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    posted a message on Dual Spec and "Gear Manager" coming in 3.1 PTR
    I can only post on German EU forums and I'm one of those that believe they are unheard there.
    Posted in: General Chat
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    posted a message on Dual Spec and "Gear Manager" coming in 3.1 PTR
    This is something that i can't get a hang on...
    name, icon = GetEquipmentSetInfo(setId)
    This is pretty straight forward, it returns the name of the set and the iconpath.

    arg1, arg2 = GetEquipmentSetInfoByName(name)
    This on the other hand is messed up, it returns the name of the icon without the path and the setId minus 1.

    Example:
    name, icon = GetEquipmentSetInfo(1)
    name is "Tank"
    icon is "Interface\PaperDollInfoFrame\UI-EquipmentManager-Toggle"

    arg1, arg2 = GetEquipmentSetInfoByName("Tank")
    arg1 is "UI-EquipmentManager-Toggle"
    arg2 is 0

    Somebody should report that on the US UIForum, i can't do it.
    Posted in: General Chat
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    posted a message on ag_UnitFrames Status (What's going on?)
    Attached a patch to fix Deathknight portrait class icon, currently (last alpha r688 ) it shows the paladin class icon.
    Could anybody with commit rights fix this? I don't like to change it everytime I update.
    Posted in: Unit Frames
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    posted a message on Need help with a function
    Like OrionShock wrote, passing a function when registering for an event does not work with the blizzard api.

    Maybe this works, drycoded.
    -- Function to execute
    local function openBags()
      OpenAllBags(true)
    end
    
    cTweaks.MERCHANT_SHOW = openBags
    cTweaks.BANKFRAME_OPENED = openBags
    cTweaks.GUILDBANKFRAME_OPENED = openBags
    cTweaks:RegisterEvent('MERCHANT_SHOW')
    cTweaks:RegisterEvent('BANKFRAME_OPENED')
    cTweaks:RegisterEvent('GUILDBANKFRAME_OPENED')
    Posted in: Lua Code Discussion
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    posted a message on LittleWigs
    Quote from yoshimo
    i mean the "bars" that show the duration of cooldowns of abilities / the time until the boss casts them

    I would go with "Balken".
    Posted in: Raid AddOns
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    posted a message on LittleWigs
    Quote from yoshimo
    Currently i'm doing the german translations for LittleWigs

    My fellow-germans, how shall we translate "bar " ?

    Should it be "Leiste" or "Balken" or something else? I can't think of something that doesnt sound funny ;)

    @Ulic , you should import all translations that are already in LW into the localization.project.
    I think im currently translating things we already translated ;)


    If the "bar" is like a castbar, then it would be "Balken".
    If the "bar" is like an actionbar with buttons, it would be "Leiste".

    Hope this helps.
    Posted in: Raid AddOns
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    posted a message on DockingStation (Display)
    I haven't tried v0.1.2 yet, but with v0.1.1 I had a 'gap' of about 1px between the edge of my screen and the pannel, when docked to the top.
    Is there any way to move a pannel offscreen for a few pixel to prevent this?
    Posted in: Data Broker AddOns
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    posted a message on BigWigs
    Quote from Phanx
    What is the Silence timer for anyway? I've never gotten silenced, or had anyone else in my raid mention getting silenced, in either 10-man or 25-man raids. ???


    Killing (10) or Sacrificing (25) an add near her silences her, therefore preventing enrage.
    Killing (10) or Sacrificing (25) an add near her while she is enrage dispells this enrage.

    That's what I understand, could be wrong.
    Posted in: Raid AddOns
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    posted a message on Worldofwar.net - Warning
    -- never mind --
    Posted in: General Chat
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    posted a message on Problem with Glyph Page and Addons
    Pointing a finger at an addon is not going to work.
    For you, it was Sanity2? Well, I have the same problem sometimes and I don't have Sanity2 installed.

    The problem is:
    As soon as one wants to narrow it down to a few addons, by disabling half of them, just loging out and back in or just reloading the ui would have fixed it.
    To realy know the reload got rid of the problem or the disabled addons, we have to wait and see if this problem pops up a second time.

    Up to know I have not found a way to reproduce this, it just happens...

    Therefore it's not a feasible approach.

    Back to topic, does it always read "Inscription" for you?
    I'm having a hard time reading it but in my case it looks like Spellbook.
    My professions are Mining/Blacksmithing...
    Posted in: AddOn HELP!
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    posted a message on ag_UnitFrames Status (What's going on?)
    The portraiticon for the deathknight is the same as the paladin.
    In ag_Extra, file portrait.lua it should read:
    ["DEATHKNIGHT"] = {0.25, 0.49609375, 0.5, 0.75},
    Or as a complete section:
    local classIcons = {
        ["WARRIOR"] = {0, 0.25, 0, 0.25},
        ["MAGE"] = {0.25, 0.49609375, 0, 0.25},
        ["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
        ["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
        ["HUNTER"] = {0, 0.25, 0.25, 0.5},
        ["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
        ["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
        ["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
        ["PALADIN"] = {0, 0.25, 0.5, 0.75},
        ["DEATHKNIGHT"] = {0.25, 0.49609375, 0.5, 0.75},
    } 
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Feature Request, ignore if it's not welcome:
    Option to change the color off the health- and powerbar, if a player is offline.
    Posted in: Unit Frames
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    posted a message on ag_Pimpster offical thread
    With v0.88, my unitframes are missing all text entries.
    Changing back to ABF layout brings them back, but with Pimp they are gone.

    Am I missing anything?

    ** Edit
    Switching back to v0.85, text is back. Beta is beta!
    Thanks for this addon btw, I love it.
    Posted in: Unit Frames
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    posted a message on ag_Pimpster offical thread
    I can't check at the moment because i'm at work, but is it possible to place the portrait above the health/power bar and displaying as an "Eyeshot"?
    Example in ASCII art:
      ____________________
     [_______portrait_____]
     [_______health_______]
     [_______power________]
    Posted in: Unit Frames
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    posted a message on CombatFilter not loading (WoW3.0)
    I found the culprit, it is described in here:
    http://forums.wowace.com/showthread.php?t=14405

    Short fix, force blizzard combatlog to load when combatfilter loads.

    CombatFilter.lua:
    LoadAddOn("Blizzard_CombatLog")
    
    local CF = LibStub("AceAddon-3.0"):NewAddon("CombatFilter", "AceConsole-3.0", "AceEvent-3.0")
    CombatFilter = CF
    
    ...
    The need for this goes away in WoW3.0.3.
    http://forums.worldofwarcraft.com/thread.html?topicId=10971929880&sid=1&pageNo=1#8
    This is fixed for 3.0.3!
    Posted in: AddOn HELP!
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