The Outfitter skin appears to be dependent on the skinning of the character-frame. Is this really necessary? I use Aurora to skin the default frames, so I've disabled skinners skinning of default frames.
Doesn't seem to load at all on Monks. Is there a reason for this?
Gives this error:
5x Raven\Conditions.lua:728: bad argument #1 to "pairs" (table expected, got nil)
<in C code>
Raven\Conditions.lua:728: in function "SetConditionDefaults"
Raven\Profile.lua:102: in function "InitializeProfile"
Raven\Main.lua:363: in function <Raven\Main.lua:362>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
(tail call): ?
Prat-3.0-r884 _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:543: in function "EnableAddon"
Prat-3.0-r884 _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:636: in function <Prat-3.0_Libraries\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>
FrameXML\UIParent.lua:296: in function "UIParentLoadAddOn"
FrameXML\UIParent.lua:370: in function "TimeManager_LoadUI"
FrameXML\UIParent.lua:687: in function <FrameXML\UIParent.lua:654>
Locals:
nil
I'm guessing I need to enable the button-skinning module for Fizzle/oGlow, but I'm not able to load the Modules section
5x AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1803: 54AceConfigRegistry-3.0-14:ValidateOptionsTable(): Skinner Modules.args.Skinner_UnitFrames.args.pet.set: did not expect boolean value "true"
<in C code>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:50: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:191: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:221: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:231: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:231: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:259: in function "ValidateOptionsTable"
AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:300: in function "app"
AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1803: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791>
<in C code>
AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1888: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1886>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
Altoholic-r120\libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
widgets\AceGUIContainer-BlizOptionsGroup.lua:20: in function <widgets\AceGUIContainer-BlizOptionsGroup.lua:19>
<in C code>
FrameXML\InterfaceOptionsFrame.lua:28: in function <FrameXML\InterfaceOptionsFrame.lua:17>
<in C code>
FrameXML\InterfaceOptionsFrame.lua:46: in function "InterfaceOptionsListButton_OnClick"
<string>:"*:OnClick":2: in function <string>:"*:OnClick":1
Locals:
nil
Line 308: bar:SetFont(nil,nil,"OUTLINE")
Line 311: bar:SetFont(nil,nil,"PLAIN")
Line 422: g:SetFont(p.barfontpath or media:Fetch('font', p.barfont), p.barfontsize, p.barfontflags)
Line 434: fo:SetFont(p.title.fontpath or media:Fetch('font', p.title.font), p.title.fontsize, p.title.fontflags)
I've tried replacing "PLAIN" with "OUTLINE", replace p.barfontflags/p.title.fontflags with "OUTLINE", even adding it to the end there.
1. It's been 4 weeks
2. I have no idea what code I need to change, hence my question.
3. The change I tried was the last one posted here: http://www.wowuigallery.com/topic/skada-help it worked until a couple of months ago, when there was a change to Skada making it "obsolete"
Is it possible to abbreviate names in the same way as InfinityPlatest does it?
"Varian Wrynn" becomes "V. Wrynn" instead of "VW"
I've dug this out of the InfinityPlates LUA, but I'm guessing it needs some "Pitbullifying" before going into LuaTexts:
-- string format
local utf8sub = function(string, i, dots)
local bytes = string:len()
if (bytes <= i) then
return string
else
local len, pos = 0, 1
while(pos <= bytes) do
len = len + 1
local c = string:byte(pos)
if c > 240 then
pos = pos + 4
elseif c > 225 then
pos = pos + 3
elseif c > 192 then
pos = pos + 2
else
pos = pos + 1
end
if (len == i) then break end
end
if (len == i and pos <= bytes) then
return string:sub(1, pos - 1)..(dots and "..." or "")
else
return string
end
end
end
I'm looking to make switching specs a one-button macro. The only thing I'm missing is a line switching between two SUF-profiles(Caster and Healer are their names). Is this possible?
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Gives this error:
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I've tried replacing "PLAIN" with "OUTLINE", replace p.barfontflags/p.title.fontflags with "OUTLINE", even adding it to the end there.
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2. I have no idea what code I need to change, hence my question.
3. The change I tried was the last one posted here: http://www.wowuigallery.com/topic/skada-help it worked until a couple of months ago, when there was a change to Skada making it "obsolete"
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*bump*
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http://www.mmo-champion.com/threads/994107-Hiding-Kgpanels-if-the-parent-frame-addon-is-not-loaded?p=13576293#post13576293
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"Varian Wrynn" becomes "V. Wrynn" instead of "VW"
I've dug this out of the InfinityPlates LUA, but I'm guessing it needs some "Pitbullifying" before going into LuaTexts:
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