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    posted a message on AdiBags - a bag addon
    After using this for few days, i can say: amazing ^^


    few issues, requests and bugs (i will try to explain with my frenchy english ;) )
    see screenshot for reference.

    1: this bugs occurs sometimes. So far how to reproduce it:
    this item is set in a personal filter, and this section is actually hidden (in the V, menu) and i already have some occurence of it (so they are logically hidden). When i loot a new occurence of this item, the whole stack comes naturally in the "new" section, but when and I click on the N button, it doesnt seem to know where to go.

    2: when an item is moved in the bank (or sold), the room stay unused, that a good thing, but, this should also activate the "T" button, so we can re-order the bag without having to close and reopen it.

    3: some names are missaligned sometimes (the ability to set the font size could be cool too)

    4: just an eye candy thing: in free move, this little square comes when the bag is moved.

    5: in the personnal filter, that could be better to have the "new association" section at the top of the windows. actually we have to completly scroll down the list to find it

    6: small request: to add a "close" function in the "V" list: something the panel remains open with no way to close it.


    thx for your time^^
    Posted in: General AddOns
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    posted a message on AdiBags - a bag addon
    Quote from Adirelle
    Once you selected the position mode "manual", you can move the bags using their title.

    aaah didnt saw that^^

    i guess its perfect then

    thx again
    Posted in: General AddOns
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    posted a message on AdiBags - a bag addon
    Hi adirelle.
    I tried your bag mod recently, I like it a lot. I was using baggins since a long time, but I wanted to try other bag mods with wow4.0. there are some really smart ideas in yours. Thx for your time.

    sometime, sections doesnt seems to "spread" like they should, this probably could be optimized

    I have 2 requests:
    -the ability to free-move bag/bank without that anchor system
    -the possibility to show/hide section content by clicking on its title

    thx again
    Posted in: General AddOns
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    posted a message on GearGauge - Official Thread
    Im not a big fan of this kind of addon, but I took a look by curiosity. I think some numbers are weird...
    Score budget seems very subjective, isnt it?
    For example, just wonder why parry rating is about 1, when Dodge rating is about 0.25.
    That seems obvious to me.
    Defense and expertise are low too, imho... they should be 1 too, I think.

    (Anyway defense is a bit special because the efficiency of this rating depend of the class. Warrior and paladin get better benefits from this stat than other tanks, for example...)
    Posted in: General AddOns
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    posted a message on Broker Currency
    Thanks for this addon, the breakdown is really usefull.
    Anyway, it seems that the column disposition isnt, sometimes easy to read:
    With high value, it can be confusing (please take a look at the attachment jpg to see what i mean - i am using 80% scaling down).
    Could you add some vertical line maybe between values, or just more space?

    thank you
    Posted in: Data Broker AddOns
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    Yes, i have looked all the relevant events that I know.
    Unfortunately, there are no spell_summon or spell_create events, or anything to help for that.
    For example, in a malygos log, the phase 3 drakes just start to fight, without any other indication, Spell_damage are just casted by the drake, there are no relay at all.

    This is why I asked if someone could ask for such addition in the US UI forum, if possible (and with a better english than mine ^^ ).
    I know that Slouken already added a lot of stuff based on community requests. If we could just see something like UNIT_ENTERVEHICLE / UNIT_LEAVEVEHICLE in the log, with the corrects unitId, this could be really great :)
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    Well, thanks, but I am talking about the exported combatLog (the one in the logs directory), not the ingame events :rolleyes:
    Vehicle events are currently not appearing into it.
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    I have not found a way to affiliate Vehicle to their owner from the offline wowcombatlog.txt. There is not event to help in that task. Does anyone has found something?

    If not, can someone with access to the US UI forum could ask if it's possible to get the proper events (enter/leave vehicle) in the log?
    Thx
    Posted in: Lua Code Discussion
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    posted a message on The New Curse Client
    Quote from essmene

    Whenever i do a refresh, the clients says Bigwigs has the revision 4833 even though up have updated it @ least 10 times to the newest edition.


    this problems also occurs via the regular client
    all addons seem locked since the 19 january
    Posted in: Updaters
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    posted a message on Grid + Mana Bars
    Gridmanabar seems broken with the last Grid commits:
    yesterday, all bars where always full. The "ignore non mana unit" options is broken too, it seems.

    edit:sorry: I didn't saw the last Gridmanabar commit, i will check if things are back to normal^^
    thanks
    Posted in: Grid & Grid2
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    posted a message on Gnomish Yellow Pages -- Official Thread
    orionshock: That's a pretty great news, I will test this today
    thank you ^^
    Posted in: General AddOns
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    posted a message on Gnomish Yellow Pages -- Official Thread
    Quote from lilsparky

    what happens to the 2nd link? is it ignored or do both show up in the "link" column? i did the way it works now because i anticipate people will likely be filtering/sorting by tradeskill when shopping so duplicate ads won't be such a big issue.

    I should have say: both link in the same chat line.
    The second link isnt' catched. I can see it in the "message" column, but it's not clickable from here.

    @orionshock, I will take a look to Guild Craft, but from what i can see it only works if all guilmates have the addon? Am I wrong?
    Posted in: General AddOns
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    posted a message on Gnomish Yellow Pages -- Official Thread
    Nice idea, I like it a lot. Thanks!
    Anyway, few things and options idea:

    - please add a way to set the /who timer: It's actually a pain to send my own /who request because the "antispam timer" is continuously occuped by GYP. (and, anyway i dont like to have addon who spam the server)

    - a way to save only friend and guild crafters through sessions (while keeping all crafters in a single session)

    - actually when someone send his both (or more) links, only the first one is captured
    Posted in: General AddOns
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    posted a message on BigWigs_Naxxramas
    Quote from Fulnir
    Just did Raz tonight and all the timers were nonexistent. Dunno what broke it, but something surely did.


    same here, Razu module isnt working at all
    Posted in: Raid AddOns
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    posted a message on Recount
    I have a small request.
    I would like an option to disabled the data saving when leaving the world.
    I didn't find it, my apologies if it exists already.
    Posted in: General AddOns
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