I don't seem to be having any trouble in my (limited) testing of PLAYER_REGEN_ENABLED/DISABLED. But I have only tested on single mobs outside of instances and not in a raid.
Did they change the dstGUID flags? Here is the ID's I found for Crystalline Ice Elemental:
Live = 0xF5300066CC12D00B
Cat = 0xF13066CC001BDA96
I was using this code on live to get unitID:
mobID = tonumber(string.sub(dstGUID, 9, 12), 16)
So I switched to the following for cat and it seems to be giving me the same unitID's I expect:
Yeah that is much better concerning the remnants. Still have 1 remnant though. If I have myself buffed with righteous fury my bartender4 autohide bar shows a highlight around the RF spells on that bar (I have 2 on the bar foir some dumb reason lol) and those highlights always appear even if the bar is hidden. If I remove RF the highlights disappear. And yes my long buffs are set up as icons (with minibars off now) Also Divine Favor cooldown is not being tracked.
Just started using the mod and having a strange issue with r44. r44 is first time i have really used it at all. I am getting bar remnants left behind when a bar disappears. See screenshot.
The left side remnants are my cooldowns, upper left target debuffs, middle noitfication, and above my player frame is short buffs on me. No problem with the icon long buffs. The 2 little ones on the left are 2 righteous fury icons on an autohiding bar using bartender 4.
I have question. In the options, lines 153 - 166, is it still appropriate to call self:Disable() and self:Enable() even though your changes implicitly removed those functions?
self:Enable() calls the OnEnable() function same for disable.
Ok here is what I have. Not perfect if you turn on MaximizeCombatLog it will break the mod haven't figured that one out. Hmm weird won't let me upload the .zip? Here is a link:
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Did they change the dstGUID flags? Here is the ID's I found for Crystalline Ice Elemental:
Live = 0xF5300066CC12D00B
Cat = 0xF13066CC001BDA96
I was using this code on live to get unitID:
So I switched to the following for cat and it seems to be giving me the same unitID's I expect:
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The left side remnants are my cooldowns, upper left target debuffs, middle noitfication, and above my player frame is short buffs on me. No problem with the icon long buffs. The 2 little ones on the left are 2 righteous fury icons on an autohiding bar using bartender 4.
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self:Enable() calls the OnEnable() function same for disable.
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http://www3.telus.net/MorgDKP/SmartRes2.zip
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http://www3.telus.net/MorgDKP/Chicchai.zip
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self is undefined in that section of code as it is a local funtion (ie doesn't start with Smartres2:) so you need to use: