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    posted a message on Langoustine Offical Thread
    After reading the thread, I still have a question:
    Is Langoustine compatible to CT_RA/oRA2? If my raidleader sets up the tanks with CT_RA,
    would I be able to see them using Langoustine as I would be able to see them using oRA2?
    I'm asking this because it has not been explicitly answered before.

    On the project page it reads: "[..] is a CtRa/oRa2 replacement.".
    This could be said also for oRA3 since it replaces the functionality of CT_RA/oRA2 without beeing compatible.
    Posted in: Raid AddOns
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    posted a message on LDB: Equipment Manager
    There are already LDB frontends for the Equipment Manager:

    Broker Equipment (WoWI)
    Broker EquipSwitch (WoWI)
    ClosetGnome (Curse)

    Use what ever you like.
    (Alphabetic order, don't want to offend anyone)
    Posted in: Addon Ideas
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    posted a message on PallyPower - Official Thread
    We often run with three paladins, one of every specc.
    Assignments are:
    Protection -> Kings
    Holy -> Wisdom
    Retribution -> Might

    When the protection paladin buffs herself sanctuary, the holy is assigned to buff kings single.
    Right now, this has to be done manual. PallyPower does not allow setting single blessings when the corresponding greater blessing is already set for this class.
    Is there a way to override this?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Does Grid create these (secure) frames before combat for all 5/25/40 players?
    How does Grid work[1] with updating in combat and ag_UF doesn't?

    [1] Haven't checked this personally, just basing it on azmodanrom post.
    Posted in: Unit Frames
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    posted a message on Chat filter pops a error with 3.1.0
    Quote from OrionShock
    ah, that would be a problem. I take it you are out puting your messages from these events to a chat frame? if so then pass that frame reference as the first arg, and the proper event name as the 2nd.

    If you pass your addon's object table, that would infer that these filters are attached to your addon, this is not the case :)

    The output is redirected to a ScrollingMessageFrame that I created in Lua.
    Looking at the ChatFrame.xml in the Blizzard Interface Source, the ChatFrame is indeed a ScrollingMessageFrame, but with more stuff added?

    I just hope it is sufficent to pass my ScrollingMessageFrame instead.
    Posted in: AddOn HELP!
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    posted a message on Chat filter pops a error with 3.1.0
    You misunderstood my question. I'm not out to write a filter function that is called by the blizzard chatframe.
    I'm writing an addon that is displaying text recieved from CHAT_MSG_WHISPER and CHAT_MSG_WHISPER_INFORM
    and to my knowledge it should be me who is calling these functions.
    Therefore, what should be the frame?
    My self, which is an AceAddon-3.0 frame?

    ** Edit **
    To spell it out more clearly:
    My addon is calling the registered filter functions for the events CHAT_MSG_WHISPER and CHAT_MSG_WHISPER_INFORM.
    If the frame should be the one who calls these functions, it should be a reference to my addon.
    But 'self', which happens to be my addon when I call the registered functions, is not a ChatFrame.
    Posted in: AddOn HELP!
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    posted a message on Chat filter pops a error with 3.1.0
    Question:
    What kind of 'frame' is passed?
    Currently I'm trying to write a mod that listens to CHAT_MSG_WHISPER and CHAT_MSG_WHISPER_INFORM
    and therefore should be becalling all registered filters on these events.
    Is it ok to pass 'self' (AceAddon-3.0) to these filter functions? :confused:
    Posted in: AddOn HELP!
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    posted a message on PallyPower - Official Thread
    Quote from Tirdal
    It's an option that never made sense to me before I played around with it. I'm at the office I can't look it up, but something like "class buttons" with options of 1, 3, 5, 7 (or maybe 1,3,7,9?). The numbers refer to what corner the placement button goes in, not how many of anything.

    It all made sense to me when I looked at my NumPad on my keyboard.. after I played around with it. ;D
    Posted in: General AddOns
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    posted a message on Grid
    Either update or manually change one line in GridStatusAggro.lua for a quick (hack) fix.
    Line 154: Append " or 0" (that is ZERO) and save.
    local status = UnitThreatSituation(unitid) or 0
    Posted in: Grid & Grid2
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    posted a message on Prat 3.0 Chat Mod Framework
    Is the corresponding module loaded?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from CrazyGreggy
    Something ahead of patch 3.1 - getting this issue on PTR, presumably due to LUA/XML changes in the patch.


    r691\modules\auras\auras.lua:679: attempt to index local 'b' (a nil value)
    <in C code>: in function `sort'
    ag_UnitFrames-r691\modules\auras\auras.lua:706: in function `ScanAuras'
    ag_UnitFrames-r691\modules\auras\auras.lua:541: in function `UpdateAuras'
    ag_UnitFrames-r691\modules\auras\auras.lua:191: in function `?'
    ag_UnitFrames-r691\ag_UnitFrames.lua:461: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:450>

    UnitDebuff and UnitBuff changed on the PTR. The "isMine" part now returns the UnitID (example: "player").
    You can use a temporary hack, search for "isMine" in the auras.lua file and put "isMine = isMine == "player"" after a call of UnitBuff/UnitDebuff.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    What version are you using? Version r688 (on Curse) should have fixed this (and did for me).
    Posted in: Unit Frames
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    posted a message on Quartz: Modular Casting Bar
    Maleficium
    Posted in: General AddOns
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    posted a message on Default Blizzard Aggro Notification
    Cant you disable it in the Interface options? :confused:
    Posted in: AddOn HELP!
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    posted a message on Dual Spec and "Gear Manager" coming in 3.1 PTR
    Thank you.
    Posted in: General Chat
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