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    posted a message on PitBull 2.0
    How do I get Pitbull Auras to show things like Track Herbs, Track Minerals, and Eating / Drinking? All the other buff / debuff auras work great but these do not show.

    TY
    Posted in: Unit Frames
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    posted a message on kgPanels Offical Thread
    You guys rule. Thank you. I am a nontechncial manager of 18 hard core Unix / Linux developers. They are laughing at me right now.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    TY Avazza for taking the time. You are going to make me a developer whether I like it or not, aren't you? ;)

    I think I understand the basic mechanics:

    - Put all the shared media I want to use into /Interface/Addons/SharedMedia/Backgrounds or /Border or whichever subfolder in SharedMedia is appropiate
    - The batch file you linked to will tell LibSharedMedia 3.0 to look in SharedMedia for the textures, etc.

    That the basics?

    TY
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Thank you.

    I am sure I am trying your patience and for that I apologize. I am not much of a developer though. When you say 'move it' do I simply cut and paste into the 'My Media' folder and then kgPanels will automatically see it?

    Where should the My Media folder be (//path//path...) so I am sure I have it in the right place?

    I assume I should keep my old SharedMedia 1.0 and 2.0 libraries becuase lord knows what add ons are using them - right?

    TY again for helping a n00b.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    OK, last question. Seriously.

    eePanles had a lot of default artwork in the pulldown that seemed to come from SharedMedia 2.0. kgPanels has none - juts the Roth border and a few of the Blizzard backgrounds.

    Do I have the wrong version of SharedMedia installed or do I need to manually install all those old eePanels options (e.g. all Hal's textures, Glamor, glass, gloss, etc.)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Again, tyvm :)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Is there any way I can copy the files into a folder that kgPanels will see directly using SharedMedia? I have about 100 files and I'd rather not import them all by hand. But for the life of me I cannot figue out the 'default' folder kgPanels uses for its artwork.

    tyvm Kagaro
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Ah. So just dump all my .tga files in /Interface/Textures and then manually add them into kgPanels? OK. Cool.

    TY for the help.

    Is there any way I can copy the files into a folder that kgPanels will see directly using SharedMedia? I have about 100 files and I'd rather not import them all by hand. But for the life of me I cannot figue out the 'default' folder kgPanels uses for its artwork.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    Um, no. I am not sure what that is :)

    I've downloaded various mods and UI compilations over time. I've never messed with the SharedMedia because I just used what came with them. So now I seem to have SharedMedia, SharedMedia 1.0, Shared Media 2.0, LibSharedMedia, LibeSharedMedia 2.0, etc.

    I think it's a mess.

    I loaded kgPanels because I want to make a UI myself from the ground up. Would MyMedia help?

    TY again for taking the time to educate me on this.
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    So, not to be a complete moron, but can I cut and paste the older Shared Media .tga files somewhere into LibSharedMedia 3.0 and have them show up in the pull down menus within kgPanels?

    Oh, and by the way, ty for this awesome mod :)
    Posted in: General AddOns
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    posted a message on kgPanels Offical Thread
    n00bie to the whole panel thing here - sorry if this is obvious.

    in eePanels2 I have a ton of Border Textures available to me. In kgPanels I only have 5. Are my shared media files messed up? What can I do to see all those textures in kgPanels?

    TYVM
    Posted in: General AddOns
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    posted a message on agUf / Bongos2 cast bar conflict
    I have been using Bongo2 for a while and like its cast bar. When I started using agUF the old Blizzard cast bar reappeared overlapping the Bongos2 cast bar. Both are now on screen.

    Is there an agUF setting to hide the Blizzard cast bar?

    TY
    Posted in: Unit Frames
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