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    posted a message on Raven: Auras, Cooldowns and Notifications
    Another pally CD that doesn't work is Aura Mastery.
    Posted in: General AddOns
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    posted a message on Raven: Auras, Cooldowns and Notifications
    Got this error about 250 times after entering ulduar and being in vehicles for Leviathan:

    267x Raven-r69\Highlights.lua:45: GetSpellName(): Invalid spell slot
    Raven-r69\Highlights.lua:45: in function <Raven\Highlights.lua:39>
    Raven-r69\Highlights.lua:69: in function <Raven\Highlights.lua:60>
    Raven-r69\Highlights.lua:297: in function `UpdateHighlights'
    Raven-r69\Main.lua:295: in function `Update'
    Raven-r69\Main.lua:88: in function <Raven\Main.lua:88>
    
    Locals:
    b = BT4Button1 {
     0 = <userdata>
     macroName = BT4Button1Name {}
     action = 121
     parent = BT4Bar1 {}
     eventsRegistered = true
     flash = BT4Button1Flash {}
     cooldown = BT4Button1Cooldown {}
     outOfRange = false
     __LBF_NormalSkin = <table> {}
     flashtime = 0
     border = BT4Button1Border {}
     icon = BT4Button1Icon {}
     stateactions = <table> {}
     __LBF_Normal = BT4Button1BTNT {}
     feedback_action = 121
     hotkey = BT4Button1HotKey {}
     id = 1
     SecureInit = true
     normalTexture = BT4Button1BTNT {}
     __LBF_Level = <table> {}
     Secure = BT4Button1 {}
     count = BT4Button1Count {}
     SetFrameLevel = <function> defined =[C]:-1
     rid = 1
     flashing = 0
     rangeTimer = 0.18299999907613
     SetNormalTexture = <function> defined =[C]:-1
    }
    action = 121
    bType = "spell"
    bID = 0
    sID = nil
    buttons = <table> {
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
     (null) = <table> {}
    }
    
      ---
    Posted in: General AddOns
  • 0

    posted a message on New and broken stuff with Cataclysm
    I don't seem to be having any trouble in my (limited) testing of PLAYER_REGEN_ENABLED/DISABLED. But I have only tested on single mobs outside of instances and not in a raid.

    Did they change the dstGUID flags? Here is the ID's I found for Crystalline Ice Elemental:

    Live = 0xF5300066CC12D00B
    Cat = 0xF13066CC001BDA96

    I was using this code on live to get unitID:

    mobID = tonumber(string.sub(dstGUID, 9, 12), 16)
    So I switched to the following for cat and it seems to be giving me the same unitID's I expect:

    mobID = tonumber(string.sub(dstGUID, 7, 10), 16)
    Posted in: Lua Code Discussion
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    I have the autohide set to show on mouseover if that helps.
    Posted in: General AddOns
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    posted a message on Raven: Auras, Cooldowns and Notifications
    Yeah that is much better concerning the remnants. Still have 1 remnant though. If I have myself buffed with righteous fury my bartender4 autohide bar shows a highlight around the RF spells on that bar (I have 2 on the bar foir some dumb reason lol) and those highlights always appear even if the bar is hidden. If I remove RF the highlights disappear. And yes my long buffs are set up as icons (with minibars off now) Also Divine Favor cooldown is not being tracked.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Just started using the mod and having a strange issue with r44. r44 is first time i have really used it at all. I am getting bar remnants left behind when a bar disappears. See screenshot.

    The left side remnants are my cooldowns, upper left target debuffs, middle noitfication, and above my player frame is short buffs on me. No problem with the icon long buffs. The 2 little ones on the left are 2 righteous fury icons on an autohiding bar using bartender 4.
    Posted in: General AddOns
  • 0

    posted a message on Grid
    GridDynamicLayout
    Posted in: Grid & Grid2
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    posted a message on Ace2 End-Of-Life Discussion
    Only thing I would miss desperately is ZOMG buffs but sounds like a good plan.
    Posted in: Ace2
  • 0

    posted a message on WhisperFu - realid?
    Could try Whisp although it may do more than you want. Either way it's code would show you the changes you needed to make.
    Posted in: AddOn HELP!
  • 0

    posted a message on SmartRes2 Official Forum
    Quote from myrroddin
    I have question. In the options, lines 153 - 166, is it still appropriate to call self:Disable() and self:Enable() even though your changes implicitly removed those functions?


    self:Enable() calls the OnEnable() function same for disable.
    Posted in: General AddOns
  • 0

    posted a message on MiniChat alternative?
    Well never said it was perfect works good enough for me and I don't feel like redoing minichat atm lol.
    Posted in: Addon Ideas
  • 0

    posted a message on MiniChat alternative?
    Haven't noticed any bizzarre centering but I only use basically defaultish chat frames.
    Posted in: Addon Ideas
  • 0

    posted a message on SmartRes2 Official Forum
    Haven't tested the x-realm stuff but here is the fixed version. Why the hell can't I upload a zip file? lol

    http://www3.telus.net/MorgDKP/SmartRes2.zip
    Posted in: General AddOns
  • 0

    posted a message on MiniChat alternative?
    Ok here is what I have. Not perfect if you turn on MaximizeCombatLog it will break the mod haven't figured that one out. Hmm weird won't let me upload the .zip? Here is a link:

    http://www3.telus.net/MorgDKP/Chicchai.zip
    Posted in: Addon Ideas
  • 0

    posted a message on SmartRes2 Official Forum
    Yeah your right line 1000:

    local name = self:GetTrueTargetName(id)


    self is undefined in that section of code as it is a local funtion (ie doesn't start with Smartres2:) so you need to use:

    local name = Smartres2:GetTrueTargetName(id)
    Posted in: General AddOns
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