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    posted a message on UI Screenshots - Show us what you use!
    Quote from no00wa
    What buffbars are those?

    And does anyone know where to get nBuff as someone earlier asked?


    Looks like SBF

    http://www.wowinterface.com/downloads/info7876-SatrinaBuffFrames3.html
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from saulhudson
    Hi guys

    How can I colour the health text value by there health status.

    So for say 2890 hp or 30% make the text red. Not the bar colour but the text itself.

    I currently basically do this atm.

    bar.value:SetText("|cff33EE44"..numberize(cur) .."|r.".. d.."%")

    Which is Lyns code giving something like this 5000.50%.

    Any help greatlt appreciated.


    This topic is kinda dead, we moved the discussion over at WoWInterface's forums due to haste's request (the addon author).
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn
    awww the border on your ouf... it looks so sharp, awesome :D

    what ui scale and what size of the buffs? :x


    0.64 and blizzard default


    Quote from ObbleTemp
    Mkay. I think the latest Evl_np has the aggro notice feature built into it.

    http://i37.tinypic.com/2nv9j5l.jpg

    Latest revision. Can't decide whether i like it more or less than the last one. Made the UF's more conformist. rfilter2 spawns along the bottom texture, and the texture itself colors itself based on event (Red if low health, green if low mana etc.) I love the new minimap texture. It remins me of Lyns one, but round.


    Whats that star next to the minimap?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from ObbleTemp
    I' switched to the bar.lua out of pCore instead of rBars2, and it works well until i zone into an instance/BG, where i have to /reload ui to get the MainMenuBar hidden again. Am i just missing a piece of code? :<

    Also, very pretty p3lim. You need to get the updated version of evl_Nameplates though, and make pBuff's texture the same as oUF_p3lim. :P


    I use the default nameplates because of the aggro notice, its neat for multi-tanking.

    The issue with the bar popping up is a bug, i havent arsed myself to fix it yet :p

    And yes, I will add the same texture as I use in oUF P3lim into the bars and buffs.. When I get time..
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Just a little update, been tinkering with CDB and im pretty happy with the setup.

    Raid - Solo - OOC + Addons
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from metal
    IDLE:


    modified oUF_P3lim layout, bartender4, custom buttonfacade skin, basic chat mods, nMinimap.

    Got sick of pitbull giving me errors since 3.0, so I copied my pitbull layout over to oUF with surprising ease. As a very nice bonus, I no longer lag in battlegrounds.

    Will edit post with a combat screenshot tomorrow.


    Mind uploading that ButtonFacade skin somewhere please?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Zikko
    How do people survive without buttons? Or are they only shown when you are in combat?


    I bind everything to the blizzard default mainbar, then move it off-screen.

    Also use CooldownButtons
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Its Royal art, google it.

    Quote from ailae
    It does however look like some early incarnation of Genesis UI.


    Genesis' viewpoint art is based on Royal, just improved
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    That question is already answered on WoWI
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from dafire »

    btw where is the advantage of putting everything into one big function instead splitting it up and using sub functions ?



    As in 1 function for each unit?
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Rabbit »

    That's funny, considering I figured it out in 30 seconds.


    Well I suck then, but I still got it working :p


    Quote from Moon Witch »

    Could one of you be kind enough to tell me how this works?

    self.Health:SetWidth(unit and 200 or 100)
    What's with the unit and part?


    Party, Partypet, Raid (any group UF really) are headers, not units, and that line will use 100 as width for party/raid/partypet and 200 for the rest(player, target, focus etc).


    Im gonna find a diffrent approach than using string.match
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    wtb!

    local function menu(self)
    	local cunit = self.unit:gsub('(.)', string.upper, 1)
    
    	if(_G[cunit..'FrameDropDown']) then
    		ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor')
    	elseif(self.unit:match('^party')) then
    		ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor')
    	elseif(self.unit:match('^raid')) then
    		self.name = unit
    		RaidGroupButton_ShowMenu(self)
    	end
    end


    give cred for this, used many hours looking through lua files finding it
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Caellian »

    doesn't unit:match('^party') match both party and party pet ?


    I dont spawn party pets so I wouldnt know

    Btw, Ive made raid rightclick menues.
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    i use unit:match('^party')
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Zariel »

    1: Click fork
    2: Hardcore forking action
    3: ????
    4: Profit


    Show me where to click fork
    Posted in: Unit Frames
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