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    posted a message on Daily To-Do's
    So.. are you going to support all 400+ dailies that exist in game ?
    Posted in: General AddOns
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    posted a message on Scanning tradeskills
    Your having caching issues.
    There is TradeLinks on wowi or GuildCraft on curseforge, there is a lib that's hardcoded that has a rather nice tradeskill scanner in it. It should still work..
    Posted in: AddOn HELP!
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    posted a message on Reference an AceConfig-3.0 arg.
    Why not just call GameTooltip:Hide() in the same function?

    Or do you want to remove the LOD option entirely from being displayed because it's being replaced by something else?
    Posted in: Ace3
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    posted a message on Are localization/translation phrases shared?
    Your link is bad :) http://xkcd.com/856/
    Posted in: AddOn HELP!
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    posted a message on Editing Achievement Strings
    Some things in the Default UI do not actually use the ALL_IN_CAPS global strings directly... So changing them isn't going to work.

    However you can use them to regex out the information. You'd have to hook the Achievement Events and edit strings manually.
    Posted in: Lua Code Discussion
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    posted a message on Parenting to nameplate frame ?
    Quote from egingell
    Nameplates are unnamed. You'll have to use EnumerateFrames() until you find one.

    The problem is, I don't see, in Blizzard's code, where they are made, so I can't tell you how you'll know when you find one.


    No the EnumerateFrames() is not a good idea for NamePlate stuff..

    NamePlates are all children of the WorldFrame, so you can get to them that way.
    Posted in: AddOn HELP!
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    posted a message on Porting WelcomeHome Ace3 tutorial to Wowpedia
    Considering that Curse own's both sites... i don't think it's a problem.

    Also who evertold you the 2 are incompatible is prolly messing with you.

    In the Human-Readable versions you linked, the only real difference is the "Noncommercial — You may not use this work for commercial purposes." clause and ... well your not using it as a source of profit or commercial operations there shouldn't be a problem.

    Considering that it's a wiki, and by use of said wiki (Registration TOS) all contributions are licenced to "WoWAce" (Now owned by Curse Inc) under the 2.5 version and that information is being translated to another resource with in the Curse Inc domain of authority under the 3.0 version. Really all you need is a Curse Level Admin to bless the transition, IMO.

    However i'd hop on IRC and ask the blessing of the origional author of that page and a curse level admin.
    Posted in: General Chat
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    posted a message on Icon = Target
    Best your going to get :

    http://www.wowinterface.com/downloads/info8992-TargetRaidIcon-Demo.html

    Should still work... but please read the description.
    Posted in: Addon Ideas
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    posted a message on Table into table, how to concat?
    Quote from Xinhuan
    Your question is extremely vague, you did not mention whether you want to concat string keys, string values or keys and values or whatever, nor what you want your result to be.


    Quote from vabatta
    Hi,
    I want to concat the "Value 1" [forget] "Yes", how I can do that?
    I want to do this for create whisper history and some other things.


    For Google Translate / ESL it was fairly clear IMO :)
    Posted in: AddOn HELP!
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    posted a message on Table into table, how to concat?
    If your looking to put the key values togeather in one string, then this should work :

    local out = ""
    for _, v in pairs(tbl) do
        for i, _ in pairs(v) do
            out = out..i
        end
    end
    print(out)
    
    Posted in: AddOn HELP!
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    posted a message on Iteration over addons
    the Quote block dosn't do code very well.. but the [ code ] block does :)

    as for the code itself, try adding in print() lines to find out what's going on.
    Posted in: Lua Code Discussion
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    posted a message on Resetting AceDB/SavedVars from Level Data
    if you want to purge them, just use a different SV name. It's a flawless way to update, granted it'll completely clear the previous sv after the user logs out the first time
    Posted in: Lua Code Discussion
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    posted a message on Starting UI Development - A table
    TBH, your first problem is in your intent here. "My first project is display a table of information and preferably make it sortable"

    While a table of information may seem simple in practice, the display part is quite complicated and sorting it is even more so. The way that blizzard's UI does the whole sroll frame is not a simple method to use.

    -I'd recommend you start smaller, work with it in the chat frame first and then more to the other GUI elements.
    -If you've already done that, then start smaller like with a simple frame of data that dosn't scroll.

    Going on from that, there is a nice guide on wowpedia for the FauxScrollFrame that IMO is easier to use than the hybrid one

    http://www.wowpedia.org/Making_a_scrollable_list_using_FauxScrollFrameTemplate


    BTW, the whole of the Guild Roster is Load On Demand, so 99% of the objects in the roster don't exist till it's loaded by opening it. the default ui manually loads the GuildRoster & Friends when you hit the hotkey :)
    Posted in: Lua Code Discussion
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    posted a message on for loop + _G in a table
    ?? while i understand what ya'll are talking about in this thread... I have to wonder what Ketho is smoking and if he's willing to share.

    @Ketho, what exactly are you doing? more ofthen than not, using psudo code is more distracting than actually pointing / posting the code your working with.
    Posted in: Lua Code Discussion
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    posted a message on An addon that will still send nodes to other addons...
    Quote from myrroddin
    Trying to share the nodes between the two addons is pointless when you have the databases.


    ^^ Point
    Posted in: Addon Ideas
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