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    posted a message on FuBar_DurabilityFU
    I thought about that... I'm trying tekability with QuickRepair - it seems fast and focused.
    Posted in: AddOn HELP!
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    posted a message on FuBar_DurabilityFU
    I'm using Attrition... still works fine for me.
    Posted in: AddOn HELP!
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    posted a message on Nameplate Threat Glow
    Actually, found the path I needed in Nameplates Modifier. Shoulda known Shadowed would reuse as much as possible...

    Thanx for the ideas and help!

    Posted in: General Chat
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    posted a message on Nameplate Threat Glow
    Not running any Nameplate mods anymore - Getting an effect I like with just texture overrides. The shape is the same as the default nameplate border.
    Posted in: General Chat
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    posted a message on Nameplate Threat Glow
    I'm looking for the name and location of the threat glow texture from the default nameplates:



    I've replaced Nameplate-Border, Nameplate-Glow and UI-StatusBar-Border, yet this texture still is there. Just wanna replace it with something a bit more in the rectangular realm. Anyone have a thought on where this puppy is lurking? I've Googled, WowCompared and MPQ Extracted with no real headway. I looked at the Frame xml archive at Tekkub's git repository and can't even begin to figure out where the nameplates are handled.

    Thanx in for any help!
    Posted in: General Chat
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    posted a message on What do you do on Tuesdays?
    I'm in the "at work" group.
    Posted in: General Chat
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    posted a message on Skinner
    Actually, BugSack has been updated quite a bit in the last day or two - 10 commits as of this writing starting with:
    r176 | rabbit | 2009-11-17 05:21:54 +0000 (Tue, 17 Nov 2009) | 1 line
    Changed paths:
    M /trunk/BugSack.lua
    D /trunk/BugSack.xml

    Get rid of the old school XML UI. Hopefully I can clean up this mess soon.
    Posted in: General AddOns
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    posted a message on Skinner
    **Edit**
    I also use tekticles.
    Posted in: General AddOns
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    posted a message on Skinner
    TourGuide, LightHeaded and tomQuest2. I have already put the skin files for them in the SkinMe folder. I'm also tunneling in to check other things. The text was always gold before which is what has me puzzled.
    Posted in: General AddOns
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    posted a message on Skinner
    I started using Skinner again, but have noticed that if there's 2 or more quests available from an NPC, the text after the level is extremely dark (unreadable on a dark backdrop, and barely so if highlighted) I'm figuring there's a setting cannot find as I haven't seen anyone else mention this. Sorta like this (but in reverse):

    [65] Unreadable Quest Title
    [62] Also Barely Readable Quest Title
    Posted in: General AddOns
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    posted a message on Loot Filter
    Seems someone is working on this sort of thing:

    XqoLoot

    The loot exclusions are on the "ToDo" list, but the slected autoloot seems to be there. Haven't tried it, tho.
    Posted in: Addon Ideas
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    posted a message on BadBoy needs you!
    Done.
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Been playing with UF placement and still not sure.

    Combat:



    UF Layout:



    Raid frames replace party frames in a raid.
    Posted in: General Chat
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    posted a message on BigWigs
    Was looking at the projects page, noticed Ackis had coded something to block BigWigs spam, and went and saw this on log in:

    You're running an ALPHA RELEASE of Big Wigs. NOTHING you see here is final, and you are NOT allowed to file bug reports about ANYTHING. If you have any comments on the ongoing development of the next major release, which includes a conversion to Ace3, then you can join us on IRC.
    Posted in: Raid AddOns
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    posted a message on Looking for the perfect unit frames addon
    Stuf can make hud frames and I believe there's an oUF based hud, but it only does player/target IIRC, but there might be others.
    Posted in: Addon Ideas
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