The version change option in the CurseForge client only works if the modpack creator already did the work for you. If it's not available, I think you'll have to do it manually.
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May 23, 2022Posted in: Modpacks
It's basically a new modpack each time. For each mod in the old modpack, use the new MC version of it, if it exists. Sometimes they don't exist or they may not be compatible anymore, so it's not always easy.
May 22, 2022Posted in: Minecraft
It looks like when you enter the world, a mod is bloating some data beyond a 1MB limit.
I'm not familiar with most of the mod list so I don't have any good guesses, sorry. I would keep removing mods (move half to a temp folder, repeat with the remainder until the error stops) and continue creating new worlds each time to be safe. Good luck!
May 19, 2022Posted in: Modpacks
Oh! Sorry if I misread.
I'm stuck in the past being most familiar with 1.12.2, but my favorites are:
• Just Enough Items
• Inventory Tweaks
• Inventory Spam
• InGame Info XML
• Placement Preview
• Mowzie's Mobs
• Fish's Undead Rising
• Ancient Beasts
• Ice and Fire: Dragons (has structures which I mostly disabled)
• The Betweenlands (almost a total overhaul mod though)
• Recurrent Complex
• Roguelike Dungeons
May 18, 2022Posted in: Modpacks
QoL mods are my favorite, but maybe I'm biased so I'll add mob mods as my second favorite - the quality ones at least.
While I really like the idea of structure mods, I've found many place their structures poorly (buried entrances, floating corners, unnatural terrain hollowing, overlapping other structures). If you go that route, try cranking up the spawn rates to test how they spawn around rivers, steep slopes, and vanilla structures.
May 2, 2022Posted in: Minecraft
From the newsletter they just sent:
We are hard at work on creating the new website which is planned to start deploying in the coming months!
Other than a shiny new coat of paint you can expect space age features such as:
- New and improved Search! - No longer trying out different combinations of spaces, capitalizations and witchcraft to find what you’re looking for. And right from the homepage too!
- Better discoverability - New and easier ways to see new, trending and interesting projects and games on CurseForge.
...and other good stuff.
Apr 29, 2022Posted in: Minecraft
Seconded! The CurseForge app is capable enough to do this, so I expect the site will be able to in time.
Though it's awkward for just browsing, here's how to do it in the app:
Choose a Game: Minecraft
click "+ Create Custom Profile"
Minecraft Version: 1.18.2
Game Type: Forge
right click the new custom profile
select "Add More Content"
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Mar 23, 2022naqaden posted a message on Any mods that allow me to disable vanilla features/armor/tools?Posted in: Minecraft
I've no experience with the following mods, but my understanding is CraftTweaker (1.12 files and documentation) can remove/hide recipes. That wouldn't solve the issue of vanilla loot tables (chest loot, mob drops) still having those items, so you could manually edit and override those loot tables, and/or use Delete Item (1.12 files) to remove them from the world wherever they show up. I don't know how you'd disable villager trades with those items...
edit: a CraftTweaker addon for dynamically modifying loot tables, so you don't need to manually override: LootTweaker
Feb 21, 2022Posted in: Minecraft
It looks like you found the answer, but for anyone else landing here with the same question, the uploaded file won't show up in search results if it is an Alpha release, and even then it can take days for a new project to be added to the search index.
Dec 4, 2021naqaden posted a message on How long does it take after modpack is approved to playPosted in: Modpacks
In reply to slayere_19:
You'll have to update the file from alpha to beta or release to make it show up in search results. Even then, if it's very newly approved, it can take a few days to show up.
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