Make the General Tab an inline group. Make the UnitBar Settings and Copy Settings as child entrys in the main addon list on the left.
That should make it nicer to work with.
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Sep 20, 2010www.wowace.com/addons/raidinfoPosted in: Need Help?
is more usefull :)
and make sure the zip packaging is turned on. IE it has it listed for alpha,beta,release or some combo.
Sep 19, 2010orionshocked posted a message on BadBoy: An extremely minimal spam blocker & reporterThis got though today..Posted in: General AddOns
Sep 19, 2010orionshocked posted a message on Checking if an element exists in an unknown-dimensioned tablethe only way to do it is to go back and forth with the table dive.Posted in: Lua Code Discussion
if t then if t.key then if t.key.value then if t.key.value.t then --code end end end end
could try something like
local t = someTable if t then if t.key then t = t.key then if t.value then t = t.value then if t.t then --code end end end end
Sep 19, 2010orionshocked posted a message on Checking if an element exists in an unknown-dimensioned tablePosted in: Lua Code DiscussionQuote from sapu94Not sure what a better way to word this title is...but here is what I was wondering. Is there a better way to write this code?
if treeFrame.children and treeFrame.children and treeFrame.children.children and treeFrame.children.children and treeFrame.children.children.width then --do stuff end
I can't be 100% sure that each "level" of the table will be valid and if I just use the last condition of the above statement I'll get an lua error for trying to index a nil value.
This oddly looks like your trying to reach inside the internals of AceGUI and pull a rabbit out of a table....
What are you doing?
Sep 18, 2010In RosterTooltip i have a basic Alt-Main interface that is rather isolated from the rest of the addon.Posted in: Addon Ideas
It's only dependancy's are AceGUI&Config/AceAddon & LibAlt's (naturally), it can easily be made into it's own addon and keep the SV that would be needed for the best and easiest solution.
The part of RosterTooltip im talking about is a single pane in Interface Options that allows you to manually manage the Alt-Main relationships.
Sep 18, 2010Posted in: Ace3Quote from MigGatOk, I'm not saying AceGUI it's the better option for me, just that it does some things I don't know how to handle the most important being "AceGUI:Release()". I understand this function disposes the frame to improve memory management.
Wrong.. the :Release() only clears the customizations of the frame and puts it back into the pool.
Basic Concept of Frames & Other Wiget Elements: Once created you can't destroy it.
Sep 17, 2010Generally you don't. You use AceGUI or you write all your own code. AceGUI is not expecting authors to go changing things inside the wiget object outside of what the base API for that widget provide.Posted in: Ace3
The real question here is what are you trying to do?
Sep 13, 2010I think all the libs are using SVN. One of the major reasons IMO is because SVN gives you a nice rev number to pass to LibStub.Posted in: Libraries
& to clarify, if a lib was using git instead, then you'd have to pull the whole repo as an external. What repo the addon is using is irrelevant.
Sep 11, 2010it's because statLabel is a table not a frame.Posted in: Lua Code Discussion
What your doing is diving into the internals of AceGUI, generally a bad thing.. however your not changing anything just using the frame as an anchor point. So what you want is something like [[ statLabel.frame ]] in your callback
Sep 11, 2010you should be able to call NewLocale() when you've got the updated localizations.Posted in: Lua Code Discussion
Just remember that you have to call newLocale() and then update the translations immediately, otherwise you might not be working with your app anymore.
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