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    posted a message on Wysiwyg or notepad
    undead rogue? :P
    Posted in: Lua Code Discussion
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    posted a message on Wysiwyg or notepad
    Quote from Fin
    XML is the spawn of Satan, the whore of Babylon, the straw that broke the camel's back, the final countdown, the opiate of the masses, the elephant in the room, the emperor's new clothes, the black sheep, the nightmare on elm street, the silent fart, the premature ejaculation, the wrath of khan, that which knows no name, the ! of ?, the last supper, the rotten core, the eleventh hour, the bottom of the barrel, last place you looked, the bad aftertaste, the annoying drunk, the bastard son, the dark shadow of corruption itself that feeds upon your living soul and infects the dying core of your being while you while you lie asleep at night.

    Run! Run while you still can!



    Lol, point made... i guess :P
    Posted in: Lua Code Discussion
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    posted a message on Wysiwyg or notepad
    Ok cheers, i think ill stick to creating the gui using the lua calls. That allows me to only create the frames when they're actually needed.

    A little extra question tho. I read somewhere that frames won't get collected as garbage and i should always try to reuse any frames i create. Is this correct?
    Posted in: Lua Code Discussion
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    posted a message on Wysiwyg or notepad
    Hello folks,

    Im wondering what everyone's using to create the FrameXML files. Tho i guess it's pretty easy to create these by hand, i know there are also a few wysiwyg editors out there. Just want your thoughts on these and perhaps some links to their websites.

    Thanks
    Posted in: Lua Code Discussion
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    posted a message on Master Looter
    I see, but the only way i could find that event would be triggered is to LootSlot() every slot. Indeed, when there's a masterloot slot the OPEN_MASTER_LOOT_LIST event gets called. However, every other lootitem gets autolooted, even the stuff you might not want to loot.
    Posted in: Lua Code Discussion
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    posted a message on Master Looter
    In addition, is it possible to tell what the loot source is? UnitGUID("target") would not be reliable because i can obviously target any mob and start disenchanting an item and also trigger the loot event. Loot source obviously isn't current target in this situation.
    Posted in: Lua Code Discussion
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    posted a message on Master Looter
    Hi Folks,

    Im working on an addon to make a masterlooter's life easier.
    Im having no problems trapping the LOOT_OPENED event and listing the loot.
    However, im having probs when trying to separate the loot that can be distributed using the GiveMasterLoot() and loot that can be looted normally using LootSlot().

    It's especially hard to tell because when i, for example, disenchant an item and it also triggers the same event. But also if you loot a chest with BoP items in it. And another situation that could occur is when a master looter decides to open up a bag of gems, or a lockbox with BoP items in it. So just checking loot quality in the slots vs GetLootThreshold() is not enough.

    Is there a way to tell which lootslot requires which function? Or another way to put it. How do i tell what loot is for the master looter himself and what loot does he need to redistribute to the raid?

    Thanks in advance for your thoughts! :cool:
    Posted in: Lua Code Discussion
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    posted a message on Close frame on escape
    Thanks so much. I have no idea why i couldn't find this on my own :P
    Posted in: Lua Code Discussion
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    posted a message on Close frame on escape
    Hello folks,

    Im working on my first addon (DomDomMenu) and i think it's coming along just fine. I've just stumbled upon a feature that is really essential but im findind hard to implement. Most addons close when the user presses the Escape button. Is there an event i should listen for and close the frame if i get it or is there another way to close my frame on Escape?

    Your thoughts please

    _Mackatack
    Posted in: Lua Code Discussion
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    posted a message on SpellReminder - Official Thread
    Cool thanks! Good luck and keep up the good work! :P
    Posted in: General AddOns
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    posted a message on SpellReminder - Official Thread
    Would be awesome. In fact it would make SpellReminder an all in one solution for managing buffs etc. Is there also an option to (for example) right click a buff bar and dispell the buff if you want to?
    Posted in: General AddOns
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    posted a message on SpellReminder - Official Thread
    Ok then, but wouldn't it be nice if SpellReminder also shows you these auras? Other non-timed buffs/auras such as Ghost/Preparation/Cat Form/etc/etc could also be configured to display or not. Almost the same as CT-Buffmod does, only with all the goodies included that SpellReminder has? ;)
    Posted in: General AddOns
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    posted a message on SpellReminder - Official Thread
    Been playing with SpellReminder today and noticed that if i cast Nature's Swiftness it doesn't create a bar, but when i use the aura it does display a CD-bar for it (see debug info below). Is this something i can configure?

    # CAST NS
    [16:18:40] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Nature's Swiftness (17116~1)
    [16:18:40] SpellReminder: ProcessCooldowns
    [16:18:40] SpellReminder: ProcessAuras player
    # No bar

    #USE NS
    [16:20:19] SpellReminder: SPELL_CAST_SUCCESS: player -> player : Healing Touch (26979~8)
    [16:20:19] SpellReminder: ProcessCooldowns
    [16:20:19] SpellReminder: Tracking: Nature's Swiftness
    [16:20:19] SpellReminder: Created Bar: Nature's Swiftness: duration=180: reminder=15: timeleft=179.961
    [16:20:20] SpellReminder: ProcessAuras player
    # cooldown bar
    Posted in: General AddOns
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