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    posted a message on LDB Raid Makeup
    Maybe RoleCall?
    Posted in: Data Broker AddOns
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    posted a message on When is search going to be fixed?
    Pfff, you should check out wowpedia the "better" version of wowwiki.

    Since the move to the curse network, search is broken there as well.
    (not as bad as the forums here, but you can't get hits on half the API)
    Posted in: General Chat
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    posted a message on CompactRaidFrame's protected function call vs various addons
    1. /run EnableAddOn("Blizzard_RaidUI")
    2. /console taintLog 0
    3. /reload
    4. Go into BugSack options and uncheck the taint errors.

    If that doesn't get rid of errors, you'll have to re-enable all 3 Blizzard addons with the 2nd set of commands in the above post.
    Posted in: AddOn HELP!
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    posted a message on CompactRaidFrame's protected function call vs various addons
    If you're using Shadowed for all your unitframe needs you could try disabling the built-in ones entirely.
    Either through one of several addons that do only that, or manually with these commands.

    /run DisableAddOn("Blizzard_CompactRaidFrames")
    /run DisableAddOn("Blizzard_CUFProfiles")
    /run DisableAddOn("Blizzard_RaidUI")
    /reload

    If ShadowedUF keeps working with those Blizzard addons disabled you'll get rid of taint.
    Keep in mind that should you wish to restore them you will have to do it again manually.
    /run EnableAddOn("Blizzard_CompactRaidFrames")
    /run EnableAddOn("Blizzard_CUFProfiles")
    /run EnableAddOn("Blizzard_RaidUI")
    /reload

    Finally.
    If you are not getting "Action Blocked" static popups and notice no adverse effects to your play:
    - No fps drops,
    - no failures to update your unitframes when players join or leave the group,
    and the annoyance is just the errors your bug catching addon is recording,
    you should look at disabling that category of errors.
    They will still be happening "in the background" but you won't be bothered by them.

    Taint in some occasions can happen without affecting gameplay (a taint-free situation is preferable obviously)
    Posted in: AddOn HELP!
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    posted a message on CompactRaidFrame's protected function call vs various addons
    1. /console taintLog 1
    2. Play normally until you get the error.
    3. /reload
    4. Look into \World of Warcraft\Logs\ for taint.log
    5. Open it in a text editor and look for the first addon mentioned.
    6. /console taintLog 0
    Post which addon(s) are mentioned in the taint.log maybe someone will be able to suggest suitable alternatives.
    (or you can bug the author to try fix the issue)
    Posted in: AddOn HELP!
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    posted a message on Recount
    Quote from moreofthesamez
    I have never had logout problems with Wow and have played since vanilla but since 5.4 it was taking up to 40-50 seconds to exit WoW and after disabling all addons and loading one at a time it turned out to be Recount. Any ideas why that would happen?

    Try clearing your saved fights before exiting.
    Posted in: General AddOns
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    posted a message on Skada: a damage meter
    Quote from Tequima
    On logging in on my mage in the Shrine:

    Date: 2013-09-25 18:29:27
    ID: 1
    Error occured in: Global
    Count: 1
    Message: WTF\Account\BLANK\SavedVariables\Skada.lua line 5317:
    unexpected symbol near '<eof>'
    Debug:
    [C]: ?
    Locals:

    AddOns:
    Swatter, v4.4.0 (<%codename%>)
    :

    Skada, v1.4-14
    :
    BlizRuntimeLib_enUS v5.4.0.50400 <eu>
    (ck=b96)
    That's in all likelihood corrupt saved variables after a game or computer crash (not exit or disconnect)
    Posted in: General AddOns
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    posted a message on Bind mousewheel in Grid?
    Quote from DoctorDyna
    That's good to know, thanks.

    The issue still remains though, I've been glued to Vuhdo for a long while because it lets me bind the mousewheel, it's the only thing keeping me from trying other frames.

    I'm guessing VuhDo has its own click-casting implementation (I haven't used it)
    Grid doesn't, instead it supports Clique (along-side most unitframe addons).
    Clique will definitely allow you to bind the mousewheel.

    Bear in mind that if you make this switch you should probably
    (a) make a note of what keybinds you're familiar with, so you can recreate them in Clique.
    (b) not do it right before a planned raid :p
    (c) spend some time sorting your keybinds in Clique.

    Clique doesn't come with a pre-defined set of keybinds since it's role and class-agnostic, the user has to setup what they want and it will then work for custom unitframes (like Grid) or default blizzard unitframes etc.
    Posted in: AddOn HELP!
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    posted a message on Bind mousewheel in Grid?
    Quote from DoctorDyna
    Just a quick question before I start testing Grid2, has support to bind mousewheel up / mousewheel down been added?
    Grid2 is a completely separate addon from a different author.
    It's not an upgrade or the evolution of Grid.:)

    They have the same general use and concept but they are different implementations, you'll have to decide which one suits you better but they are not related.

    I mean that going from Grid to Grid2 is akin to going from Grid to ShadowedUF, you're not "upgrading", don't let the name confuse you.
    Same applies if going from Grid2 to Grid, you're switching unitframe addon, you're not "downgrading".
    Posted in: AddOn HELP!
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    posted a message on API UnitIsFriend
    UnitPlayerOrPetInParty("unit") / UnitPlayerOrPetInRaid("unit")
    Posted in: Lua Code Discussion
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    posted a message on Addon author's reward program
    The point split depends on the ad / premium revenue of the previous month.
    Ie the size of the point pool the authors share is not a constant.

    Stop fussing about it, it is what it is.
    Posted in: General Chat
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    posted a message on sorry for the noob question.. search is useless
    Try dragging the spell off while holding a modifier key.

    It's going to be SHIFT or CTRL or ALT.
    Posted in: Need Help?
  • 0

    posted a message on unexpected ')' lines 155, 214
    ShowWorldPin() has a few obvious typos (including in line 155)

    1. handers instead of handlers
    Pin:SetScript("OnEnter", handers[Pin] end) -- what's that end doing in there?

    Line 214 also has an extra end.

    Edit:
    These might fix it (warning drycoded)
    local function ShowWorldPin(pin)
        local Pin = WorldMapPins[pin]
        
        if Pin then        
            if handlers[Pin] then
                Pin:SetScript("OnEnter", handlers[Pin])
            end
            Pin:Show()
            Pin.visible = true
        end
    end

    function lib:PLAYER_ENTERING_WORLD()
        for worldIndex, worldPin in pairs(WorldMapPins) do
            if worldPin.visible then -- respect settings
                worldPin:Show()
            else
                worldPin:Hide()
            end
            
            if handlers[worldPin] then
                worldPin:SetScript("OnEnter", handlers[worldPin])
            end
        end
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on Way to track what options tab you're on?
    I did that on one of my addons recently, now just to remember which :P

    Ok, I remembered.
    I did something like this:
    local ACD = LibStub("AceConfigDialog-3.0")
    if ACD.OpenFrames.myPanel then
    -- we're in config
    end
    Posted in: Ace3
  • 0

    posted a message on Progress bar
    You could use a library like LibCandyBar-3.0 or at least look at its code.
    Posted in: Lua Code Discussion
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