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    posted a message on oRA3 - UNOFFICIAL
    Yeah I have been finding the same as Dridzt. And it is fairly new behavior.
    Posted in: Raid AddOns
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    posted a message on Data Export: Would appreciate a kick start, ty.
    Or to write an interpreter and output the text in game to a chat box and copy paste from there.
    Posted in: AddOn HELP!
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    posted a message on oRA3 - UNOFFICIAL
    Sometimes it does not switch properly to the settings I have chosen. Have not been able to nail down when it does not work properly though.
    Posted in: Raid AddOns
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    posted a message on Deus Vox Encounters
    How about having the range frame automatically set the correct range/encounter?
    Posted in: Raid AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Readycheck gui was not working at all last night with the alpha. Window popped up but no names were shown.
    Posted in: Raid AddOns
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    posted a message on SmartRes2 Official Forum
    Line 936 is actually:

    waitingForAccept[unit] = { target = unit, sender = Player, endTime = doingRessing[sender].endTime }

    And is causing an error because doingRessing[sender] is undefined at that point in the code. Change it to:

    waitingForAccept[unit] = { target = unit, sender = Player, endTime = GetTime() + 10 }

    as a temporary fix.
    Posted in: General AddOns
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    posted a message on oRA3 - UNOFFICIAL
    Personally I like the readycheck turning green better than removing the red if they are ready:P
    Posted in: Raid AddOns
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    posted a message on SmartRes2 Official Forum
    Nope I didn't have it backwards it is wrong with your changes:P I have made some changes to fix the ghost problem I think I will test it tonight.

    I had a typo on line 737 of that code as well should be:

    local oldsender = self:CheckResTarget(target, sender)
    Posted in: General AddOns
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    posted a message on SmartRes2 Official Forum
    You are probably getting an error due to the above.
    Posted in: General AddOns
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    posted a message on SmartRes2 Official Forum
    You can't use self inside a function that is not defined as a SmartRes2 function. Change it to SmartRes2.playerSpell and it works fine.
    Posted in: General AddOns
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    posted a message on SmartRes2 Official Forum
    It will not try to res the same player over and over again for any reason as the code is now because of this line:

    if unit == LastRes then return nil end

    So why bother with all the LOS stuff? Also your code is invalid. If you register:

    self:RegisterEvent("UNIT_SPELLCAST_FAILED")

    It will try to call the function SmartRes2:UNIT_SPELLCAST_FAILED() which does not exist.
    Posted in: General AddOns
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    posted a message on unit returning - not happening
    Here is what I am using and it seems to be working fine. Isn't even trying to res the same person repeatedly:P

    http://pastey.net/133024
    Posted in: Lua Code Discussion
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    posted a message on [Grid] GridDynamicLayout
    Awesome update working great!
    Posted in: Grid & Grid2
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    posted a message on ZOMGBuffs Official Thread
    Any chance of adding the ability to monitor/cast spells (ie bacon) on mobs that aren't hostile (ie Valithria dreamwalker) ?
    Posted in: General AddOns
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    posted a message on unit returning - not happening
    The reason it was doing that is because you forgot:

    local SortedResList = {}

    in the correct spot which I mentioned in the message I sent you. I fixed that in my copy and it has been ressing fine except it still wants to res the person I just ressed again. Been trying to figure out why the only thing I can come up with is I spam the button And maybe between them accepting the res (lag) and being ressed it is trying to do it again.
    Posted in: Lua Code Discussion
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