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    posted a message on BigWigs
    the range thingie would mean 3 things:

    1) tanks would have to have bigwigs
    2) it would work only with veknilash (most guilds use locks/bs tanking at range on veklor, in fear of arcane burst dmg spikes)
    3) it would get messed up if a ranged attacker pulls aggro (kind of hard for ranged to pull the aggro off veknilash post 2.0, since it'd have to be a hunter and hunters got screwed on twin emps with zee patch)

    still, i think the "ktm solution" is the best atm, until blizzard fixes the messages/emotes (since it's obviously a bug, seeing how they (don't) show up at random)
    Posted in: Raid AddOns
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    posted a message on BigWigs
    ktm just checks 3 things with regards to twins, but the idea isn't bad :)

    IF not teleportoncooldown AND IF emperorhealth < 100% AND IF emperortarget = nil THEN teleportoccured :)

    this function is fired every 500ms, the twins get stunned for ~3sec on teleport (and lose target), so this isn't a bad solution :)
    Posted in: Raid AddOns
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    posted a message on oRA2
    love the last change to MT setting :)

    i was thinking about 1 more nifty feature you might want to look into - check how closetgnome (yes yes, we're not supposed to talk about it ;)) uses fubar tooltip (w/o detaching!) to choose equipment profiles.

    we could have X clickable MTs in the tooltip, click = set target to MTn :)
    Posted in: Raid AddOns
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    posted a message on Big Wigs RespawnTimers
    hi all,

    1st off thanks rabbit for this module - gonna be useful in aq40 :)

    3 things though:

    1) the respawn message is wrong - it doesn't print '%s respawns in 10 sec' you get '%s respawns in (timer-10) sec'

    f.ex. i've been getting 'Death Talon Hatcher 4 respawns in 710 sec' at 10sec before respawn (timer is 720 on it)

    2) gief options to turn on/off specific mob timers - f.ex. i don't care about lava surgers or deathtalon hatchers, but am interested in anubisath sentinels (i can switch it off in lua/saved vars but ... ;P)

    3) turning off bars/timers through bw menu only prevents new timers/bars from showing, doesn't reset currently running


    cheers,
    Mscivoj
    Posted in: Raid AddOns
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    posted a message on BigWigs
    yup, timers running from engage would be nice - atm it's the only reason i'm still using necb :/

    afaik most countdowns for f.ex. 3 drakes wingbuffets or chrom breathes start running from boss engage (so f.ex. 1st chrom breath would be 30sec after the raid got into combat)

    no idea how it is on the newer encounters, we've only recently spanked neffie and started aq40 :)
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Would it be possible to add another aura style to ToT frame? I'd like to see debuffs on ToT in a raid and am not really interested in buffs :)

    (unless i'm just blind and can't see the option for it ;P)

    One other thing i'd think somewhat useful - notify on aggro gain (just a simple version - if ToT = player then DING else end ;) ). I do realise there are other mods designed specifically for that, but afaik they're all based around scanning >all< raid targets which is a bit too much for me - i just want a wake up call on my target hehe
    Posted in: Unit Frames
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    posted a message on WitchHunt 3.0 for 2.4
    finally got my cofee and skimmed your .lua :)

    forget all i said, i somehow had a silly idea that you maintained a separate table for all kinds of gains (like different table for enrage gain, renew gain etc) lol

    the double messages are just a minor annoyance anyways, don't worry too much about it :)
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    ammo: i'm totally clueless when it comes to lua programming, but i could think of 2 solutions:

    1) make 'enrage gain' and 'enrage emote' fire the same event in witchhunt, message throtling you introduced would do the trick (i have no idea how your throttle implementation works though)

    2) a semaphor like solution - if enrage gain or emote fires, semaphor = 1, then if either of them fires again within say 0.5sec, supress message, else semaphor = 0.

    just some early-in-the-morn-w/o-cofee thoughts, i do not intend to tell you how to do your (good!) stuff :)
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    2 things i'd really like to see :)

    1) adjustable text fade timer

    2) "problem" i noticed with enrage - when a mob enrages, i'm getting:

    +enrage+
    [<mob name> becomes enraged]

    both at the same time, mebbie i'm not too bright, but couldn't find an option to only show f.ex. only the warning and not the emote.
    Posted in: General AddOns
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