• 0

    posted a message on Recount
    Quote from dch48
    Latest version totally freezes the computer as soon as a fight is started in a raid. When Recount is disabled, everything is fine.


    Is this ever going to be fix? Been a game breaking issue for years now with recount completely freezing up the client on big pulls.

    Just did a garrison boss with ~35 people and froze up for over a minute.
    Posted in: General AddOns
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Same problem. Is there anyone left to look into it?
    Posted in: Unit Frames
  • 0

    posted a message on DKPmon & Bidder v2.0
    The attached version fixes whatever the last person to change the DKPMon_eqdkp mod broke. I think they were trying to add the attendance list to boss kills (which isn't even used by the eqdkp plugin).

    So, the only real outstanding issue with exporting to eqdkp is trash drops. The eqdkp ctrt import plugin has a static list of 'boss' names that it uses to group loot into 'raid' entries. All loot with the same 'boss' name gets grouped together, and labelled with this table. Mostly it's just a find / replace of the abreviated boss names with their full name.

    The case that creates the problem is if we get more than 1 drop from different trash mobs with the same name during a raid. They will be grouped as 1 raid entry on import since they come from the same 'boss', even though they may be hours apart with totally different attendance lists. The eqdkp plugin handles this case with a check for a specific raid name ("Trash Mob" or "Random Drop" normally) and if it finds that name it won't group the drops together, giving correct attendance lists and DKP point totals. The problem is, how do you know if something is a trash mob or a boss in order to replace their actual name with "Trash Mob". I assume ct_raidtracker does it at the time looting is done by checking the mobs level for 'boss' level. You though only store the mobs name, and at such a high level of the api that adding a 'boss' flag thats set at that point and passed down would seem to be a huge amount of code tweaks...

    Any thoughts on how to fix this short of adding a table with the name of every single boss in the game and replacing the "source" name with "Trash Mob" if it's not found in that list... ? Hmm, maybe something simple like making the "source" name all lower case if the source mob isn't 'boss' level.
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    Updating to the wowace version of DKPMon_eqDKP fixes the missing 'event' / zone name, adds the DKP prices, and breaks the attendance lists (no attendees listed at all).

    line #274 in DKPMon_eqDKP\exportmod.lua
    table.insert(xmltab, string.format("<key%d><name>%s</name><time>%s</time><attendees></attendees></key%d>",
    
    table.insert(xmltab, string.format("<key%d><name>%s</name><time>%s</time><attendees/></key%d>",


    1st line is the website version, 2nd is the wowace. For some reason whoever updated it removed the opener <attendees> ....

    You should really update the zip files on your website, or just remove them and point it to wowace...
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    I understand about the dkp in the tooltip (from your point of view), but tooltips are so cluttered with other info from other mods that its too easy to miss. Is it possible to add the DKP value next to the item link box on the leader and bidder UIs through the plugin interface or would that require changes to the core mod?

    I grabbed all my files from the web site, so if the new version has the DE check then its there. I'll update from wowace and test it again. The existing option is still not what we need though. For a proper zero-sum system, DE'd items should not award points, but items 'bought' by the bank should, because at some point someone will be paying dkp for those banked items. Well at least for the forseable future they will, as I dont see any of our 'banked' items being sold for profit. Our main use for the 'banked' feature will be for nether vortex and the related recipes. The 'bank' will buy the vortex (but a crafter will pick it up obviously...) and when someone gets an item made with them points will be transfered from them to the bank.


    Got a chance to test the eqDKP import with a log that had 2 boss kills and a trash drop and it seemed to work. It correctly made a seperate 'raid' for each boss and the trash drop with the loot and attendance.

    There were a couple 'bugs' with it though.

    1) The DKP prices were not present, I thought I read way back that that had been added to the export?
    2) The 'event' name shows up as 'Unknown Event', with ctrt that is the zone name
    3) The raid for the trash drop had no label, under ctrt those are set to "Trash Mob" or "Random Drop". A label is important for the import plugin so that it gives each trash drop their own raid entry instead of combining them all into 1.
    4) The looter for disenchanted items is given the name "Disenchant", it should be "disenchanted". Minor, and fixable with settings on the plugin, but should be fixed in the export mod for ease of compatibility with logs generated by ctrt.

    If there's no one currently working on the eqdkp import / export I'll poke around and fix whatever I can find, I've made changes to both the ct_raidtracker (eqdkp) mod and the ctrt eqdkp php plugin in the past. If someone is working on the eqdkp stuff, I have the ct_raidtracker log for the same time period as the test log, so they can easily be compared to see what's missing / malformed in the DKPMon xml.
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    After looking over fczs.lua it definately doesn't have the "dont award points for DE" option, which as others have pointed out should really be the default behaviour or it's not actually a zero-sum dkp system. The option is only present in the DKPmon_ZSumAuction module.
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    Ah, found where the DKP show. On the tooltip when you mouse over an item, will want to change that so it shows up next to the item on the actual UI.
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    The award DKP for DE'd items was definately off then, and it awarded points. There were 2 drops from the boss, both set to 5 points for testing, 1 was DE'd and 1 wasn't and it awarded the raid 1 point (10 people) when I did the distribution step.

    re: #2 I definately didn't notice the DKP price showing up anywhere, might have just missed it though or it could have been because the prices weren't pre-assigned, was giving drops test prices as we looted. If you have multiple items, it should be showing up somewhere on the button that has the item name / link ?

    For (4), is the text "Winner: <name>" in the item's DKPmon button insufficient somehow?


    It's just odd cause when you have the list of bidders up that text is obscured, so there's no visible feedback that clicking on a name to select someone actually does anything. Actually just having the list go away after you click on someone would be more intuitive UI design.

    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    Got a chance to play with it a bit in karazhan, having it auto-announce when the close countdown starts will be good enough. To further complicate it though... I want it to show the bidders current DKP total (their 'bid') in the list.

    The option to not award DKP for DE'd items doesn't seem to be present in the FCSZ module or I'm misunderstanding the feature, it only shows up under zero-sum auction options. Even with that disabled points where still awarded, so I don't think the bug about the logic flaw in the conditional checks for that feature is fixed.


    Few other random comments / thoughts:

    - An indication when logging is enabled would be nice
    - would really like to display the DKP cost of an item on both the leader and bidder UIs
    - a 'pass' option on the bid client and an indicator on the leader side if everyone passed would be nice
    - a checkbox next to the currently selected 'winner' in the list you pick the winner from would be nice



    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    I'd actually like to announce the bidders before closing, just to make sure no one forgot to bid and no one has any objections etc... I'd add that to the list of 'actions' or something right?


    And for eqdkp there's a ton of free hosts that come with all the services needed for eqdkp already up and running, I used one back when I was initially testing it for our guild, looks like that provider is dead now though. If you have a server with everything needed setup is as simple as copy the files over, fix some access flags and its running.
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    Sounds good then, running kara tonight so maybe I'll annoy the raid testing so I can play with the eqdkp import / export and see if its working properly. It's actually really easy to setup an eqdkp install if that's whats blocking you from doing more testing.

    All bidders are listed to choose from. DKPmon doesn't even auto-select the person with the most points; you might have some other criterion you want to use...


    Ya, that's why I asked. Yours is the only mod I've ever seen that works 'properly', nearly every other mod just replaces the high bidder when anyone bids. Of course, there is no other mod I've found that actually does the most common loot system of FCZS, nearly all of them are based on auctions or rolls.


    Quote
    2) open bidding for FCZS, was this ever added as a feature?

    What do you mean by "open bidding"? If you mean broadcasting the bidder list for an item, then no.


    I meant broadcasting to the raid when someone bids on an item, but the ML being able to broadcast the bid list before closing would also work. Can either of those be added through the custom.lua or would it require a change to the core mod?
    Posted in: General AddOns
  • 0

    posted a message on DKPmon & Bidder v2.0
    Just finished reading this entire thread and have a few questions...

    We're getting started on 25 mans and need to revive our dkp system, the mod looks like exacly what we want with fixed cost, zero sum, eqdkp import / export, ingame bidding and updating of point totals while you raid etc... at 60 we used a modified version of DKP_system + CT_raidtracker as the ingame interface to the eqdkp data but that mod is long dead.


    1) The whole start / stop logging every boss if you want a seperate entry in eqdkp for each boss, is this still the case? With ct_raidtracker I could take an entire nights raid and import it in 1 step, and every boss kill and trash drop gets a seperate eqdkp 'raid' entry, with each 'zone' getting a seperate 'event' entry.

    2) open bidding for FCZS, was this ever added as a feature?

    3) how does awarding points for trash drops work? All examples talk of awarding being tied to a boss. With ct_raidtracker each trash drop gets logged as its own 'raid' event for point awarding.

    4) if people leave or join a raid in progress, are attendance lists for boss kills correct? ct_raidtracker was notorious for bugs with leave/join causing more than 40 people to show up on boss kills

    5) for importing FROM eqdkp, we will have a seperate eqdkp install for each tier of raiding, is it possible to import from multiple installs, or will we just have to run with 1 tier's worth of DKP data at a time? (DKP_system would put each of the seperate installs into one of your 'pools')

    6) we have a 'discount' feature where if no one 'needs' an item and its going to be de'd people for whom its a sidegrade or offspec piece can get it for 25% of cost, it seems like this will be fairly easy to add to bidder and dkpmon, just wondering if anyone has already done something like that to save me the work.

    7) did a feature to automatically start / stop logging ever get added? Would be great if it was configurable by zone name.

    8) 1 more vote for a /whisper bidding and dkp point query system. ct_raid / ora2, omen / ktm and a boss mod are all very nice to have but people can raid just fine without them. The people in our guild who still haven't got those basic mods will be a huge PITA to get them to install any bidding addon.

    9) several pages back there was some bug reported about the fix for DE'd items awarding points when they shouldn't be being wrong, was that ever properly fixed?

    10) was another bug reported where boss kills where all loot is DE'd not generating a log entry for that boss kill, was that fixed?

    11) (will probably be obvious once servers are back up tomorrow and I can play with it but...) With the FCZS system, are all bids listed for the master looter to pick from, or are people with less DKP than the current top bidder outright rejected?

    Posted in: General AddOns
  • To post a comment, please or register a new account.