CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    local safeZonePercent = (width / self.max) * (ms / 1e5)

    There's the issue with the safezone. It should be 1e3

    I changed it to 1e6, test it.

    Sometimes this forum drives me mad:
    Warning - while you were reading 5 new replies have been posted. You may wish to review your post.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Rabbit »

    I'm afraid I don't understand, but then again I haven't followed the conversation.

    The bugs I've reported are present in the latest oUF git.

    Should be fixed now.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Rabbit »

    I have the latest oUF git and I get the bug I reported above.

    Yes, and that's why I replied with noted on that one :(
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Rabbit »

    I don't see any updates on http://ixo.no/git/oUF.git/ ? Are you using another repository?

    Both of those issues should have been fixed with the commits Moon Witch listed earlier.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    Could be related yes. To me it seems to relate to spellPushback though and channeling.

    It's not. The spell pushback was to high in the old code, that should be fixed now however. The other issue was that attempting to cast another spell while channeling would cause the bar to hide, that should also be fixed now.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Rabbit »

    1. Get a layout with both a player cast bar and a target cast bar.
    2. Start casting Heartstone
    3. Wait a few sec
    4. Target yourself

    Noted.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »
    but the latest version that I pulled with git (git clone) got me that error.

    That error? what error?

    I suppose I did something wrong with the git then. Also, that castbar issue. I am going to test it without oUF, perhaps it's a blizz thing?
    Quote from Moon Witch »

    The default bliz castbar does it too. The bar's gone, the spell is still going. So it's nothing you can do then.

    The button smash commit should have fixed that.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    I know of it, and no I won't move anything there (at least not yet).
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Moon Witch »

    Your untested castbar fix makes my oUF cry (and break)

    And no error makes no unable to do anything about it :)
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    compare the above output with this:
    Lua 5.1.3 Copyright (C) 1994-2008 Lua.org, PUC-Rio
    > =('2.00m'):gsub('%.0+([km])$', '%1')
    2m	1
    > =('2.01m'):gsub('%.0+([km])$', '%1')
    2.01m	0
    > =('2.10m'):gsub('%.0+([km])$', '%1')
    2.10m	0
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Lua 5.1.3 Copyright (C) 1994-2008 Lua.org, PUC-Rio
    > =('2.00m'):gsub('%.?0+([km])$', '%1')
    2m	1
    > =('2.01m'):gsub('%.?0+([km])$', '%1')
    2.01m	0
    > =('2.10m'):gsub('%.?0+([km])$', '%1')
    2.1m	1
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Caellian »

    You mean
    ('%.0(k|m)$', '%1')


    Lua doesn't use regexps. You can solve it with:
    ('%.0([km])$', '%1')

    in this case however.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    They will have to be included in the same way if you want to use that solution.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    You have two chars too much in the depth of the path. I've shortened the name of the tags file to give you a couple more however.
    Posted in: Unit Frames
  • 0

    posted a message on Unofficial oUF - methods used for layouts
    Quote from Quokka »

    Interface\AddOns\oUF\ouf.lua:87: attempt to call field '?' (a nil value)
    [C]: in function `?'
    Interface\AddOns\oUF\ouf.lua:87: in function <Interface\AddOns\oUF\ouf.lua:85>


    That's most likely due to a layout. It's at least the error you'll get when you register an event on oUF, and don't set a handler for it.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.