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    posted a message on ClosetGnome - Wear it or lose it.
    Any chance to swap the mousebuttons for the ldb dataobject?
    My personal expectations were that left clicking would give me the menu to switch my outfit and right clicking for a config.
    Reasoning behind this is, leftclick is what most users would feel to be default, and default for an addon like closetgnome should be changing my equipment, not adding new sets.

    Just my 2 cent.

    OT.
    Changing the behavior in the lua isn't something i have a problem with, but it may be something which is less intuitive for others.
    Posted in: General AddOns
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    posted a message on CombatFilter not loading (WoW3.0)
    Addon: CombatFilter
    Url: http://www.wowace.com/projects/combat-filter/
    What it does: The Addon emulates the behavior of the default Blizzard CombatLog, but with a twist.
    It's possible to route the output to a different chatframe.

    Problem:
    No matter what I try, CombatFilter failes to load for me. ACP lists it as enabled, but using 0kB.
    Using '/cfilter', which should bring up the config, yields the default Blizzard '/help' message.
    Using '/ace3' to get the bigger config, CombatFilter is not listed in the dropdown.
    I have 'Display LUA Errors' enabled but I'm not getting any errors.

    Currently I'm using HitsMode to get something alike the functionality of CombatFilter, but it's not quite the same and it messes with my chatframe setup.
    Does anyone else experience problem using CombatFilter and/or has a possible solution for this?

    Help is appreciated.
    Posted in: AddOn HELP!
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    posted a message on Regular expressions make me cry.
    I haven't worked with lua and regexp, but using perl or sed doing
    s/\ //g

    should remove all spaces.

    s for replace
    /\ // to replace a space (which has to be escaped with \)with nothing
    g for global, all spaces in a string

    http://en.wikipedia.org/wiki/Regular_expressions
    Posted in: Lua Code Discussion
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    posted a message on Prat 3.0 Chat Mod Framework
    I just hope I don't post anything answered before, I skimed through the thread
    but could not find my problem described.

    Basically, it's about the module 'Paragraph'. I enabled it and it loads fine, I
    have options for both my custom chatframes to align the text Left, Centered and
    to the Right.
    My general chatframe is set to left (default) and my combatlogframe
    [[ which is not the default blizzard combatlog, but a chatframe filled by CombatFilter (found on svn) ]]
    is set to right.
    The problem is: No matter what I choose, the textalignment does not change, it's
    allways at the left.

    With Prat-2.0 it was working just fine, is the module 'Paragraph' not the correct
    one I'm looking for or am I doing something wrong?
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from newb »

    Thx for your replies, but that's not really what i need. I basically ned an if statement which checks whether Grid and Bartender4 frames are visible or not (something like if Omen.Anchor then ...).

    I don't know about Bartender4, but for the Grid frame it would be
    if GridLayout.frame:IsShown() then
     .. code ..
    end
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    Spam (German) that was not blocked
    BadBoy r-79570

    See screenshot.
    Posted in: General AddOns
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    posted a message on 8719 @ Built in threat meter (Relates to omen and such addons...)
    Also for fights like Bloodboil, it would be harder for multiple tanks to be close
    to each others threat.
    Posted in: General Chat
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    posted a message on *_Honor and *_Bags
    I have a plugin for showing the bagspace lieing around.
    It's heavily based on FuBar_BagFu, ignores profession and ammobags and just counts them as
    normal bags. It's bloated[1] by usage of AceAddon-3.0, AceEvent-3.0 and AceBucket-3.0
    but gets the job done.
    Since it's based on BagFu and I haven't asked ckknight or phyber for permission, I'm concerned
    if I can just release it AS IS or even post the code here.

    [1] I think those are in no way needed for this kind of small plugin, but I wanted to toy around with them.
    Posted in: Data Broker AddOns
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    posted a message on Fortress (unofficial thread)
    Quote from andreasg »

    Mmm, didn't really mean for them to be named Broker_ tho, they'll get renamed as soon as I come up with something.

    If you are out of ideas, start a thread and a vote.
    I'm all for 'merlon' as prefix, goes along with 'fortress'.
    merlon - wikipedia
    merlon - google pictures - may or maynot be worksave
    Posted in: Data Broker AddOns
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    posted a message on new fubarplugin lib for Ace3?
    What I'm still wondering about:
    Is there a special reason all new display addons for LDB are 'Blocks'?
    Or am I missing a new addon that displays the data on a bar?

    And yes, I know I can allign Blocks next to each other.
    It's still not the same. ;P
    Posted in: Libraries
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    See screenshot, came through the filter today
    BadBoy-r77849
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Quote from Tango2k7 »

    [..] You have to create twice as many panels as you actually need, hence using twice as much memory. [..]

    Memory usage should not be that importand in this case.
    If these panels don't have any scripts attached, it should just be added static memory that does not do any harm.
    At least that is what I'm thinking.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Gatts »

    Now it will not disable either. Anyone else have this problem?

    Do you have 'Backdrop' enabled in your ButtonFacade?
    If yes, disable it and test if the grid goes away.
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    Spam via whisper, screenshot attached.
    BadBoy r76765
    Posted in: General AddOns
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    posted a message on Showing threat done instead of damage done in combat text addons
    Quote from Astaldo »

    SustainedTPS gives an average after combat.
    Should be all you need to get an idea of how you did after a fight.

    Tanks have a lot of things to watch during combat.. staring at the tps column
    or moving it to sct is the perfect way to produce "dumb" tanks.
    (as if there wasn't enough already)


    Thanks but that is not what I wanted.
    I just want to show the threat in a combat text addon that my attacks are doing.
    It isn't anything usefull, it's just there to get the numbers bigger ;P

    I kind of see this possible with just using LibSink-2.0 and a CLEU filter.
    LibSink-2.0 takes care of showing it in your beloved addon and you just have
    to disable showing damage there.
    Posted in: Addon Ideas
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