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    posted a message on Skinner
    The Outfitter skin appears to be dependent on the skinning of the character-frame. Is this really necessary? I use Aurora to skin the default frames, so I've disabled skinners skinning of default frames.
    Posted in: General AddOns
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    posted a message on Raven: Auras, Cooldowns and Notifications
    Doesn't seem to load at all on Monks. Is there a reason for this?
    Gives this error:
    5x Raven\Conditions.lua:728: bad argument #1 to "pairs" (table expected, got nil)
    <in C code>
    Raven\Conditions.lua:728: in function "SetConditionDefaults"
    Raven\Profile.lua:102: in function "InitializeProfile"
    Raven\Main.lua:363: in function <Raven\Main.lua:362>
    (tail call): ?
    <in C code>
    <string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
    (tail call): ?
    Prat-3.0-r884      _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:543: in function "EnableAddon"
    Prat-3.0-r884      _Libraries\AceAddon-3.0\AceAddon-3.0-11.lua:636: in function <Prat-3.0_Libraries\AceAddon-3.0\AceAddon-3.0.lua:621>
    <in C code>
    FrameXML\UIParent.lua:296: in function "UIParentLoadAddOn"
    FrameXML\UIParent.lua:370: in function "TimeManager_LoadUI"
    FrameXML\UIParent.lua:687: in function <FrameXML\UIParent.lua:654>
    
    Locals:
    nil
    Posted in: General AddOns
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    posted a message on Skinner
    I'm guessing I need to enable the button-skinning module for Fizzle/oGlow, but I'm not able to load the Modules section
    5x AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1803: 54AceConfigRegistry-3.0-14:ValidateOptionsTable(): Skinner Modules.args.Skinner_UnitFrames.args.pet.set: did not expect boolean value "true"
    <in C code>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:50: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:191: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:221: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:231: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:231: in function <AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:259: in function "ValidateOptionsTable"
    AceConfigRegistry-3.0\AceConfigRegistry-3.0-14.lua:300: in function "app"
    AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1803: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791>
    <in C code>
    AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:1888: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1886>
    (tail call): ?
    <in C code>
    <string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
    (tail call): ?
    Altoholic-r120\libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
    widgets\AceGUIContainer-BlizOptionsGroup.lua:20: in function <widgets\AceGUIContainer-BlizOptionsGroup.lua:19>
    <in C code>
    FrameXML\InterfaceOptionsFrame.lua:28: in function <FrameXML\InterfaceOptionsFrame.lua:17>
    <in C code>
    FrameXML\InterfaceOptionsFrame.lua:46: in function "InterfaceOptionsListButton_OnClick"
    <string>:"*:OnClick":2: in function <string>:"*:OnClick":1
    
    Locals:
    nil
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    Quote from Tomber
    There is an Opacity slider on the Layout tab in the section labelled Timeline (this section only appears for timeline configurations).
    That's the opacity of the whole thing. I was looking for a way of making the background of the time line transparent.
    Posted in: General AddOns
  • 0

    posted a message on Raven: Auras, Cooldowns and Notifications
    There doesn't seem to be an option for setting the alpha of the background on timeline view. Am i missing something or is Raven missing it?
    Posted in: General AddOns
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    posted a message on Raven: Auras, Cooldowns and Notifications
    I don't seem to be able to anchor/parent my 'Focus' group to Pitbull4's focus-frame(PitBull4_Frames_focus). raven claims the frame name is invalid...
    Posted in: General AddOns
  • 0

    posted a message on Recount
    How do I set Recount to always show when I'm in a group, and always hide when I'm solo?
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Using the method mentioned I found these lines:
    Line 308:                 bar:SetFont(nil,nil,"OUTLINE")
    Line 311:                 bar:SetFont(nil,nil,"PLAIN")
    Line 422:     g:SetFont(p.barfontpath or media:Fetch('font', p.barfont), p.barfontsize, p.barfontflags)
    Line 434:     fo:SetFont(p.title.fontpath or media:Fetch('font', p.title.font), p.title.fontsize, p.title.fontflags)
    I've tried replacing "PLAIN" with "OUTLINE", replace p.barfontflags/p.title.fontflags with "OUTLINE", even adding it to the end there.
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    1. It's been 4 weeks
    2. I have no idea what code I need to change, hence my question.
    3. The change I tried was the last one posted here: http://www.wowuigallery.com/topic/skada-help it worked until a couple of months ago, when there was a change to Skada making it "obsolete"
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Quote from tordenflesk
    anyone have a way of adding an outline to fonts? I used to be able to add
    , "outline"
    to any line with setfont in it. This seems to brake the bardisplay and no bars show after selecting a category.

    *bump*
    Posted in: General AddOns
  • 0

    posted a message on PitBull 4.0
    Is it possible to abbreviate names in the same way as InfinityPlatest does it?
    "Varian Wrynn" becomes "V. Wrynn" instead of "VW"
    I've dug this out of the InfinityPlates LUA, but I'm guessing it needs some "Pitbullifying" before going into LuaTexts:
    -- string format
    local utf8sub = function(string, i, dots)
        local bytes = string:len()
        if (bytes <= i) then
            return string
        else
            local len, pos = 0, 1
            while(pos <= bytes) do
                len = len + 1
                local c = string:byte(pos)
                if c > 240 then
                    pos = pos + 4
                elseif c > 225 then
                    pos = pos + 3
                elseif c > 192 then
                    pos = pos + 2
                else
                    pos = pos + 1
                end
                if (len == i) then break end
            end
    
            if (len == i and pos <= bytes) then
                return string:sub(1, pos - 1)..(dots and "..." or "")
            else
                return string
            end
        end
    end
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    I'm looking to make switching specs a one-button macro. The only thing I'm missing is a line switching between two SUF-profiles(Caster and Healer are their names). Is this possible?
    Posted in: Unit Frames
  • 0

    posted a message on Quartz: Modular Casting Bar
    Is it possible to add an outline to fonts? I need it on my Player, Target and Mirror bars only.
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Anyone have a way of adding an Outline to fonts? I used to be able to add
    , "OUTLINE"
    to any line with SetFont in it. This seems to brake the bardisplay and no bars show after selecting a category.
    Posted in: General AddOns
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