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    posted a message on I Respeactfully Request A Clothe Mod.

    I'm looking at this from the perspective of an add-on; if you're talking an independent mod, much of what I'll say is moot.

    For existing mods:

    • Cloche Call adds the configurable ability to grow trees, plus lots of inter-mod support for the Cloche.
    • Alfinivia adds support for adding liquids or items as fertilizers to the Cloche, using CraftTweaker.

    Based on the Cloche's internals, I suppose it's possible to set certain materials (probably just the "soil" used?) to affect what you grow: from a cursory look you should mainly just need custom IPlantHandler's.

     

    Tier upgrades, on the other hand … no. Forget it. They're just at odds with IE's design. Technically it's possible, but it's not good design. Use Thermal Expansion (specifically, its "Phytogenic Insolator") if you want tier upgrades and such. The Cloche is already very powerful in base IE.

    Posted in: Minecraft
  • 0.946005683612251

    posted a message on Fishing rod and shears in Tinkers Construct

    In reply to KiwiTasticStreamer:

     The fishing rod seems like an interesting idea, but it'd have to have many traits and stats special-cased like for bows and arrows, because it's not primarily used to break blocks or damage enemies.
     Shears would be completely redundant to the kama.
    Posted in: Minecraft
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