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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from maximoz »

    Quote from andreasg »

    Merged Pastamancers patch (and modded it a bit) which adds status icon, (combat, resting) and raid target icon!


    In ABF layout, the resting icon gets covered by the xp bar if its shown. Can it follow the placement of the yaABF layout, ie beside the pvp icon instead of on the bottomleft side ?

    In yaABF layout, the pvp icon is covering the hp texts. Nothing serious imo but just to let ya know ;p

    Other than those, everything seems to be working fine. Thanks much !

    Edit: I'll change my local copy to suit my placements ;p


    It seems like you guys able to keep up to dated the mods from somewhere in beta. Can you guys point me out where to look for it? SVN looks the same as always.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Ok, I love the incombat and resting icons and note that please fix the incombat icon, it seems like there's a thin line under it.

    One more thing about aggro, showing red text with [aggro] custom string in Name text works well with mobs but in PVP hostile/flagged doesn't still show as white. :/

    Anyways, Raid icons would be very useful in raid.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Pastamancer »

    Quote from Delsphynx »

    Quote from Panther »

    No, the SVN auto-generated .zips are uploaded instantly when a commit is made to the SVN. It's just broken atm...


    Ah, okay, thanks for that Panther. My mistake was not realizing it was actually down combined with the initial going "live" of the distribution method when it was first talked about what addons would show up. Good to know!

    Thorn: The latest version would be what shows up under the http://svn.wowace.com/files link, as per this post: http://www.wowace.com/forums/index.php/topic,2062.0.html. This isn't the most up-to-date that the repository has, but it is the most up-to-date that an end-user can download without direct access to the SVN (or really annoying copy/save as routines.) The issue with it not being the most up-to-date is known, and being worked on from what I can tell (most likely relating to the SVN getting corrupted, which is why it has been down over the last several days.)


    Until http://svn.wowace.com/files/ is fixed, you can grab my hand-patched version of r10982 (without the combat/resting patch) here. Unless you really *need* the changes made in the latest commit, you're probably better off waiting for files to update.


    Mind if you can give a summary of your r10982 the different features between the old version?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I'm now confused the revision version all over the places. Can someone please point me out where and what is the latest version number I download (official one)?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Revision 11003: http://svn.wowace.com/root/trunk/ag_UnitFrames/

    There's a r11003.. can someone explain this?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from vaedin »

    Apologies if this is known.

    r10545

    As everyone was leaving the raid tonight, I wound up with raid leader and master looter positions. Using the yaABF style scaled at 1.4, the two icons overlapped each other. When I left the raid, the loot icon was still showing.


    I found a r10725: http://svn.wowace.com/files/index.php?path=sandbox%2Fbranches/

    Also I found r10924: http://svn.wowace.com/root/trunk/ag_UnitFrames/
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    There is also another problem with the Buff filter, on the player frame (your toon frame) the Intellect buff still shows except other even you have the Filter on.

    I have tested it on a Mage.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Aahh I love your to do list, in combat icon would be great!

    Between is there's a way to disable the bar color change when the HP is getting lower and lower? Or this is part from the other mods I have?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Is this the place for the new files?

    http://svn.wowace.com/files/
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    This is what I changed to:

    ["aggro"] = function (u) local x = (UnitReaction("player",u) or 5) return self:GiveHex(UnitReactionColor.r,UnitReactionColor.g,UnitReactionColor.b) end,

    It stills showing a error:

    ag_UnitFrame.lua: 506 attempt to perform arithmetic on local 'r' (a nil value)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Craygz »

    Quote from Thorndepth »

    ...
    If you don't feel like to add alpha setting, you can add a option that the Name of the mob turns red if it's Hostile. It is like Perl Classic UnitFrame.

    BUG/ERROR: Big conflict with TipBuddy. :/ Showing Errors

    take a look at http://www.wowace.com/forums/index.php/topic,1715.msg36498.html#msg36498 ... the [aggro] tag could be what you are searching for.
    regarding TipBuddy: a) use TinyTip b) if it is a tipbuddy error, tell the author of tipbuddy, if it is a aguf error write down the exact error message

    @ag PLEASE add the watchdog tags to the wiki or to your initial post, its a pain to answer the same question every page :(


    Thanks! So I put [aggro][name] but it shows a error if you try it. The Name works but not the aggro color.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Is there a alpha setting for the Unit Frame? The current Unit Frame alpha seems to be too light. It's harder to see the Mob HP bar with Hostile Colorization Bar on and I need Hostile Colorization Bar on to tell if it's enemy or friendly.

    If you don't feel like to add alpha setting, you can add a option that the Name of the mob turns red if it's Hostile. It is like Perl Classic UnitFrame.

    BUG/ERROR: Big conflict with TipBuddy. :/ Showing Errors
    Posted in: Unit Frames
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