Wowace is the older site and is missing some features like being able to manually upload files instead of going through the packager.
Actually thats intentional, and not a missing feature. CurseForge and WoWAce are practically the same website (different skin, mind you), just that WoWAce enforces using the packager.
Zeldo tells me that Grid should be fixed now, if you want to use the default packager again.
Might want to check the project settings on CurseForge either way, I do not know if he turned packaging on for testing purposes when deploying the fix.
Packager stuck again. Hope this can get fixed. Tagged a beta around 12 hours ago.
svn://galvin@svn.curseforge.net/wow/galvins-unitbars/mainline/tags/5.25 beta
Its been the weekend, but I've been told that the issue currently affecting Grid is quite fundamental in the packager, so they are having trouble deploying a quick fix.
I'll try to inquire again tomorrow when they are back at work.
Phanx apparently turned packaging back on, I've disabled it again in the meantime, there is no sense in spamming the project with old zips every couple minutes.
Sounds like you just have UI issues. Just store it internally with Spell IDs and translate to spell names in the local language whenever its shown to a user, or send to the game.
In code, you can always use comments to explain what the IDs are.
A spell database is just a bad idea, and Babble-Spell will not be coming back. It has always been notoriously out of date, both in spell availability in general and the localizations of those spells.
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You can push the removal of tags.
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Actually thats intentional, and not a missing feature. CurseForge and WoWAce are practically the same website (different skin, mind you), just that WoWAce enforces using the packager.
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Might want to check the project settings on CurseForge either way, I do not know if he turned packaging on for testing purposes when deploying the fix.
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Your beta has been built now.
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I'll try to inquire again tomorrow when they are back at work.
Phanx apparently turned packaging back on, I've disabled it again in the meantime, there is no sense in spamming the project with old zips every couple minutes.
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In code, you can always use comments to explain what the IDs are.
A spell database is just a bad idea, and Babble-Spell will not be coming back. It has always been notoriously out of date, both in spell availability in general and the localizations of those spells.
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It's best to deal with IDs or fully localized strings if you must, but translating between languages is bad.
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