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    posted a message on MiniChat alternative?
    Chicchai can be fixed fairly easily that is what I am using now. I can upload a zip if you want.
    Posted in: Addon Ideas
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    posted a message on SmartRes2 Official Forum
    Why in the world are you duplicating the same code twice?

    function SmartRes2:OnEnable()
        -- called when SmartRes2 is enabled
        self:RegisterEvent("PLAYER_REGEN_DISABLED")
        self:RegisterEvent("PLAYER_REGEN_ENABLED")
        self:RegisterEvent("RAID_ROSTER_UPDATE")
        self:RegisterEvent("PARTY_MEMBERS_CHANGED")
        Media.RegisterCallback(self, "OnValueChanged", "UpdateMedia")
        ResComm.RegisterCallback(self, "ResComm_ResStart")
        ResComm.RegisterCallback(self, "ResComm_ResEnd")
        ResComm.RegisterCallback(self, "ResComm_Ressed")
        ResComm.RegisterCallback(self, "ResComm_ResExpired")
        self.res_bars.RegisterCallback(self, "FadeFinished")
        self.res_bars.RegisterCallback(self, "AnchorMoved", "ResAnchorMoved")
        self:BindKeys()
    end
    
    function SmartRes2:OnDisable()
        -- called when SmartRes2 is disabled    
    end
    
    -- enable SmartRes2 ----------------------------------------------------------
    function SmartRes2:Enable()
        self:RegisterEvent("PLAYER_REGEN_DISABLED")
        self:RegisterEvent("PLAYER_REGEN_ENABLED")
        self:RegisterEvent("RAID_ROSTER_UPDATE")
        self:RegisterEvent("PARTY_MEMBERS_CHANGED")
        Media.RegisterCallback(self, "OnValueChanged", "UpdateMedia")
        ResComm.RegisterCallback(self, "ResComm_ResStart")
        ResComm.RegisterCallback(self, "ResComm_ResEnd")
        ResComm.RegisterCallback(self, "ResComm_Ressed")
        ResComm.RegisterCallback(self, "ResComm_ResExpired")
        self.res_bars.RegisterCallback(self, "FadeFinished")
        self.res_bars.RegisterCallback(self, "AnchorMoved", "ResAnchorMoved")
        self:BindKeys()
    end


    And it's broken atm won't even res anyone but havent investigated why yet.
    Posted in: General AddOns
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    posted a message on Whisper History Display
    I would need a RealID friend first:P
    Posted in: Addon Ideas
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    posted a message on Whisper History Display
    Nope didn't even think about that yet.
    Posted in: Addon Ideas
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    posted a message on Whisper History Display
    I have fixed whisp for the new patch just need authorization to upload it.
    Posted in: Addon Ideas
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    posted a message on Using |T<path>:<width>[:<height>:<xOffset>:<yOffset>]|t in longer strings
    Yeah I gave up and went with width=0 and a config so users could try the other way if they want lol.
    Posted in: Lua Code Discussion
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    posted a message on AceConfig am I missing something?
    Hmm yeah weird that it happened to you through the blizz addon menu as well though it didn't happen for me through blizz options just the standalone options.
    Posted in: Lua Code Discussion
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    posted a message on AceConfig am I missing something?
    Having a weird issue with my options menu. Here is the code for a module of my mod. As you can see in the options section I have 5 items in the options menu. If I remove any one of the options (so there are only 4 present) when I open the options menu and go to the options of that module wow basically freezes and looks like a slideshow (cpu being pinged for some reason) I am opening the options with this code by right clicking LDB feed:

    if not C.OpenFrames["MorgDKP2"] then C:Open("MorgDKP2") 
                        else C:Close("MorgDKP2") end
    If I look at the options through the blizzard addons menu I it does not freeze and works normally. If I add another option (to give 5) or remove an option (to give 3) it works fine either way. That is why I currently have the useless:

    sksotchead2 = {
                type = "description",
                name = "",
                hidden = function() return not mdkp.db.profile.modules.SKSotC end,
                order = 102
            },
            
    Any thoughts on what is going on with that?
    Posted in: Lua Code Discussion
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    posted a message on AdiBags - a bag addon
    I notice the bag closes when your bank closes automatically. Is that not possible when you are at a vendor etc?

    Also any chance of that BOE category? I can beg:P
    Posted in: General AddOns
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    posted a message on SmartRes2 Official Forum
    Anchor reshowing every login can be fixed by uncommenting out this section in lines 647-651:

    if self.db.profile.hideAnchor then
            self.res_bars:HideAnchor()
        else
            self.res_bars:ShowAnchor()
        end


    I am sure it will be fixed next alpha.
    Posted in: General AddOns
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    posted a message on Using |T<path>:<width>[:<height>:<xOffset>:<yOffset>]|t in longer strings
    Yeah just being a perfectionist I guess lol.
    Posted in: Lua Code Discussion
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    posted a message on Using |T<path>:<width>[:<height>:<xOffset>:<yOffset>]|t in longer strings
    I am trying to get my broker display to properly display multiple icons with text mixed in. Here is what I have tried:

    |T<path>:<width>[:<height>:<xOffset>:<yOffset>]|t

    First I tried leaving width=0 which should make the icon the same size as the text but the icons seem considerably smaller than the text. On the plus side they stay lined up nicely though and don't seem to "climb".



    Next I tried adding custom icon size and x/y offsets which makes the icon size controllable and they look better (to me) but if I add more icons and text they "climb" Seems like the text is attaching to the upper right of the icons instead of the center.






    Using the y offset I can get the text and icons to line up but then they are higher on the display mod than other text (using dockingstation) So is there any way to change that attachment point or am I missing something?

    Here is my function to update the broker text object:

    function mod:UpdateBrokerText()
        local icons
        local text = ""
        for _, itemid in ipairs(db.sortedtext) do
            if ItemInfo[itemid] then
                local data = ItemInfo[itemid]
                text = text .. "|T" .. data.icon 
                if db.customicon then text = text .. ":" .. db.texticonsize .. ":" .. db.texticonsize .. ":" .. db.iconx .. ":" .. db.icony .. "|t" 
                else text = text .. ":0|t" end
                local color
                if data.count < data.max then color = "|c00FFFF00"
                else color = "|c0000FF00" end 
                text = text .. color .. data.count .. "|r"
                icons = true
            end
        end
        if icons then
            mod.obj.text = text
        else 
            mod.obj.text = ""
        end
    end
    Posted in: Lua Code Discussion
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    posted a message on AdiBags - a bag addon
    Since yesterdays alpha (posted by 7 raid time not at home to check version) I am seeing the same stacking problem. Before 36 mana pots would be 1 stack of 36 and 396 symbols of kings would be 396 in 1 stack. Now they are displayed as 20 + 16 mana pots and 300 + 96 SOK's. Other items as well but those are the 2 i remember.
    Posted in: General AddOns
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    posted a message on AdiBags - a bag addon
    Thanks for the alphabetical sorting any chance of a BOE section so don't have to dig through soulbound equipment to find BOE's?
    Posted in: General AddOns
  • 0

    posted a message on AdiBags - a bag addon
    Any chance of making the items in a category organize alphabetically?
    Posted in: General AddOns
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