Good luck getting a reply, CurseForge/Wowace are becoming a joke, I'd be lying if I said I have been thinking of taking my addons elsewhere such as WoWInterface.
Most of the "staff" here are full of themselves and don't act very professional.
There might be a way of finding out, if you want to create characters and keep checking their GUID, and if you find one that has one lower then another, there's your answer I guess..
I would assume every time a character is created their GUID is one digit higher than the last character created. At least thats how I would have made it.
local LB = LibStub("LibBars-1.0") -- LibBars
local LSM = LibStub("LibSharedMedia-3.0") -- LibSharedMedia
local barFont = "Arial Narrow" -- Font text uses
local barFontSize = 12 -- Font Size
local barHeight = 20 -- Height of the bars
local barWidth = 150 -- Width of the bars
local barTexture = "Blizzard" -- Texture the bars use
local bars = nil
-- Create the bars
bars = LB:NewBarGroup("Bars", nil, barWidth, barHeight, "testBars")
bars:SetFont(LSM:Fetch('font', barFont), barFontSize)
bars:SetTexture(LSM:Fetch('statusbar', barTexture))
bars:SetUserPlaced(true)
-- Add a countdown bar from 10 to 0
bars:NewTimerBar("Test", "test", 10, 10, "Interface\\Icons\\Spell_Holy_WordFortitude")
This isn't the exact code I use, but it should help you understand how to use LibBars better than browsing the source of other addons.
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Most of the "staff" here are full of themselves and don't act very professional.
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This isn't the exact code I use, but it should help you understand how to use LibBars better than browsing the source of other addons.
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I've been able to do everything except the sound doesn't play.
This is how the location looks when its in the SavedVariables:
This is the code I use to read and register the sound with LSM:
The sound shows up in the LSM sound dropdowns, but when it comes time to play the sound, it doesn't work.
The reason I'm doing this is because I have an addon people wish to add custom sounds to without editing the addon files.
Is anyone able to help with this?
Thanks.
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I'm trying to found out how to detect the cooldown for certain spells, Does anyone know of a way?
Thanks.
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It's not just my project, a lot of other people have having the same issue.
So far I've notice two of my project won't push the files to Curse,
- Proculas
- ProculasFu
I'm not sure about the rest of my projects.
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No, but the files in the file list are set as "Release" by the package unless it has "beta" or "alpha".
And other addons that are having their files pushed to Curse don't have "Release" in the filename.
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I tag them with the "svn cp" command.
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Tagged another release for my addon and it hasn't shown up on Curse.
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http://www.curseforge.com/projects/curseforge/tickets/1008-file-not-syncing-from-wow-ace-curse-forge-to-curse/
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I reported this on the CurseForge Tickets page over a day ago and I haven't heard anything about a fix.