ya re-coloring the background would be kinda bad. That symbol thing would rock tho.
Or - for borders disabled - add a tiny border around the frame with the color. no fancy border like the normal one, just like a frame 1px bigger on every side, so you only see it as a small border.
[me=Nevcairiel]goes to try that border thing on his anyway modified version[/me]
Another Question, whats dominant ? aggro coloring or heal coloring ?
So if i have aggro, do i get a green border for heals ? Or stays it red ?
At work right now, cant look in the source :)
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Aug 30, 2006That AddOn looks nice. I was looking for something ( or even simpler ) like that a long time ago. I would love to see that to be Ace2'ed and free'd :)Posted in: Addon Ideas
On a sidenote, is there any "good" combatlog filtering addon out there ? I recall NurfedCombatLog doing that a while back, but the newer versions seem to miss that feature and only display the log in some nifty way.
Aug 29, 2006I read through that Buff stuff on WoWWiki .. who would only return a texture, which isnt even unique ? Blizzard is weird, sometimes at least.Posted in: Unit Frames
Login Server on EU just went down, i tried implementing the Tooltip myself, but only drycode for now .. dont know if the servers will get up again before the maintenance, my server is scheduled for hardware upgrade today.
Aug 29, 2006You are using the Buff Icon to Identify some Spells, like Last Stand, Gift of Life, Innervate etc, right ?Posted in: Unit Frames
Basicly, i like the Idea. So you are not dependant on any Locals
But .. yes there is a but ..
Some Spells share the same Icon, like that new PvP Buff in Silithus shows as "Intervened" and Arcane Power shows as "Innervating" ..
Any Chance you could switch to Babble-Spells for Spell-Detection ?
Aug 25, 2006A style-like system to design the frames like you chose maybe ? like the agUF in a separate .lua file ? That would definitely rock :)Posted in: Unit Frames
I hate merging your changes into my file to not lose my design on update :D
Aug 19, 2006I was wondering if you could implement a configurable margin between the single raid frames.Posted in: Unit Frames
I hacked one in for me, but it would be nice to have it configurable and in the official releases :)
in sRaidFrames:Sort ( about line 571 )
-- -- -- Do the sorting -- -- -- local margin = 4
f:SetPoint(a1, self.groupframes[frameAssignee], a2, 0, yMod*(counter[frameAssignee]*(f:GetHeight()+margin)))
And while you are at it, options for configuring the frame size would be nice too, but for now modifying in the file works great
Anyways, keep up the good work here :)
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