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    posted a message on Addon recommendation to track cooldowns (Paladin)?
    You could try CoolLine...

    It's pretty sweet.
    Posted in: General Chat
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    posted a message on DrDamage - Official Thread
    OO! OO! Thaumatography!

    Seriously though, I'm looking forward to a fully functional mod of this type. Tried Dr. Damage out and got hooked on the info.
    Posted in: General AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    If you'll notice the square, odd-looking texture next to the "S" in "Stillpine", that's how the DO crazy Arrow looks when it's not supported.
    Posted in: Data Broker AddOns
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    posted a message on Stat Whisperer??
    Peek might do that... I have it installed and it doesn't error. haven't tried stats tho. If nothing else, it's place to start.
    Posted in: General Chat
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    posted a message on Quartz: Modular Casting Bar
    Nev-Cast-Tic?

    Had an idea... if it's based on Quartz - it shows up when ever you do something that takes time...

    BusyBars
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Abraca-pocus?
    Posted in: General AddOns
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    posted a message on kgPanel
    There's a handy guide right here at WowAce! StormFX wrote it and there's more info in the replies as well.
    Posted in: AddOn HELP!
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    posted a message on Improved Merchant Frame
    I thought it wasn't going to be ready:

    Ancilorn on European forums top post.

    But that was from October.

    **edit**

    Nevermind... found the post saying it WOULD be in...
    Posted in: Addon Ideas
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    posted a message on Improved Merchant Frame
    I noticed the quantity box only accepts up to 999 - I'm leveling a hunter and being able to but arrows in lots of >1000 would be handy.
    Posted in: Addon Ideas
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    posted a message on Improved Merchant Frame
    Getting this with the newest one upon opening the Merchant Frame:

    AdvancedMerchantFrame-1.0\\Core.lua:163: Usage: GetItemInfo(itemID|\"name\"|\"itemlink\")\nAdvancedMerchantFrame-1.0\\Core.lua:163: in function `SetupMerchantFrame'\nAdvancedMerchantFrame-1.0\\Core.lua:260: in function `MerchantFrame_UpdateMerchantInfo'\nInterface\\FrameXML\\MerchantFrame.lua:57: in function <Interface\\FrameXML\\MerchantFrame.lua:55>:\n<in C code>: in function `MerchantFrame_Update'\nInterface\\FrameXML\\MerchantFrame.lua:20: in function `MerchantFrame_OnEvent':\n<string>:\"*:OnEvent\":1: in function <[string \"*:OnEvent\"]:1>\n\n ---",
    Posted in: Addon Ideas
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    posted a message on Volumizer
    I thought the "Sound" checkbox did sound at character... it seemed to when I was messing with it, but I didn't experiment too in depth.
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    Throw in Frozen Herbs - there's only a couple and it stabilizes the route.
    Posted in: General AddOns
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    posted a message on Recount
    Took me a bit, but have narrowed down Bloodworms appearing are causing:

    Recount-980\Recount.lua:1207: attempt to index field '?' (a string value)
    Recount-980\Recount.lua:1261: in function `AddPetCombatant'
    Recount-980\Tracker.lua:502: in function `parsefunc'
    Recount-980\Tracker.lua:642: in function `?'
    CallbackHandler-1.0-3:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[12]":13: in function `?'
    CallbackHandler-1.0-3:91: in function `Fire'
    AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

    on me DK.
    Posted in: General AddOns
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    posted a message on Magic Runes - A Death Knight Addon
    I noticed the same thing - the new options seemed to be missing and MagicRunes doesn't appear in ButtonFacade for skinning...
    Posted in: General AddOns
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    posted a message on [3.1] lots of work incomming ;)
    Maybe the problem is similar to this...
    Posted in: General Chat
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