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    posted a message on WowAceUpdater - An update tool for Windows users.
    for all the ppl that doesn't like the ads... downgrade to a previous version without the adds.. rather simple...
    true.. the ads are a bit annoying and dissapointed me a little... but hell... it doesn't ruin my day...
    Posted in: Updaters
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    posted a message on Tracker for enchanting mats
    perhaps adding some sort of filter to it so that you can choose which char it displays the mats from (kindda like filtering in TopScoreFu)

    which would... (ironically) be usefull for the HerbTrackerFu aswell.. since if you enable it on all chars (to be able to see if my main actually has those herbs) it list all chars the addon is enabled for...
    Posted in: Addon Ideas
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    posted a message on AG_Unit Frames - Debuff Request
    I'd love that too... either a clear seperation of buffs and debuffs.. or a custom filter
    Posted in: Addon Ideas
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    posted a message on Tracker for enchanting mats
    I've found the following addon for FuBar really usefull:
    FuBar_HerbTrackerFu http://files.wowace.com/FuBar_HerbTrackerFu

    now I was wondering... is it possible to make an addon to fubar like the herbtracker.. but for enchants mats?? (void crystals, plannar essence, arcane dust, ect.)
    since I have an alt that's an enchanter.. I can't always remember excatly what mats I actually have on the alt...

    would it require a whole new addon being coded.. or could one just "ninja" / recode the herbtracker addon but for enchanting materials?
    Posted in: Addon Ideas
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    posted a message on SimpleCombatLog problem
    Quote from rophy »

    2. Enable nothing but only SimpleCombatLog (do not load disembeded libraries, since I think there are some issues on newest version libraries).

    oh yes there is... fubar doesn't work with auctioneer in the newest version of fubar

    and... scl works fine when alone as only addon.. (both from the link you provided and updating scl with aceupdater) but when adding other ace addons (updated via aceupdater) it borks out.. haven't found where the chain breaks.. but atm I just want to play and not find bugs.... (sry)

    if you want I can post the list of all addons I have, if that could help you spot what one that might be causing the problem
    Posted in: General AddOns
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    posted a message on SimpleCombatLog problem
    Quote from frick »

    I was unable to locate the official SimpleCombatLog thread, so I apologize for bringing this one back up. Ever since I updated to r32606 I get nothing in the combat log when I select to suppress the default log. The normal Blizzard spam shows up just fine, but I wouldn't use SCL if I wanted to see that.


    same problem... untick the suppress blizz and everything's peachy... but... I hate blizz combatlog.. hence why I got scl to start with...
    I've tried to "downgrade" scl to previous versions.. but after having tried a few and still not having a combatlog I'm starting to get frustrated

    not getting any error messages though...
    Posted in: General AddOns
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    posted a message on ag_uf and casting bar (on enemy)
    could anyone confirm this?? that if I edit the lua file that it'll accually work? cause I'm not gonna edit it till I know... me and lua files aren't good friends usually
    Posted in: Unit Frames
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    posted a message on ag_uf and casting bar (on enemy)
    I was looking at the lua for the Nyrine layout and found this in the bottom of it

    CastBar_BG = {
    Hidden = true,
    Visibility = {"CastBar_BG","CastBar","CastText", "BarCastText" },
    },
    },
    },
    }



    now the problem is... I'm in no way qualified to modify a lua file myself... but if the hidden = true is to be edited into false... would that work?
    Posted in: Unit Frames
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    posted a message on ag_uf and casting bar (on enemy)
    I've just downloaded a custom layout for it called Nyrine (can be seen here: http://ctscreens.net/5358) ... now my problem is.. nomatter what I do, I can't get the enemy castbar to show...

    how do I solve this? cause being a rogue, the enemy castbar is a damn nice thing to have showing, so I can kick/gouge/ks to break spellcasting

    *edit*
    if you're wondering where I got the layout from it's from the photek ui package (curse-gaming) that had it...
    Posted in: Unit Frames
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