Latest revision. Can't decide whether i like it more or less than the last one. Made the UF's more conformist. rfilter2 spawns along the bottom texture, and the texture itself colors itself based on event (Red if low health, green if low mana etc.) I love the new minimap texture. It remins me of Lyns one, but round.
I' switched to the bar.lua out of pCore instead of rBars2, and it works well until i zone into an instance/BG, where i have to /reload ui to get the MainMenuBar hidden again. Am i just missing a piece of code? :<
Also, very pretty p3lim. You need to get the updated version of evl_Nameplates though, and make pBuff's texture the same as oUF_p3lim. :P
I use the default nameplates because of the aggro notice, its neat for multi-tanking.
The issue with the bar popping up is a bug, i havent arsed myself to fix it yet :p
And yes, I will add the same texture as I use in oUF P3lim into the bars and buffs.. When I get time..
local function menu(self)
local cunit = self.unit:gsub('(.)', string.upper, 1)
ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor')
ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor')
self.name = unit
give cred for this, used many hours looking through lua files finding it