• 0

    posted a message on Loot Alarm?
    Thanks everyone!
    Posted in: Addon Ideas
  • 0

    posted a message on Loot Alarm?
    We don't use Master looter, everyone passes on things.. and then we do loot.. I know it's weird.. but that's the way it's done.

    So I do have a loot dialog, I've just gotten into the habit of auto passing, and moving on...Yeah Yeah.. Sleep less during raids, pay attention more but when you're trying to get yogg down in 4, it's not really about sleep, it's about only paying attention to loot that you've already marked as useful, and getting your ass to the next pull ASAP.

    So, my UI does have a loot event, that an addon could hook into.. It sounds like there isn't any sort of addon that currently hooks into the loot event and checks if the Loot Item Name is in the "LOOK_FOR_THESE_ITEMS" list.

    I wonder if this could even be a XLOOT plugin.. As the Xloot frame fires, check the list of "LOOK_FOR_THESE_ITEMS", and if a match fire a screen shake/sound.
    Posted in: Addon Ideas
  • 0

    posted a message on Loot Alarm?
    I'm in a guild that is trying to speed up it's Ulduar 25 runs. I'm looking for an addon that I can set a list of items i'm interested in, and then when that item drops, have an alarm go off. Otherwise, I'm not that interested in loot, and can run off to the next boss/trash pull.

    When that alarm goes off, I wake up, see what loot has dropped, and whisper our DKP manager person that i'm interested in ITEMX.

    Is there an addon that already has this type of "WAKE UP! SOMETHING YOU ARE INTERESTED IN JUST DROPPED!" type addon?
    Posted in: Addon Ideas
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Whats the difference between marking loot as disenchanted, and NOT disenchanted? either way you are marking the loot.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from Schwick
    Only thing I can advise if you want to use EQDKP plus and Headcount to use time-based stuff is the following: Add an event that has the complete DKP (IE: 4 hours + bonus for on time). Upon importing you add a new raid that has all those people in that raid. After that just add a DKP adjustment if somebody only attended 2 hours.

    Granted, I adjusted EQDKP to only count that starting raid for attendance and also automatic makes that starting raid upon importing.


    There is also DKPLogParser project.. But it is a very powerful and complex app.
    Posted in: Raid AddOns
  • 0

    posted a message on auto ulduar-teleporter
    Tag
    Posted in: Addon Ideas
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from nomad_wanderer
    I understand you are in a "No new enhancements" mode currently, but can we still discuss things?

    I'm needing to add pricing into HC somehow. Our guild uses a calculated pricing system (think pawn string).

    I would love to be able to provide HC that pawnString, and have HC list the price with the drop.

    Or, provide HC with a LUA data file (really a static table), that has the itemId's, and prices in it.

    The second approach is fine by me (as I doubt there are many guilds out there using a calculated pricing system).

    But are there any plans for any sort of pricing interface and HC? I know enough lua to be dangerous, so could make that lua data file, but also could possibly write a HC plugin that uses pawn strings for pricing info.


    My other hobby project is finishing up, and I'm thinking of looking into making loot tracking a little easier for our guild. I'd like to propose the following change to HC.

    If you place a Headcount_FixedPrices.lua file in your saved Vars dir, headcount will load this file, and use it for prices for drops.

    This file is a simple structured Item,price lua table.

    If the file was found and loaded, and an item drops that was not in the file, Headcount will use zero for the price (as it is today). If a person updates the price in headcount(and the file was loaded previously), headcount would write that item/price into the fixed prices file. Headcount would NOT create a fixedPrices file, only append to a file that was previously put in place by the user.

    I believe the above would be really helpful for our guild that uses fixed prices. Does anyone else think this would be useful?

    This doesn't seem too terrible to implement, but I've only done some basic addons in the past, mostly around chat/whispers. Could someone who has knowledge of the structure of HC provide a basic high level task list (i.e. 10 lines-- Look in HC here, here and here)? I could take that high level list and do the grunt coding/research/unit testing...
    Posted in: Raid AddOns
  • 0

    posted a message on Alternatives for ...
    hehehehe

    neither is VI.. but then again VI isn't as feature packed as Emacs. so I guess you're right....

    On the other hand, I don't mind a big IDE... Eclipse with mylyn hooked into Traq, or bugzilla and SVN is pretty darn nifty....

    If I was going to do addon development(rather than just testing), I'd try and get something integrated... Code grammar checker, auto string externalizer, etc.. though mylyn's code context filtering might be a little overkill for addons.

    It's too bad that it likes the 2 lua eclipse integrations were abandoned.
    Posted in: AddOn HELP!
  • 0

    posted a message on Questguru is gone??
    I also arrived at tomquest2 without the assistance of this thread.. That will show me!11 I should have just came here and seen what investigation you guys had already done, than crawl through wowui, discovering that questguru is changing pretty dramatically, and than crawling through WOWI and Curse looking for a replacement.

    Tomquest2 seems nice.. I like the idea they have about alt right-click on a quest setting a key bind to that quest's quest use item.

    Overall, I'll miss the history portion, but Tomquest2 imo is great..
    Posted in: Addon Ideas
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    I understand you are in a "No new enhancements" mode currently, but can we still discuss things?

    I'm needing to add pricing into HC somehow. Our guild uses a calculated pricing system (think pawn string).

    I would love to be able to provide HC that pawnString, and have HC list the price with the drop.

    Or, provide HC with a LUA data file (really a static table), that has the itemId's, and prices in it.

    The second approach is fine by me (as I doubt there are many guilds out there using a calculated pricing system).

    But are there any plans for any sort of pricing interface and HC? I know enough lua to be dangerous, so could make that lua data file, but also could possibly write a HC plugin that uses pawn strings for pricing info.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Click one of the icons next to the raid in question? (careful, one of those icons is delete :) ) They all have hover over tooltips tho
    Posted in: Raid AddOns
  • 0

    posted a message on The New Curse Client
    Any way to sort by "recently updated"?
    Posted in: Updaters
  • 0

    posted a message on The New Curse Client
    Quote from Nevcairiel
    Lookup HTTP Code 418 on the Web... :)

    Personally, i do prefer tea!


    Wow.. I'm going to go see if I can throw a 418 now for real. epic error page.
    Posted in: Updaters
  • 0

    posted a message on PitBull 4.0
    In pitbull 4, is it possible to turn off buffs for the player frame, but leave them on for the target and focus frames?
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Using r20090311060202-nolib, The bar is not moving for mana in my target frame.. The text updates showing 5000/10000, but the bar doesn't show half blue half not...

    Played with the opacities, and custom colors.. still not able to get the bar to move.

    Where do I check on this?

    edit: doh.. didn't read page 1 :p
    A tickets already been filed...
    Posted in: Unit Frames
  • To post a comment, please or register a new account.