CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Guild Crafts ~~Stable Beta now~~
    oh yeah, a thing I forgot, the "Loaded..." message doesn't get translated because the addon loads too fast, localizations aren't registered yet, not even the English one, actually, it uses the index to display, which happens to be the English original, since I only checked that after each change, this initially drove me mad before I noticed that other parts do get translated ;)
    (putting the locale files earlier in the toc doesn't help either, already tried that, apparently AceLocale simply is too slow)
    Posted in: General AddOns
  • 0

    posted a message on Guild Crafts ~~Stable Beta now~~
    Added deDE and fixed Tradeskillscanner to display localized tradeskill names after relogging, and Browser so that linked recipes work.
    In FuBar Options, the align dropdown switched places with "Hide Plugin" for some reason.
    Is sharing data with others currently deactivated/was that feature removed? Didn't translate that part for now.
    Posted in: General AddOns
  • 0

    posted a message on Guild Crafts ~~Stable Beta now~~
    Quote from OrionShock »

    someone localize it :P

    Finally got an svn account, so deDE updates might follow soon, though my new job might hinder that (starting on Monday, big entertainment hardware/software company which you all know, woot)
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Thanks Evenue for the quick reaction this time ;)

    Quote from Evenue »
    How long have the poisons been wrong, I wonder?
    At least since I started my rogue alt/got poisons on her, so at least about three months.
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Quote from Polynices »
    I suspect some of the other Heart of Darkness using recipes are off as well, though I didn't check all of them.

    Haven't looked at Heart of Darkness stuff lately, but at least the Sunmote recipes got their mats increased, and poisons changed, too, don't know since when. (most of them cheaper or with a different reagent)

    About the latest addition of the spellhaste gems: in the components field, they are indexed by their recipe ID, where it should use the item ID ;)

    And as usual, I'm supplying the deDE version of the current data:
    Posted in: General AddOns
  • 0

    posted a message on Control+Right Click Context Menu Bug
    Hmm I sometimes have this problem, too, but usually simply re-trying it helps...
    Posted in: AddOn HELP!
  • 0

    posted a message on Cartographer_Waypoints - Official Thread
    Oh right, wanted to post pics:
    http://i27.tinypic.com/adnbtc.jpg Being in Terokkar, the waypoint to The Rokk in Shattrath only shows the distance, but no arrow.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Cartographer_Waypoints - Official Thread
    Hmm not for me (and yes, of course I have the newest version form the SVN)

    pics when I'm back home ;)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Clicking certain zones bringing you to the wrong zones.
    This is happening to me, too. Either by clicking zones on the overview/"world" map or by clicking on adjacent zones. Couldn't tell now if there was any system to it.
    Posted in: AddOn HELP!
  • 0

    posted a message on Cartographer_Waypoints - Official Thread
    Ok, I rummaged in this thread and used the search function for "waypoints zone" (only in the Cart subforum), but surrendered after two pages of people listing their installed addons.

    My question is, why can't _Waypoints render the arrow for targets in another zone? It can calculate the distance, which is probably based on xy coords, it can even auto-remove the waypoint when you reach the point, even when you're not in the zone of the note (Herold Haronem on Nagrand map, not important anymore after 2.4.2, but an example) so why can't it render the arrow based on that, too?
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on [deDE] Shattrath notes not appearing on minimap since 2.4.2, zone renamed
    Hi,
    since 2.4.2, no Shattrath notes appear on the minimap anymore, even new ones created through ctrl+rightclicking on the world map.
    But notes created through _Mailboxes, Inflight or _NoteTarget appear on the minimap, but not on the world map.
    Checking the WTF file, I found the test note created through _NT:
    ["Shattrath"] = {
    	[32580471] = {
    		["info2"] = "Unknown tag L",
    		["title"] = "Windh?ndler Lathrai",
    		["titleCol"] = 33023,
    		["icon"] = "Circle",
    		["creator"] = "NoteTarget",
    	},
    },

    while the old notes are under "Shattrath City", that and the "Unknown tag L" point at a localization problem, maybe just "Shattrath City" > "Shattrath", maybe more.
    Posted in: AddOn HELP!
  • 0

    posted a message on Parrot 1.0
    Quote from Kraxsn »

    y is parrot been removed from files.wowace.com? k, it doesnt work after 2.4.2, but wont there come an update aymore?

    From the "Parrot 2.4" thread:
    Quote from Nandini »

    One of the WowAce admins has just deleted LibParser-4.0 from the svn. His rationale is that no working addons use that library and it is entirely deprecated. This was quite a surprise.
    Quote from Nandini »
    Due to the deletion of LibParser-4.0 from the svn, updates for Parrot can't be downloaded from files.wowace.com. (The script that produces the .zip files will just skip over Parrot until something is done about its dependency on LibParser-4.0.)
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Quote from Evenue »
    I didn't ignore it, I forgot that you were posting it here, instead of adding it in yourself.
    I mailed the admins about a svn account a while ago, never got a reply *shrug* so I gotta annoy you and the other authors/maintainers of addons I bountifully decided to translate :P
    Also, noticed I broke LPS and Nexus Transformation once more, fixed that. Oh and while doing that with this post yet unsent, I noticed SPS is listed twice in the components list, once with Source Ep and once with Cn. The system supports multiple sources, but only when listed in one entry, as EpCn.
    *edit* now with real Nexus fix (silly me, didn't separate the name and tooltip in vars.enchants correctly)
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Errors in the latest TradeskillData.lua:
    - Hard Khorium Battleplate is item 34377, not 34337 (3 occurances)
    - it's "Sorcerer's Alchemist Stone", not "Sorderer's Alchemist Stone" :P
    - Typo in Void Shatter: "Shattersa"

    And, though you ignored the previous files I posted, here's the latest version of TradeskillData-deDE.lua:
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Quote from Evenue »
    I also disabled the esES translation for now. I was really tempted to delete it outright, but we'll see what happens next.
    Why disable it, when all it needed was a
    if GetLocale() ~= 'esES' then return end; 

    as the first line of code? *rolleyes* (well that and maybe an added dependancy for Babble-Tradeskill, so that it works on the puters of those who have no other addon that uses it - in fact, like I said, I think the babble solution used in the esES file is pretty neat, you'd only really need manual translation for UI stuff, all items, recipes, zones and stuff would be translated by the lib)
    Posted in: General AddOns
  • To post a comment, please or register a new account.