Also, with a more user-friendly config it would probably use a heck lot more mem/cpu usage too.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Heavenly »

    try this in the layout.lua :

    	if (unit == "party") then
    	local buffs = CreateFrame("Frame", nil, self)
    	buffs:SetHeight(self:GetHeight())
    	buffs:SetWidth(25)
    	buffs:SetPoint("LEFT", self, "RIGHT", -200, 32)
    	buffs.size = 17
    	self.Buffs = buffs
    	return self
    	end


    same goes for debuff, if you want to add buffs/debuff on any other unit, you juste have to add it like :
    if (unit == "party" or unit == "target" or unit == "player")


    and so on

    Im not dumb :p

    Ive had it like that but it doesnt seem to work
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from FlashBuster »

    I would love to use oUF for my raidframes and go oUF-only, but i have one question on the setup.
    Is it possible to display the raidtarget every member targets besides the frame (Just like BunchOfBars does). I find it really helpful, and it seems to be the only thing that keeps me on using BunchOfBars :)

    In case you don't know BunchOfBars: http://img186.imageshack.us/my.php?image=bunchofbarsyy5.png
    (blue=my target, green=friendly target, red=another mob. plus the icons)

    When i look at my raidframes, oUF seems to be just what i want :)


    could be possible, could just use a very slimmed down raid-target
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Got raidframes spawned, now im looking into how to make the groupframes hide if in raid, let new settings from party change (cant really understand the :RegisterStyle() thing) and placement.

    so far:
    http://i9.tinypic.com/7wi8k08.jpg

    also, i cant get buffs/debuffs to show properly on party, anyone got a clue?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Heavenly »

    Thanks a lot Coldfury!!!!
    Never thought it would be that simple, actually i was getting a headache in trying to find it !


    EDIT : There seems to be some problems with those frames updating. If a party member summons an other pet, it won't refresh in the frames (ie. a warlock summons voidwalker while already having the felhunter out, then even after the voidwalker popped, frame is still showing the felhunter's).
    I guess it's something related with the event updating or so.

    EDIT2 : the frame's info aka mana/health isn't updating at all :(


    Ye, there is no event updating made for party pets in the ouf.lua
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Haste add this to the aura.lua on the svn please:
    line 49:
    local buffOnEnter = function(self)
    	if(not self:IsVisible()) then return end
    	local unit = self:GetParent():GetParent().unit
    
    	GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
    
    	GameTooltip:SetUnitBuff(unit, self:GetID())
    end
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    some day i hope we can be able to create raidframes :)

    nothing big, just some small info :)

    like this maybe?

    (taken from the pitbull layout topic)
    Posted in: Unit Frames
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Coldfury »

    oki i found my error. *shame on me* i had .tff instead of .ttf in my path lol even tho i triple checked after haste said to me my path was wrong.. 2 times... lol

    i added a "local font = "Interface\\AddOns\\oUF_Coldy\\font.ttf" at top.

    then i use "name:SetFont(font, 14)" in the fontstring creation.


    haha :D

    I had some spelling mistake too, had two hpp:SetFont's instead of one hpp and one ppp :p
    Posted in: General Chat
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