• 0

    posted a message on Bartender4 - Official Topic
    Ok thanks ;)
    Posted in: General AddOns
  • 0

    posted a message on Bartender4 - Official Topic
    HI,

    So I love BT4 but I miss a thing from BT3... When I have no target and cast a spell (ex : heal spell or buff spell), the addon don't target myself automatically...

    An idea ?
    Posted in: General AddOns
  • 0

    posted a message on JWowUpdater - A new java addons updater for ace2
    You just have to select all addons (clic on the first, then shift + clic on the last), and clic on Update Addon, and the client update ALL your addons ;)
    Posted in: Updaters
  • 0

    posted a message on JWowUpdater - A new java addons updater for ace2
    I've actived the option "Delete before updating" but I don't have anu addon's directory in my trash.... Any idea ???
    Posted in: Updaters
  • 0

    posted a message on TinyTip v2
    I've dl the TinyTipModules, and it say "Requires to have an in-game menu"... but what is the command to open the menu ??
    Posted in: General AddOns
  • 0

    posted a message on TinyTip v2
    Hello,

    I'm very disapointed with the new TinyTip : I can't see the menu in the Rock Menu or in DeuceCommander... And /ttip or /tinytip don't work...

    Any idea ??
    Posted in: General AddOns
  • 0

    posted a message on PitBull 2.0
    Quote from Revlon »

    Would really appreciate any feedback as to why my Main Tanks and Main Tank's Targets are not showing up in raid. I posted descriptions and screenshots of my raid UI as well as the configuration screens on page 30 of this thread.

    http://www.wowace.com/forums/index.php?topic=8435.msg156901#msg156901

    Again, to restate, Main Tanks and Main Tank's Targets are enabled in my Pitbull configuration but they are not showing up while I'm raiding.

    Would also like to see screenshots of relevant configurations where this IS working for users of this addon.

    Thanks,
    Revlon


    +1 I have the same problem.... Is Pitbull need Ora2 now to show MT and MT's target ???
    Posted in: Unit Frames
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from Kyron »

    Current shot in action, raid with everything, player, target, ToT, Focus, Focus target, pet, MT and MT targets.

    Still have to find out a better and less invasive way to display player buffs and target debuffs :(



    click thumbnail then click picture again for full resolution


    Love this one !!!

    Need your addons list and configuration ;)
    Posted in: General Chat
  • 0

    posted a message on Bugs
    Pb with BugSack :

    [2007/09/22 08:52:05-885-x1]: LibRockConfig-1.0: Field "func" not found for `BugSack->Show sack->Current session'.:
    LibRockConfig-1.0--50510 (LibRockConfig-1.0):3310: in function <...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:3309
    Posted in: Rock
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Quote from Ellipsis »

    Quote from Malkom »

    ...
    Invalid commit note, please visit http://www.wowace.com/wiki/SVN_Rules#Commit_Notes
    ...


    Which would tell you that:

    The SVN will now actively reject commits to trunk that have bad notes. To ensure that your commit is accepted, the note must begin with the addon's folder name you are committing to. For example, if you are committing to /trunk/SomeNeatMod/modules then the commit note must begin "SomeNeatMod ..."



    Hope that clears things up :P



    Thanks.. Work fine now ^^

    "Imp" have his french translation ;)
    Posted in: Libraries
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Quote from Malkom »

    Quote from Antiarc »

    Malkom: What is your locale, and what are the translations for "Seethe" (http://www.wowhead.com/?spell=41520) and "Imp" (the warlock pet)? Those errors mean that there's no translation for those strings in the Babble library.

    The final error is because you have a macro that has [target=Malkom] in it somewhere.


    Thanks for the answer....

    I'm in a french client.


    The translation of "Imp" is "Diablotin".

    But I don't find any translation of "Seethe".. O_o

    Is it a skill of mob or player ? In this case, what is the class ?


    Antiarc can you correct the translation of Imp in the Babble-Race-2.2.lua because I do it but I can update the svn O_o....

    It say :

    Modifi?: Mes documents\My Games\svn\Addons\Babble-Race-2.2\Babble-Race-2.2.lua 
    Envoi du contenu: Mes documents\My Games\svn\Addons\Babble-Race-2.2\Babble-Race-2.2.lua 
    Erreur: Commit failed (details follow): 
    Erreur: MERGE request failed on '/wowace/trunk/Babble-2.2/Babble-Race-2.2' 
    Erreur: 'pre-commit' hook failed with error output: 
    Erreur: /usr/bin/lua: /var/repos/wowace/hooks/pre-commit.d/sanity:38: Invalid commit note, please visit [url]http://www.wowace.com/wiki/SVN_Rules#Commit_Notes[/url] 
    Erreur: stack traceback: 
    Erreur: 	[C]: in function 'error' 
    Erreur: 	/var/repos/wowace/hooks/pre-commit.d/sanity:38: in main chunk 
    Erreur: 	[C]: ? 



    O_o
    Posted in: Libraries
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Quote from Antiarc »

    Malkom: What is your locale, and what are the translations for "Seethe" (http://www.wowhead.com/?spell=41520) and "Imp" (the warlock pet)? Those errors mean that there's no translation for those strings in the Babble library.

    The final error is because you have a macro that has [target=Malkom] in it somewhere.


    Thanks for the answer....

    I'm in a french client.

    The translation of "Imp" is "Diablotin".

    But I don't find any translation of "Seethe".. O_o

    Is it a skill of mob or player ? In this case, what is the class ?
    Posted in: Libraries
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Hye everybody....

    I've got this errors on Threat-1.0 :


    [2007/06/21 22:51:05-649-x1]: AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation "Seethe" does not exist.
    Threat-1.0\Threat-1.0\ThreatBuffsData.lua:80: in function `ThreatInitData'
    Threat-1.0-41087 (Threat-1.0):369: in function `OnInitialize'
    Threat-1.0-41087 (Threat-1.0):1855: in function `v'
    Threat-1.0\Threat-1.0\Threat-1.0-Cleanup.lua:34: in function <...\AddOns\Threat-1.0\Threat-1.0\Threat-1.0-Cleanup.lua:31>
    <in C code>: in function `pcall'
    Ace2\AceLibrary\AceLibrary.lua:32: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:31>
    Ace2\AceLibrary\AceLibrary.lua:575: in function `Register'
    Threat-1.0\Threat-1.0\Threat-1.0-Cleanup.lua:39: in main chunk


    [2007/06/21 22:51:41-649-x1]: AceLocale-2.2-40629 (Ace2):487: Babble-Race-2.2: Translation "Imp" does not exist.
    Threat-1.0\Threat-1.0\ClassModules\Warlock.lua:46: in function `func'
    Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:442: in function `buffChange'
    Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:453: in function `calcBuffMods'
    Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:324: in function <...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:174>
    <in C code>: in function `pcall'
    Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:127: in function `ToggleModuleActive'
    Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:155: in function <...dOns\Threat-1.0\Threat-1.0\ThreatClassModuleCore.lua:150>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):931: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:929>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):329: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:310>



    PS : Any one can also help me on this error... :

    [2007/06/21 22:51:38-649-x1]: Interface\FrameXML\ChatFrame.lua:1295: Unknown unit token: Malkoms:
    Interface\FrameXML\ChatFrame.lua:1295: in function <Interface\FrameXML\ChatFrame.lua:1286>:
    Interface\FrameXML\ChatFrame.lua:1305: in function `UpdateMacroFeedback':
    <string>:"*:OnUpdate":10: in function <[string "*:OnUpdate"]:1>


    Malkoms is my character's name...
    Posted in: Libraries
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