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    posted a message on Grid
    Is anyone else getting the error below? I've been getting it for a while (since WoW 2.0.1) and I update through SVN daily, but it's not fixed yet so I'm getting worried if something else is causing it.


    FrameXML\SecureTemplates.lua:816: table index is nil
    FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:791>
    <in C code>: in function `SecureRaidGroupHeader_Update'
    <string>:"GridLayoutHeader1:OnShow":2: in function <[string "GridLayoutHeader1:OnShow"]:1>
    <in C code>: in function `Show'
    Grid\GridLayout.lua:748: in function `CheckVisibility'
    Grid\GridLayout.lua:669: in function `UpdateDisplay'
    Grid\GridLayout.lua:661: in function `LoadLayout'
    Grid\GridLayout.lua:602: in function `ReloadLayout'
    Grid\GridLayout.lua:683: in function <Interface\AddOns\Grid\GridLayout.lua:681>
    <in C code>: ?
    AceEvent\AceEvent-2.0.lua:402: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:379>

    Posted in: Grid & Grid2
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    posted a message on Cartographer_Herbalism
    Shortly after (~1sec on my client) you right click on a herb to pickup, the addon tries to take the name of the herb from whatever your mouse is pointing. If you didn't move the mouse, then you're pointing at the herb and it should work correctly.

    However, if you moved your mouse after right clicking on the herb, the addon will take the name of whatever you are pointing. In result it will be unable to find a proper translation for that. Try moving the mouse pointer over your unitframe and you'll get an error that your name doesn't have a translation.

    This behavior should be changed to either check _immediately_ when you right click on a herb or wait for the loot message.
    Posted in: Map/Minimap AddOns
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    posted a message on BigWigs
    Error in current build:

    ZG\Hakkar.lua:274: AceLocale(BigWigsHakkar): Translation "%s MC" does not exist.

    Obviously during the Hakkar encounter. When someone is MCed, BigWigs tries to show who it is. Apparently this line was recently added in the file mentioned:

    self:TriggerEvent("BigWigs_StartBar", self, string.format(L["%s MC"], mcplayer), 9.5, "Interface\\Icons\\Spell_Shadow_ShadowWordDominate")

    Posted in: Raid AddOns
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    posted a message on BigWigs
    Missing General Rajaxx Wave 2 (AQ20):

    Not 100% sure if it happens every time, but right after Wave 1 is down the lieutenant yells "Kill first, ask questions later... Incoming!"
    Posted in: Raid AddOns
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    posted a message on Sprocket
    Using the latest SVN build, I try to use one of the defaults, for example Open World Map and what I get is [Me] says: script ToggleWorldMap()
    Same for all others. For some reason the slash is stripped of /script, which results in a /say.
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    Would be nice if it didn't lose target when it's a hunter and dies (ie feign death).
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Status Text (Health/Mana) wraps prematurely. Please increase their width, because it breaks the layout presentation.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Uh what should I post a bug report? Flyspray or here? Well there it goes...

    - I'm ML and when I leave raid the pouch item remains on my player frame.

    Also one request, add an option for the status text to show absolute & percentage, 'cause lots of people like it and now they have to dig in the custom setting...

    Keep up the good work :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    - The Filter Auras option doesn't seem to work as intended, at least not for my warlock (I don't see my demon armor buff).

    - Add a character status option that will indicate the normal/resting/in-combat/dead/ghost status of the player. That would also be nice for the party/raid members as well.

    - Two nights ago I thought I'd try aguf in a raid (BWL) and I barely managed to click logoff because the framerate dropped to 2fps. Haven't checked with the latest SVN build yet if anything improved.
    Posted in: Unit Frames
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    posted a message on Ace2 Embed Concern
    Indeed, but there are also other libraries which are not part of the core Ace2, and it's a lot to maintain for an average user, while it should be easy from the developer's side.
    Posted in: Libraries
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    posted a message on Ace2 Embed Concern
    Greetings, I hope this is the proper forum for this.

    An issue I've been noticing with the ability to embed Ace2 libraries is that the same libraries exist in many Ace2 addons and thus increase the total space taken on disk, but also the load time of WoW. The game will access every single library instance, even if it is already loaded. If it's a newer version it will also replace the older.

    Of course it won't take more memory space at the end, but the result is higher loading times. Whatismore, if a library is loaded by a load-on-demand addon, the check&replace process will happen at that point, possibly causing a framerate drop or even a halt for a couple seconds.

    Unless I'm terribly wrong in the above, I would like to see the ability to have Ace2 libraries distributed in a seperate package like Ace1 was (ofc load-on-demand so only those libs used will be loaded). The addon author will have the choice to post two packages, one with embedded libraries and one without. This also helps with the SVN, since people will be able to SVN_Update the libraries seperately and only once, and then 'skip externals' for the addons, resulting in much faster updates and lower bandwidth usage for wowace.com. Right now SVN checks the libraries for every addon and updates multiple times as needed. It's all so time-consuming, it can hardly fit into the scope of Ace2.

    Just my thoughts, hope I don't offend anyone.
    Posted in: Libraries
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    posted a message on BigWigs
    Quote from Ammo »

    This belongs in the flyspray http://www.wowace.com/flyspray/ and is not an issue with BigWigs but with FuBarPlugin.

    -Ammo


    Ooooooops, my bad :)
    Posted in: Raid AddOns
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    posted a message on IceHUD
    The percentage text under the two main bars (Player HP and Player Mana/Energy/Rage) should appear in bold, so that it's easy to distinct from the percentage text of the adjucent bars (Target's HP, Target's Mana, Casting Bar).

    Good work :)
    Posted in: Unit Frames
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    posted a message on BigWigs
    Can you please lower the minimap options button's strata? It appears above my bags because it's set to "HIGH".

    To help you I tracked down the line, hopefully I got it right :)

    File: .\Libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua
    Line: 1053
    > frame:SetFrameStrata("HIGH")

    should be:

    frame:SetFrameStrata("LOW")

    Thanks.
    Posted in: Raid AddOns
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