• 0

    posted a message on resource pack almost instantly rejected on upload please help / advise

    It seems to me that others posting about their rejections receive some reasoning with their rejection, though I don't know where to look for that. Keep in mind that a file for any project (like mods and modpacks) can be rejected for reasons besides the file itself, like the project title or description. The first file upload for a project triggers a review for the whole project.

    Posted in: Minecraft
  • 0

    posted a message on My *approved modpack* does not show on the curseforge app?

    It's normal for there to be a delay between approval and appearance in search results. It's showing up in search results now.

    Posted in: Minecraft
  • 0

    posted a message on Cant properly export custom modpack

    This is a feature that keeps modpack archives lightweight and preserves download counts for mods. Instead of modpacks containing the mods themselves, they contain a manifest.json file with mod project and file IDs. Launchers use these IDs to download the required mods separately.

    Posted in: Minecraft
  • 0

    posted a message on Cant install roguelike

    In reply to l3oee:

    Inside RAD's modpack, the manifest.json shows file ID 2816920 belongs to project ID 248027. CurseForge Widget can tell you what a project is by its ID like so: https://api.cfwidget.com/248027. If anyone knows a more direct way to find projects using their ID, please share!

     

    Now that we have the project URL from CFWidget, we can build the file URL by adding /download/fileID: https://www.curseforge.com/minecraft/mc-mods/scaling-health/download/2816920.

     

    And since that link seems to work fine now, I'm guessing the issue was temporary.

    Posted in: Minecraft
  • 0

    posted a message on Outer layer for offlineskins mod doesnt work

    Please use OfflineSkins' own Issues page.

    Posted in: Minecraft
  • 0

    posted a message on No Fabric category

    In reply to themegaxplus:

    You're right. I hope that gets fixed in the upcoming overhaul.

    Posted in: Minecraft
  • 0

    posted a message on No Fabric category
    Quote from themegaxplus >>
    If they did delete it... why?
     

     Probably because it was redundant with the Modloader filter in the Game Version drop-down. Use that to browse Fabric mods (like this).

    Posted in: Minecraft
  • 0

    posted a message on Curseforge app

    From the article:

    We strongly advise against using the override to access apps [...] and cannot guarantee the safety of your game account if you decide to go forth and apply it.

    If you are absolutely certain you wish to use Overwolf with Windows Insider, you can use the following override steps that will allow you to run Overwolf and all of its features:

    1. Close Overwolf (if running)
    2. Open the following directory: C:\ProgramData\Overwolf\Setup (%ProgramData%\Overwolf\Setup)

      If you cannot locate the ProgramData folder, please make sure to enable the View hidden files and folder option (in Windows 11, click the 3 dots at the top menu and select 'Options'):


    3. Locate the file called 'SetupInfo.ini'
    4. Right click the file and choose 'Edit'
    5. Under '[General]' start a new line and type in AllowInsider=True, so the result would look like this:
    6. Restart Overwolf
    Posted in: Minecraft
  • 0

    posted a message on Curseforge app

    Here's a support article on how to opt out of the Windows Insider Program, though I'm not sure how applicable it is to Windows 11.

    Posted in: Minecraft
  • 0

    posted a message on Problem with biomes and mods

    I'm sorry I don't have an answer, but please provide the versions of Minecraft and the modloader you're using. It might help others help you. The names of the new biome mods might be helpful too.

    Posted in: Minecraft
  • 0

    posted a message on mod not displayed

    Open the file page, click the Edit button, set Release Type to Beta, and save.

    Posted in: Minecraft
  • 0

    posted a message on Modpack not loading. Unable to decipher last part of crash log.

    More Planets wants a higher version of Mixin. Do you have the dependencies More Planets needs?

    How to install

    - Install Minecraft Forge depends on version of the Minecraft you wanted to play (Recommended or Latest if possible)
    - Download Galacticraft
    - Download SteveKunG's Lib
    - Download mod and put it into your .minecraft/mods folder.
    - Done

    Other than that, a common suggestion is to try Mixin 0.7-0.8 Compatibility, but this log is complaining about Mixin 0.6 so I'm not sure if it can help.

    Posted in: Minecraft
  • 0

    posted a message on mod not displayed

    Your mod is probably set to Alpha. Try setting it to Beta.

    Posted in: Minecraft
  • 0

    posted a message on Modpack approval.

    While waiting for approval, if you can distribute the modpack directly to your players, they can use a launcher like MultiMC to load it up.

    Posted in: Modpacks
  • 0

    posted a message on Please calculate the downloads of all the project again and carefully

    This was a known bug, fixed yesterday for my mods at least. I can see it's still an issue for yours and others' though. I asked about it in CurseForge's Discord support channel and it's been passed on.

    Posted in: Minecraft
  • To post a comment, please or register a new account.