Thanx for the help - everything up and running and spiffy! Thanx for the hard work.
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Jul 19, 2006Have a weird one, still looking into it...Posted in: Unit Frames
Got the latest from the SVN, tried to start the game and hit an infinite loop half way through the load up. Turned the 'puter off and tried again. Same thing. Blue bar froze half way and couldn't get out. I had all other unit frames and HUD's disabled. Disabled oUF2 and everything came up.
Could this be related to Thrae's comment about Ace Library? Never had the issue before...
Yeppers - had some old Ace Library copies in a few addons... helps to update ALL your Ace2 addons regularly.
Is the locals file supposed to be empty??? Checked the SVN and there's nothing there at the moment, and I get no menu, only a few slash commands.
Jul 9, 2006Take a gander at Beginnings - I still use it after many, many patches.Posted in: Addon Ideas
That should have the relevant script you need to simulate the Viewport
Sariash has it in a post...
Jun 20, 2006Ah - so THAT"S why I had to go to 256x256 then stretch...Posted in: Addon Ideas
Hi2 - This did finally work - I can post a screenie. I'm using the same code, but have the texture at 256x256. I designed it the size I wanted then rescaled. It's a bit fuzzy, but as a background image, it actually works pretty well. Gives it that hazy, "look - it's in the distance..." kinda feel.
Here's what I got - it's the "hedge" at the bottom...
Jun 20, 2006Bug Report:Posted in: General AddOns
I'm using MyBags and Sell-O-Matic and get the following:
PlowKing\\PlowKing.lua:61: table index is nil <= On Log in and using the keybinding - Slash commands fine.
PlowKing\\PlowKingBagSlot.lua:241: attempt to index field `JunkSection' (a nil value) <= First time I pick up a grey
PlowKing\\PlowKingBagSlot.lua:237: attempt to index field `EmptySection' (a nil value) <= Can't remember...
PlowKing\\PlowKingBagSlot.lua:168: attempt to index field `Base' (a nil value) <= When I picked up a quest item in Desolace - the pendant for the Wagon Search.
Hope this helps...
Jun 17, 2006I tried pointing the xml at a file in FuTextures - Sucess!Posted in: Addon Ideas
Stretched (256x256 to 1280x200) but the texture is there...
Is there a way to tile a texture or should I try to use the texure as a backdrop and tile that?
Here's what I did..
Designed my art the way I wanted it to look in Gimp, rescaled to 256x256, and then loaded'er up. Doesn't look perfect, but good enough.
Jun 17, 2006Ok - Here goes...Posted in: Addon Ideas
I have the code set up as specified - cut and paste from Silverwind, with my own paths, etc.
At first, got a Lime Green bar - handy for positioning with Visor. But I figured out how to ditch the green (I had a "\" before the Interface\), but the texture file doesn't show. The frame is there, I can grab it with Visor.
Any advice would be great. Thanx.
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