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    posted a message on Routes: Official Thread
    Just edit the local Routes.toc, it works fine with 4.1
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from wowmedi
    And it would be great for self buffs like Shouts etc.


    Self buffs/procs are already supported :)
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Yeah I'd say that's beyond the purpose of this addon. Using a focus target it the best way to utilize IA in such situations though, for example this macro:
    /cast [target=focus,harm] Banish; Banish
    If you have a hostile focus target, it casts Banish on that target and IA shows the duration for that target, otherwise it uses the normal target.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Exactly, if you want testers to use a proper bug catcher tool, tell them to install one of their choice, be it BugGrabber, tekerr etc. - I'd say most that use wowace already use one of those anyway.
    Decursive started with this a bit earlier, and it brought me nothing but problems. I edit out the inclusion of BugGrabber from every revision I pull.

    Quote from Adirelle
    When it does in a heavily-used function, the default error handler causes big FPS drops.


    Actually, the only FPS drops I noticed were from BugGrabber itself, choking on "more than 20 errors per second" that it just devours but still complains about ("I'll just stop working for 60 seconds") and occasionally spitting out some weird nil error in an addon that I have never seen throw this kind of error and that hasn't been updated in a while, making me assume that BugGrabber itself somehow caused this error, as well as the other dozens it doesn't even show.

    I use tekerr, and even in situations where it seemed to catch several errors per second from some function that was called repeatedly, it never affected my FPS.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from Adirelle
    GetItemSpell only returns value for "on use" buffs. "on equip" effect yield "nil".


    Right, forgot (to mention) that I had also hooked GetItemSpell to provide the buff names (in another addon in which I add such custom small stuff, even put it on IA's OptionalDeps so that it would not "come too late" to hook the function before IA copies the reference into its locals) for those proc trinkets, didn't work either.

    Either way, would be nice to have an ingame variant of adding custom stuff, like in the old version, the current one seems to limited to class skills and spells that can be placed on the actionbars directly (excluding mount spells btw)
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    I aim to display trinket procs on their actionbar slots (macros, though it doesn't work when I put the trinkets on the actionbar directly either)
    I tried to imitate the implementation of the Flask of Enhancement:
    Spells("item:58149"):Aliases(79639, 79640, 79638):OnSelf()
    -- custom, trinkets
    Spells("item:65140"):Aliases(92351):OnSelf()
    Spells("item:58181"):Aliases(92104):OnSelf()
    Could it be due to the trinkets' GetItemSpell results being different from the item name, as opposed to the flask's, which is in fact the same? Though as far as I could follow the code, when analyzing the actionbars, IA takes the item's name if available, with GetItemSpell only as a fallback.
    The trinkets don't even show up in the presets.
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    (Tradeskill) Nodes should be auto-added at least for Gathermate (as a waypoint between the two nearest waypoints, so it should still be rather optimized) but imported nodes don't get noticed until you re-create the route.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from doxxx
    I was wondering if there could be some improvements made to the way Holy Power is handled for spells which provide a buff to the player, e.g. Inquisition. If I have any Holy Power charges, the display of that replaces the display of the duration of the Inquisition buff.


    The same would apply to rogue/druid finishers that are a buff/debuff. When at 5 CP, the lighting up makes the duration of the effect hard to make out.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    I keep seeing other ferals' Rips, despite using the preset for it, even changing the "only mine" setting, both for the spell and global, back and forth doesn't help.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Quote from Adirelle
    Ok. What would be the solution ? Showing the debuff that has either the longest duration OR the highest number of stacks ?


    Well of course the one with the most stacks, as those are more important than duration. If both have the same number of stacks, take the one with the longer duration. (Exceptions would be aliases where one has stacks, and the other applies the full effect with one stack, though I don't think any important debuff still has that mechanic)
    Might be irritating for a feral without Feral Aggression to see the 30sec of a 3-stack Sunder after he applied one stack of FFF which should last 5min, but that's a minor problem, and something that people can easily figure out on their own: "oh, there's also a Sunder Armor on that mob"
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Noticed the flask thing too, as well as (Feral) debuffs not showing while holding Alt - does it try to find those debuffs on yourself then? :P Of course I haven't checked that on the latest alpha either, but got reminded of this by the mention of flasks so I wanted to mention it.
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    Quote from Xinhuan
    Yeah I have to prepare to go to Blizzcon! :P


    How DARE you care for your own amusement, we demand updates! :p

    Man, by now I really wish I could afford the flight over the pond, Dethling looks awesome... anyway, have fun there!
    Posted in: General AddOns
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    posted a message on TradeskillInfo Official Thread
    Quote from Zidomo
    Here's hoping there is someone other than me is interested in this mod for updating for 4.x. There is nothing else like it that provides its all its functionality--unique quick in-game lookup and linking of every profession recipe in the game (extremely useful), coloration of known/unknown recipes in the AH and so on.


    This. It's also not completely unusable, you can still open the window via /tsi menu, you don't see the list of recipes though, just the currently selected one, and filtering by product/ingredient name works, too, though you of course can't go through the results if that filter brings up more than one.
    Though, I think I've seen some errors in the item tooltips, which character can create what, falsely stating characters could create smth when I knew they couldn't, so that might need work as well.
    Posted in: General AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Can't get it to work atm, even with wiped classdefaults and only some correct IDs for the spells I want to track. Throws no error either, though.
    First thought it to be a miscommunication with Dominos, but doesn't work either on another toon that uses the default actionbars.
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Nope, I meant wowace' internal search didn't find that, I did a search (yeah I'm lazy like that) to get to the project page before my first post, wanted to check if there were any comments regarding a 4.0 version.
    Of course I found GM2 once you mentioned it.
    Posted in: General AddOns
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