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    posted a message on more info on alts
    You might take a look at Altoholic
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Sorta... touching the screen in flight makes the camera spin wildly - Auntie Em!!! Auntie Em!!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Been working on my Q1 tablet (egads... the installer complained about the processor speed! but it works!) for vacation downtimes.

    Posted in: General Chat
  • 0

    posted a message on Hmph...
    It works! Thanx again... I think I actually know what/how it does, too!

    Off to ponder...
    Posted in: Lua Code Discussion
  • 0

    posted a message on Hmph...
    Yeah, I figured the libs were overkill, but I was looking at other bits that did what I wanted and was going the lazy route...

    Now to understand what yours does and learn it!
    Posted in: Lua Code Discussion
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    posted a message on Hmph...
    heh - switched to UNIT_AURA and it'll start if I ride into an inn, etc. but won't stop...

    Apparently PAC was removed in 3.02. But half the battle... Now to logic! (Houston, we have a problem...)
    Posted in: Lua Code Discussion
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    posted a message on Hmph...
    OK... changed to IsMounted==1 to IsMounted() - no effect.

    Been reading a bit but still clueless. I appreciate the prompt help!
    Posted in: Lua Code Discussion
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    posted a message on Hmph...
    The following code seems to do nothing:
    RodeoParade = LibStub("AceAddon-3.0"):NewAddon("RodeoParade", "AceEvent-3.0", "AceTimer-3.0")
    
    local emote    = "wave"
    local interval = 3
    
    function RodeoParade:OnInitialize()
    
    end
    
    function RodeoParade:OnEnable()
        self:RegisterEvent("PLAYER_AURAS_CHANGED", "CrowdWave")
      
    end
    
        function RodeoParade:CrowdWave()
    		if IsMounted==1 
            then
    			self.paradeTimer = self:ScheduleRepeatingTimer(DoEmote, interval, emote)
    		else
                self:CancelTimer(paradeTimer) 
              
            end
    	end


    In this current form, it loads without errors, but doesn't seem to do much. I can do the emote on the mount and I figured I could try to code an addon that did this. I'm sure I'm missing a basic here. Any help would be appreciated.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Thinking of switching unit frame addons
    Stuf has those I believe. (I think they're the "Raid Role" frames in Stuf Raid)
    Posted in: General Chat
  • 0

    posted a message on in-raid Karma Addon?
    DoIKnowYou
    Posted in: Addon Ideas
  • 0

    posted a message on Auracle - Official Thread
    Done - AceLocale errors never seem to disable the enUS locale. Everything seems great. I even changed a couple of debuffs around to check.
    Posted in: General AddOns
  • 0

    posted a message on Auracle - Official Thread
    19 errors, but all AceLocale based - seems to work just fine here! Thanx!
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    r47:

    [2009/07/31 18:00:09-4699-x1]: AceConfigDialog-3.0-34:1719: AceConfigRegistry-3.0:ValidateOptionsTable(): Auracle Setup.args.windows.args.window1.args.shared.args.visibility.args.plrForm.args.Stealth.name: expected a string or funcref, got 'nil'
    AceConfigRegistry-3.0-9:42: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:37>
    AceConfigRegistry-3.0-9:173: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:168>
    AceConfigRegistry-3.0-9:207: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:217: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0-9:247: in function `ValidateOptionsTable'
    AceConfigRegistry-3.0-9:287: in function `app'
    AceConfigDialog-3.0-34:1719: in function `Open'
    ...:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0-34:781: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceGUI-3.0-25 (Ace3):305: in function `Fire'
    Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:23: in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:22>


    Options windows doesn't open at all. The frame's there tho...

    Edit:

    Disabled, the config button worked. I enabled and was able to move and set the border/background, etc.

    Did get this tho:
    [2009/07/31 18:03:31-4699-x2]: AceConfigDialog-3.0-34:537: Usage: GameTooltip:SetText("text" [, color])
    AceConfigDialog-3.0-34:537: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:524>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceGUI-3.0-25 (Ace3):305: in function `Fire'
    ...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:36: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:33>:
    Posted in: General AddOns
  • 0

    posted a message on UI Screenshots - Show us what you use!
    The texture thing is the WIP - was working on Unit Frames. There is no damage meter texture now, just class colored text.

    Buffs and action bar borders are the same - both elegance light chosen through Button Facade. You can't actually see my buffs too well due to YssDrop being open. The DeBuffs are set with the same border, but with the type coloring set on.

    Chat is how I like it - easy to read at a glance and all in one location.

    The UF's work for me - all targetting stuff at top with target buffs/debuffs and the DOT timer (party target are there, too!) The portraits behind the UFs I like, but might tone the alpha down a bit.

    Thanx for complement on the borer - it's my UI Tooltip border replacement.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Heh - got me playing with transparencies and the portraits in Stuf.

    Here's so far... tried CoolLine with the unit frame, and lost it, so back above it went:

    Posted in: General Chat
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