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    posted a message on Battleground targets,but for pve
    the V bars (Health Bars) seem to work for me, tho.. it can get very messy when you got 50 of them up...
    Posted in: Addon Ideas
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    posted a message on Lost Git Key
    open up putty to [git|svn].[wowace|curseforge].com on the default ssh port. you'll get a prompt to accept the server into your known host file. Once that is done you shouldn't have a problem.

    Least that was my problem when i started to use ssh on my Win7 install, after that it worked w/o issues.
    Posted in: Need Help?
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    posted a message on Code accuracy.
    only scan the loot window for items on the target and keep the kill count tracked with CLEU's mob dead events

    also don't use the mob name, strip out the MobID from it's GUID
    Posted in: Need Help?
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    posted a message on OnClick Veiw Tradeskills
    your missing the | at the start from the look of it. Also you don't need the widget.name or button in your SetItemRef call as really they don't matter in this context
    Posted in: AddOn HELP!
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    posted a message on OnClick Veiw Tradeskills
    FYI that's not a proper tradeskill link... thus SetItemRef isn't opening it, but that is the way to do it
    Posted in: AddOn HELP!
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    posted a message on libpt's dataminer
    has anyone thought of contacting WoW head's management and asked for a data dump? they are part of zam's network and we are friendly with wowi iirc :)
    Posted in: Lua Code Discussion
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    posted a message on SickOfClickingDailies
    Jello and Good Morning all. Currently Posted on wowace is a new Alpha version. Please All feedback to the ticket tracker :)

    Sadly some things have been removed from the addon, namely the currency tracking aspects.

    When i first started this addon, all those things where quests, and worked nicely. However now they are completely messed up inside the addon & it's just not easy to shove it all into one addon anymore.

    HOWEVER! SavedInstances does do the whole LFG / BG sutff nicely from what i've been told :)

    Gossip Options have changed to also be inside the Dialog window, so look for them, you'll need to enable them manually once. Be careful, it is for all click though conversation options not just quest ones.
    Posted in: General AddOns
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    posted a message on UIDropDown Hyperlink Hover?
    Ah! well i stand corrected..

    but from the looks of it the hook could be modified instead to use the GameTooltip's OnShow script instead of the hook to GameTooltip_AddNewbieTip
    Posted in: Lua Code Discussion
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    posted a message on Array In AceDB
    Quote from Phanx
    Yes, it is. The get function in an AceOptions table receives the options node as the first parameter. It's usually referred to as info rather than item, but the name assigned to the variable does not affect its contents.


    Right, my bad... sorry didn't see that variable name change. As you said, i was expecting info not item :)
    Posted in: Need Help?
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    posted a message on SavedInstances
    Quote from oscarucb

    * Tracking of Justice points and Valor points for all your toons - including current balance, weekly limits and total limits
    * Optional tracking of Honor Points and Conquest Points


    That's great news for me... i just gutted the LFG and BG tracking in my own addon SickOfClickingDailies because these things have turned into a beast now & no longer have ANYTHING to do with quests ( like they once did ). This saves me the time of writing another addon that tracks this stuff :)

    I'll be sure to refer all the requests for this stuff in SickOfClickingDailies onto your addon :)
    Posted in: Raid AddOns
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    posted a message on options layout with Ace3
    oopse... yeah, info.option.name is the localized display name used in the options window. It would be info[#info] instead for the key name that the specific option table is sitting on.

    info[#info] = "rolespecific"
    info.option.name = L["Role Specific"]

    RE :: http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/#w-callback-arguments
    the info table kinda looks like this :

    info = {
    	[1] = "AppName?"
    	[2] = "FirstGroupNodeName"
    	[N] = "NGroupKey"
    	[B][U][#-1] = "general" --ParentLeafName[/U][/B]
    	[B][U][#] = "rolespecific" --LeafNodeName[/U][/B]
    	option = {} -- the table that the info table is being called for
    	options = {} --parent options table, the WHOLE thing
    	arg = -- what ever the arg option was set to in the option table
    	uiType = "" --AceConfigRegistry var
    	uiName = "" --AceConfigRegistry var
    	handler = {} -- the addon table iirc
    	type = "" -- kind of option ie: description, toggle, input
    }


    You could technically use the same Get/Set Functions for everything in a given option table.. but that would be bad form as it could be quite ugly...
    Posted in: AddOn HELP!
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    posted a message on Array In AceDB
    item[#item] is not defined anywhere
    Posted in: Need Help?
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    posted a message on options layout with Ace3
    here is a cookie :)
    function dbGetValue(info)
    	return oUF_Tabi.db.profile[info.option.name]
    end
    function dbSetValue(info, value)
    	oUF_Tabi.db.profile[info.option.name] = value
    end
    
    
    local options = {
    	type = 'group',
    	childGroups = 'tab',
    	args = {
    		general = {
    			type = 'group',
    			name = L['General'],
    			desc = L['General Options'],
    			order = 1,
    			args = {
    				ShowPortraits = {
    					type = 'toggle',
    					name = L['Show Portraits'],
    					desc = L['Indicates whether to show or hide portraits'],
    					get = dbGetValue, set = dbSetValue, order = 1,
    				},
    				rolespecific =  {
    					type = 'group',
    					name = L['Role Specific:'],
    					order = 2,
    					args = {
    						ShowVengeance = {
    							type = 'toggle',
    							name = L['Show Vengeance'],
    							desc = L['Indicates whether to show or hide the Vengeance AP buff'],
    							get = dbGetValue, set = dbSetValue, order = 1, width = "full",
    						},
    						HealerMode = {
    							type = 'toggle',
    							name = L['Healer Mode'],
    							desc = L['Changes the layout for party and raid frames to account for healing duty'],
    							get = dbGetValue, set = dbSetValue, order = 2, width = "full",
    						},
    					},
    				},
    				classspecific =  {
    					type = 'group',
    					name = L['Class Specific:'],
    					order = 3,
    					args = {
    						ShowComboPoints = {
    							type = 'toggle',
    							name = L['Show Rogues/Druids Combo Points'],
    							desc = L['Indicates whether to show or hide Combo Points as a Rogue or a Druid'],
    							get = dbGetValue, set = dbSetValue, order = 1, width = "full",
    						},
    						ShowTotems = {
    							type = 'toggle',
    							name = L['Show Shamans Totems'],
    							desc = L['Indicates whether to show or hide Totems as a Shaman'],
    							get = dbGetValue, set = dbSetValue, order = 2, width = "full",
    						},
    						ShowHolyPower = {
    							type = 'toggle',
    							name = L['Show Paladins Holy Power'],
    							desc = L['Indicates whether to show or hide Holy Power as a Paladin'],
    							get = dbGetValue, set = dbSetValue, order = 3, width = "full",
    						},
    						ShowSoulShards = {
    							type = 'toggle',
    							name = L['Show Warlocks Soul Shards'],
    							desc = L['Indicates whether to show or hide Soul Shards as a Warlock'],
    							get = dbGetValue, set = dbSetValue, order = 4, width = "full",
    						},
    						ShowRunes = {
    							type = 'toggle',
    							name = L['Show Death Knights Runes'],
    							desc = L['Indicates whether to show or hide Runes as a Death Knight'],
    							get = dbGetValue, set = dbSetValue, order = 5, width = "full",
    						},
    						ShowEclipseBar = {
    							type = 'toggle',
    							name = L['Show Druids Eclipse bar'],
    							desc = L['Indicates whether to show or hide Eclipse bar as a Druid'],
    							get = dbGetValue, set = dbSetValue, order = 6, width = "full",
    						},
    					},
    				},
    			},
    		},
    	},
    }


    the option your looking for is [[ width = "full" ]] that will make them look like your wanting it to ; & Seerah beats me to it :)
    Posted in: AddOn HELP!
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    posted a message on LibDataBroker Rift Port
    considering it's limitations, it'll prolly be come a file stub that get's copy and pasted into each addon in use, don't think you can make it into a lib.
    Posted in: Lua Code Discussion
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