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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Haste -

    Thanx for the help - everything up and running and spiffy! Thanx for the hard work.
    Posted in: Unit Frames
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    posted a message on Squishy 0.10 [2006/08/22]
    Update ALL your Ace 2 addons - I had this problem earlier. Thrae thinks it has to do with Ace Library. The new revision and the old seem to argue at some point. I updated all of'em and no more issue.
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Have a weird one, still looking into it...

    Got the latest from the SVN, tried to start the game and hit an infinite loop half way through the load up. Turned the 'puter off and tried again. Same thing. Blue bar froze half way and couldn't get out. I had all other unit frames and HUD's disabled. Disabled oUF2 and everything came up.

    Could this be related to Thrae's comment about Ace Library? Never had the issue before...

    **Edit**

    Yeppers - had some old Ace Library copies in a few addons... helps to update ALL your Ace2 addons regularly.

    **Edit2**

    Is the locals file supposed to be empty??? Checked the SVN and there's nothing there at the moment, and I get no menu, only a few slash commands.
    Posted in: Unit Frames
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    posted a message on Ace SVN
    I also am having problems as of this evening...
    It ain't just you, Devla...

    Posted in: General Chat
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    posted a message on Ace'd CT_ViewPort
    Take a gander at Beginnings - I still use it after many, many patches.

    http://www.wowace.com/forums/index.php/topic,147.60.html

    That should have the relevant script you need to simulate the Viewport
    Sariash has it in a post...
    Posted in: Addon Ideas
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    posted a message on Karma
    But sometimes, somebody's gotta say it... kudos to Indi for that.
    Everyone's gotta point of no return.

    Besides, empathy ain't one of MY strengths, so I don't do it! =^Þ ™
    Posted in: General Chat
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    posted a message on Squishy 0.10 [2006/08/22]
    You're welcome - I hope it's tonight, I miss me Travel Tunes...
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    You don't hear the alert because PlaySoundFile is broken right now... a casualty of the recent patch.

    Slouken has stated it will be repaired soon.
    Posted in: General AddOns
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    posted a message on Addon Request- Arcanum
    I suggest Megalith, or Henge...

    Then have Mage Henge, Lock Henge, Druid Henge, and the ever popular Holy Henge!

    *edit*

    Now... what class could have Loss Henge? Well, any class that can cure a cold...
    Posted in: Addon Ideas
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    posted a message on how to do delayed emotes... Timex?
    There's the tooltip fix, and that's about it.


    I use this, too, but kinda forgot it.
    Posted in: General Chat
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    posted a message on FuXPFu - (As inspired by Bant)
    Without a hitch...
    Posted in: FuBar AddOns
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    posted a message on putting back the art in game
    Ah - so THAT"S why I had to go to 256x256 then stretch...

    Hi2 - This did finally work - I can post a screenie. I'm using the same code, but have the texture at 256x256. I designed it the size I wanted then rescaled. It's a bit fuzzy, but as a background image, it actually works pretty well. Gives it that hazy, "look - it's in the distance..." kinda feel.

    **edit**


    Here's what I got - it's the "hedge" at the bottom...
    Posted in: Addon Ideas
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    posted a message on PlowKing - Early beta
    Bug Report:

    I'm using MyBags and Sell-O-Matic and get the following:

    PlowKing\\PlowKing.lua:61: table index is nil <= On Log in and using the keybinding - Slash commands fine.
    PlowKing\\PlowKingBagSlot.lua:241: attempt to index field `JunkSection' (a nil value) <= First time I pick up a grey
    PlowKing\\PlowKingBagSlot.lua:237: attempt to index field `EmptySection' (a nil value) <= Can't remember...
    PlowKing\\PlowKingBagSlot.lua:168: attempt to index field `Base' (a nil value) <= When I picked up a quest item in Desolace - the pendant for the Wagon Search.

    Hope this helps...
    Posted in: General AddOns
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    posted a message on putting back the art in game
    I tried pointing the xml at a file in FuTextures - Sucess!

    Stretched (256x256 to 1280x200) but the texture is there...

    Is there a way to tile a texture or should I try to use the texure as a backdrop and tile that?

    **edit**

    Got'er Done..

    Here's what I did..
    Designed my art the way I wanted it to look in Gimp, rescaled to 256x256, and then loaded'er up. Doesn't look perfect, but good enough.

    Posted in: Addon Ideas
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    posted a message on putting back the art in game
    Ok - Here goes...

    I have the code set up as specified - cut and paste from Silverwind, with my own paths, etc.

    At first, got a Lime Green bar - handy for positioning with Visor. But I figured out how to ditch the green (I had a "\" before the Interface\), but the texture file doesn't show. The frame is there, I can grab it with Visor.

    Any advice would be great. Thanx.
    Posted in: Addon Ideas
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