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    posted a message on Keybinds and stuff
    your signature says lvl 28 :F
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    no need for the 'showRaid', false, its false as default.

    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Caellian »

    I can be wrong but
    local party = oUF:Spawn('header', 'oUF_Party')
    party:SetPoint('BOTTOM', UIParent, 'BOTTOM', 0, 300)
    party:SetManyAttributes('xOffset', 20, 'showParty', true)



    almost

    local party = oUF:Spawn('header', 'oUF_Party')
    party:SetPoint('BOTTOM', UIParent, 'BOTTOM', 0, 300)
    party:SetManyAttributes('xOffset', 20, 'showParty', true, 'unitsPerColumn', 1)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    There is no default way of spawning dummy frames, no.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    I do think battlegroups are considered raid groups by that API.
    Aswell, that right there is not localized.

    edit: confirmed, GetNumRaidMembers() returns in battlegrounds too
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Any breaking changes in 1.2?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Quokka »

    Interface\AddOns\oUF_AI\oUF_AI.lua:645: bad argument #1 to 'ipairs' (table expected, got nil)
    [C]: ?
    [C]: in function `ipairs'
    Interface\AddOns\oUF_AI\oUF_AI.lua:645: in function <Interface\AddOns\oUF_AI\oUF_AI.lua:631>


    local partyToggle = CreateFrame('Frame')
    partyToggle:RegisterEvent('PLAYER_LOGIN')
    partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
    partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
    partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED')
    partyToggle:SetScript('OnEvent', function(self)
    	if(InCombatLockdown()) then
    		self:RegisterEvent('PLAYER_REGEN_ENABLED')
    	else
    		self:UnregisterEvent('PLAYER_REGEN_ENABLED')
    		if(GetNumRaidMembers() > 5) then
    			party:Hide()
    			for _,i in ipairs(raid) do i:Show() end
    			for key, object in ipairs(pets) do
    				UnregisterUnitWatch(object)
    				object:Hide()
    			end
    		else
    			party:Show()
    			for _,i in ipairs(raid) do i:Hide() end -- LINE 645
    			for key, object in ipairs(pets) do
    				RegisterUnitWatch(object)
    			end
    		end
    	end
    end)


    p3lim the code for pets was not working. any other sugestions?


    seems you have no table named 'raid'
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!


    Do I sense a bit inspiration from Dance? :p

    Also, where did you get those minimap blips?
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Found a bug (if you can call it that) with the castbar.

    How to reproduce:

    Untarget anything
    Cast something (player)
    Target self

    The target castbar wont show (works with channeling spells though)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Quokka »

    -snip-


    untested, but should work:
    if(GetNumRaidMembers > 5) then
    	party:Hide()
    	for _,i in ipairs(raid) do i:Show() end
    	for _,i in ipairs(pets) do i:Hide() end
    else
    	party:Show()
    	for _,i in ipairs(raid) do i:Hide() end
    	for _,i in ipairs(pets) do i:Show() end
    end
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Some requests if possible:

    - Fix so tags works with any units (especially targettarget)
    - Add a fallback texture and coords to self.Threat if its a texture (Interface\Minimap\ObjectIcons and '6/8, 7/8, 1/2, 1' (coords))

    I think thats it :)
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    I said Name was handy :P The more "static" labels are awesome. But Health/MP can have - depending on personal flavour, and mine's rather exotic - it so complex, based on unit/amount of defecit.


    Quoted the wrong person lol :p

    And yeah, I still keep hp/mp values set the old way aswell.
    Posted in: Unit Frames
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    posted a message on Keybinds and stuff
    Quote from Moon Witch »

    Then you still have to set up the actionbar things to kind stuff to keys... Or something


    I belive the actionbars are already server saved.
    Also, macros and keybinds will be server side in WotLK
    Posted in: General Chat
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    posted a message on Keybinds and stuff
    Quote from Lyn »

    (i hate setup all the keybindings again when changing computer).


    The reason why Im using oBindings, but Im not gonna use it in WotLK (since those settings can be saved server side)
    Posted in: General Chat
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